Sonic Dash
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12 New Variants In The Quartermaster For The Holidays - Duration: 10:38.What's up YouTube, Varnesh here, and welcome to the channel!
I hope you'll stick around, check out some other videos and subscribe if you want to
stay up to date with all my latest and greatest.
I do apologize for the echo you're hearing in the audio, I am still traveling for the
holidays and recording this on my mobile setup so I can make sure you all are still getting
videos.
Now I want to spend a couple minutes with you all going over the 12 new weapon variants
that we got earlier this week, so lets dig right in!
Now this isn't a review of each weapon or anything, but like the last time when we got
a huge batch of weapons, I just wanted to go through all of these with you, and give
you my opinions on how they seem to compare with other variants we have, and if it might
be worth your time and salvage to craft them, or even use them if you are lucky enough to
get one of them in a supply drop.
Do take note that none of these weapons are locked behind the QR-M5TR Collection, so they
can all be crafted with salvage!
Just like last time, let's start with the commons and then work our way up to the epic
weapons!
This time around we got three commons, three rares, three legendaries, and three epic weapons.
So similar to the last 12 weapons we got, it's spread evenly across all variants.
Use the time stamps in the description to quickly jump between variant rarities in the
video, so if you're here for something specific you can hopefully find it a bit quicker!
Starting with the commons we have the Type-2 – Double Fist.
The Double Fist gives you the Lights Out perk, which increases melee weapon speed.
Now I don't know about you, but I don't find myself using the regular melee often
enough to make this perk worth it.
With the requirement for two hit kills if not from behind, this however could be fun
to use, but would require testing, and putting myself into situations where I could tickle
someone.
Not really digging that idea much at all!
Up next we have the RPR Evo – Cheap Shot, and if you remember we got a holiday version
of this weapon with the 12 days of winter, check out the description below to see what
that weapon looks like!
As for the Cheap Shot, we get the Low Rider perk, which reduces hip fire spread while
sliding.
While I'm not sure this makes it worthwhile to use if you have a higher rarity RPR, this
could still be a good option for those of you that are going for their Submachine Gun
gold and diamond camouflage challenges.
Especially since you need 50 slide kills with SMGs you'll want any advantage you can get
if it's something you're not used to!
The third common weapon we got this time around is the Reaver – Skiver.
The Skiver gives us the sharpshooter perk, which increases the effective damage range
of the weapon, and stacks with Rifled Barrel!
I remember getting destroyed by someone who had the Epic Reaver - Rodeo which has the
Sharpshooter perk, and they had a rifled barrel on it.
It basically turn the dang thing into a sniper shotgun.
So this is a really good perk to be on a common Reaver, and would totally be worth using.
I'm still a fan of the Illusive and the Scrambler perk, but this could be a viable
alternative for many people who feel like they are having trouble closing the distance
with the Reaver.
For our first two Rare weapons we got the Volk - Vexed and the Titan - Reconnoiter.
The Vexed has the On Point perk, as well as the Creeper Perk.
Now I've reviewed the On Point perk in regards to LMGs, and you can find that video below.
But I think with the Volk it could help remove the need to have a quickdraw attachment on
the weapon, which would free you up for another attachment of your choice, like a rifled barrel.
So this may allow folks to start using different attachments from the normal ones you use every
single day, and I like that ability to change things up every now and then!
The Reconnoiter is our Rare LMG, and fun fact for those of you that think it's a weird
name, Reconnoiter is actually military terminology and is an active use of the word reconnaissance.
Which makes sense because the Reconnoiter Titan gives us the Sensor and the Sharpshooter
Perks.
Now you're actually seeing gameplay behind all of this using the 12 days of winter version
of this weapon.
I love the sensor perk if you're playing with people who like to run away from you
after you shoot them.
Let's you know if they ran to the other side of the map, or decided to hide in a corner!
Coupled with the Sharpshooter perk I really like this combination on the Titan, and would
be worth using if you get and don't have the holiday version of the weapon!
Our last Rare is a shotgun, the Rack 9 - Precision Strike.
The Precision Strike is another weapon giving us the On Point perk, as well as Haste.
Starting with Haste, this will actually give you increased movement speed.
So take that and On Point, you could end up with a pretty deadly combination on the Rack
9.
The Rack 9 is, in my opinion, possibly the best shotgun in the game.
So on a small map, the possibility of moving faster and getting to aim a bit faster sounds
amazing to me, I can't wait to have a chance to get my hands on this Rack 9 and give it
a go on Frontier!
Now on to legendary weapons!
First up we have the KBAR-32 - Bunker Buster!
This thing looks like a beast, it comes with the Nuclear and Stockpile perks.
We all know what nuclear does, but the fact that it comes with Stockpile will help rack
up those kills to get you that much closer to the 25 required kills to get that de-atomizer
strike.
So if you're one of those folks going for nukes, this looks to be a great option for
you.
Up next we have the R.A.W.
- Headhunter.
The perks for the Headhunter are Hitman and Stability.
Hitman grants a large bonus to your payload meter after killing all enemy players.
Now if I remember correctly you don't have to this in one life, but just need to kill
each member of the enemy team.
This is typically super easy to do, and getting that large bonus to your payload meter is
great.
You just need to make sure that you're keeping track of it, and that you don't waste the
bonus.
So it just means your game awareness needs to be on point.
Coupled with the Stability perk, this could be a fun version of the R.A.W. to play with!
For myself I only have the common version of the R.A.W. so I would love to be able to
play with some increased stability on an already really stable LMG!
Third but not final, we have the DMR - 1 - Snapfrost.
This DMR - 1 comes with the Glacial and Creeper perks.
You may remember the Glacial perk from our last batch of added weapon variants and the
KBS Longbow.
This perk causes damage to temporarily slow the targets movement speed.
And on the DMR - 1, this could prove to be an amazing combination.
Since anything but a headshot is a two shot kill on the DMR - 1, you may actually be able
to keep your target in your sights long enough to get the kill with Glacial.
This makes a lot more sense on the DMR - 1 than it did the KBS Longbow, so I look forward
to possibly getting it or picking it up in a game to see how it!
Add the creeper perk on top of that and those folks who love to hold down lanes with sniper
rifles may end up using this as much as another weapon.
Would be interesting to see what happens if you equip FMJ and get a penetration hit, wether
or not it would slow both targets, that will require some testing.
And finally let's start digging into the three epic weapons that the quartermaster
now has for you to drool over.
Or not drool over, that's up to you.
But are any of them worth four thousand salvage, let's start with the NV4 - Chaos and find
out.
The Chaos has the Celerity and Steady perks.
Steady is nothing new and reduces hip spread (which stacks with laser sight) and Celerity
is a new perk which increases fire rate and reduces Aim Down Sights fire rate.
Now one of my subscribers, NFX Gaming, and I spent some time talking about this weapon
and he even emailed me some images of the bullet spread on this weapon.
While the weapon looks really great, I think the weapon is going to be very situational.
The bullet spread when hip firing is indeed a little tighter, which is great with the
increased fire rate but it looks that the bullet spread when aiming down sights seems
to be a bit bigger compared to the base NV4.
The problem I see with this weapon is that you're basically going to want to hip fire
only with it.
I feel that you may lose a few too many gun fights with the reduced firing rate while
aiming down sights.
I'll look for this one when I'm playing and see if I can't pick it up to see how
it works for me in game.
But for now purchasing the Chaos would be very situation and based on your play style.
Rushers will be pleased with this weapon!
Our second Epic weapon is the KBS Longbow - Harbinger.
Now this is the only new Epic that I actually thought looked promising when I first saw
all the new weapon variants over on Reddit.
The Harbinger gives us the Feeder and Focus perks.
Focus reduces Idle Sway while aiming down sights, which stacks with Ballistic CPU, so
for some it might be worth using just for that perk!
Feeder is our new perk on this KBS, it reduces the rechamber time and reduces movement speed.
I originally thought about this weapon being great for quickscopers with the reduced rechamber,
but after grabbing one in a game last night, I can tell you that this weapon will work
best for those that like to hardscape.
Saying that is almost disappointing, since the other Epic KBS also benefits hardscopers.
But the Harbinger allows you to get shots off quicker while reducing your idle sway,
and that's amazing.
And if you're hardscoping, the reduced movement speed won't even bother you.
So if that is how you snipe, then this may be a beautiful weapon for you to grab from
the quartermaster!
Finally the last of the 12 weapons added this week, and our final Epic, we have the Banshee
- Doppler.
This shotgun variant gives us the Sonic Boom and Readiness perks.
Readiness as many know allows you to reload faster when the mag is empty, and stacks with
Dexterity.
Sonic Boom is our new perk, which provides a stacked high frequency blast with each trigger
bull.
Now I haven't even seen this weapon in game, so I can't speak for it outright, but it
seems that this perk almost should guarantee that you get a one shot kill with the Banshee.
As sometimes the Banshee doesn't always get one shot kills, since it technically fires
out two bursts, or bullets, when it fires.
So if it does in fact guarantee a one shot kill, this could end up being a really useful
perk.
But you won't find me spending my salvage on it, as there are better shotguns, and better
weapons overall.
Well folks, that's the end of our list.
I hope you've enjoyed me babbling on about the 12 new weapon variants that we got for
the Holidays, and I hope that this information will help you if you were planning on making
a purchase on any of these weapons.
As for me, well I'll make you a video next week when I get home on why you won't find
me spending any of my keys or salvage any time soon, but more on that next week!
As always, if you enjoyed the video, it would be awesome if you could throw a thumbs up
on it, share it with your friends, and even subscribe to the channel that way you can
stay up to date with all my latest videos.
And don't forget, I have a Twitter account, so follow me and hit me up over there if you
have any questions on days I'm not making new videos.
I've got a lot planned for the coming months, and I hope to see you around as we grow the
channel!
Until next time!
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President Barack Obama Blindsiding Donald Trump as he leaves office - Duration: 5:05.president
barack obama blindsiding Donald
Trump as he leaves
office
president Obama
i tend to believe that
outgoing presidents should b as respectful of the incoming
president
as they can be
and
not try to saddle the incoming president
with obligations
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Drinking and driving could cost you this NYE - Duration: 2:01.FOR JOINING US TONIGHT.
ON THE EVE OF NEW YEAR'S EVE..
MANY OF YOU ARE PROBABLY TRYING
TO MAKE PLANS TO RING IN THE NEW
YEAR WITH A BANG.
AND WHILE MAKING THOSE PLANS...
YOU'RE ENCOURAGED TO ADD FINDING
A SAFE RIDE HOME TO YOUR LIST...
NO ONE WANTS TO START THE NEW
YEAR
OFF ON THE WRONG FOOT.... BUT
YOU COULD BE IN FOR AN EXPENSIVE
MISTAKE IF YOU DECIDE
TO DRINK AND DRIVE AFTER RINGING
IN 20-17.
"A RIDE IS ABOUT 8 TO 10
DOLLARS... WHICH IS A
"A RIDE IS ABOUT 8 TO 10
DOLLARS... WHICH IS A LOT LESS
EXPENSIVE THAT A DWI." CAB
DRIVERS IN THE GREENVILLE AREA
SAY
THE SAVINGS ARE SOMETHING TO
CELEBRATE.
DWI LAWYERS WE SPOKE WITH TODAY
SAY GETTING BEHIND THE WHEEL
WHILE DRUNK CAN COST YOU MORE
THAN 10-THOUSAND
DOLLARS.
FIRST.... THERE ARE INITIAL
COSTS... LIKE BAIL... OPERATING
WITH A SUSPENDED LICENSE AND
RETAINING A LAWYER. THAT ALONE
WILL COST YOU UPWARDS OF 35-
HUNDRED DOLLARS.
IF CONVICTED OF DRIVING WHILE
INTOXICATED... THE FEES KEEP
YOU UPWARDS OF 35- HUNDRED
DOLLARS. IF CONVICTED OF DRIVING
WHILE
INTOXICATED... THE FEES KEEP
STACKING UP. YOUR FINE ALONE
COULD BE MORE THAN 4-THOUSAND
DOLLARS... AND YOUR INSURANCE
PREMIUMS WILL LIKELY JUMP
400-PERCENT.
THAT CAB RIDE DOESN'T SOUND TOO
INCONVENIENT NOW. AND IF YOU'RE
AN UBER USER.... THE APP IS
REMINDING THOSE CELEBRATING NEW
YEARS EVE OUT ON THE TOWN PRICES
YEARS EVE OUT ON THE TOWN PRICES
WILL JUMP BETWEEN MIDNIGHT AND
3-AM. YOU
WILL BE ASKED TO ACCEPT THOSE
PREMIUMS BEFORE ACCEPTING THE
RIDE. MOST IMPORTANTLY...
FINDING A SAFE RIDE COULD SAVE
YOUR LIFE.
THAT'S PRICELESS.
THE C-D-C SAYS BETWEEN 2003 AND
2012... 4,102 PEOPLE WERE KILLED
IN
CRASHES INVOLVING A DRUNK DRIVER
IN
NORTH CAROLINA.
"HAVE FUN BUT MAKE SURE YOU GET
HOME
SAFELY."
SO THIS NEW YEAR... CELEBRATE
RESPONSIBLY TO RING IN THE BEST
YEAR YET.
THE BEST YEAR YET.
IT'S ILLEGAL IN NORTH CAROLINA
TO DRIVE A VEHICLE WITH A BLOOD
ALCOHOL CONTENT OF POINT-0-8 OR
HIGHER.
THE NUMBER OF DRINKS IT TAKES
FOR A PERSON
TO ACHIEVE THAT B-A-C VARIES...
SO IT'S BETTER TO BE SAFE THAN
SORRY.
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I'm Afraid To Speak My Mother Tongue | Disabled y Latinx - Duration: 1:22.I'm afraid to speak my mother tongue.
I grew up with it. It was in my food, it was in my drinks.
It was sitting with my Abuelita,
or as I'd call her, Wela
listening about her life back in Cuba.
I grew up needing English in the hospital.
I grew up needing Spanish at home.
I grew up with immigrant parents who's second language was English
but they wanted to make sure English was my first.
I grew up loving speaking both English and Spanish at home.
But I grew up being ashamed of my Spanish every where else.
Because I've grown up in a country where to be American,
I shouldn't speak Spanish.
I'm afraid to speak my mother tongue.
And now because of this fear, I'm afraid to speak Spanish with the ones I love.
For fear of sounding too much like a gringa.
For the fear of messing up because I practice English more.
For the fear that I feel that although
my blood bleeds Cuba and Puerto Rico,
I can't claim Spanish as my own.
No matter how much I want to.
I love where my family comes from,
I love our food, I love our traditions,
I love our language but
Me da miedo hablar mi lengua materna.
Thank you for watching.
If you want to help support "Disabled y Latinx",
please consider becoming a Patron on my Patreon page.
You'll be able to get content before the general public.
The link will be in the description below.
(outro music)
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Playing God(dess) - The Six Forces of Nature - Magic - Duration: 18:35.Hey again! Alright, this's what you've been waiting
like three months for. Magic... as a force of nature. Not in the metaphorical sense,
but the quite literal sense among the four forces of nature.
Or, six forces of nature in fiction. I'll cover psionics next time, but for now, MAGIC!
So... why am I calling magic a force of nature? Well, if you're going to build a world from
scratch, you have to understand how stuff works so that you avoid plotholes and inconsistencies.
It doesn't have to be super-ultra rigorous or anything, just internally consistent.
For me, that means viewing everything from a scientific perspective. When it comes to
magic, that means I consider how it does what it does, and that involves much of the same
stuff we already know about physics, but skewed to work a lil bit differently.
This means that magic has a carrier particle - known as mana. It can be called all sorts
of things, from zeon to aetheric energy to whatever else you can think of, but it's basically
mana. Without this mana, there is no magic. Kind of like photons or electrons, if you
don't have either of those, you don't have electromagnetics.
Now this isn't just me making stuff up. Well it is, but it isn't. See, this's more of a
description of how magic is already used in fiction to begin with. For example, mana flows
in a very predictable manner similar to electrons - a path of least resistance. We see this
all the time, with the most obvious example being ley lines, which may as well be conductive
metal. Other examples are things like wands, or staves... again, basically the same concept
as holding an iron bar in a thunderstorm. I don't suggest holding the iron bar in a
thunderstorm. Just saying.
So before we go any further, what makes magic... work?
Four main things, really. First off, you need an energy source. Magic
doesn't just "magically" happen, as much as that would make sense. No, it still follows
the conservation of energy principle in which energy can neither be created nor destroyed,
merely reconfigured to another form of energy or matter.
We see this all the time in games, actually, it just doesn't seem obvious at first. The
concept of "mana" or anything similar at all, in fact implies this conservation of energy.
You don't consume the mana so that it disappears, you just change it into another form. The
mana was already present as a (super)naturally occurring form of energy to begin with.
The importance of this is that there must always be an energy source somewhere. Maybe
you draw upon the spirit world, or the warp from warhammer 40k, or the lifestream from
Final Fantasy 7, or some other variant upon such - it doesn't really matter the form it
takes, just that there's always something which supplies the energy to begin with. It's
just waiting there to be tapped. The second part of magic is a focusing agent.
This may be a unicorn's horn in My Little Pony, or a wizard's wand in Harry Potter,
or the gloves worn by the cabalists in hellgate for a few examples. The stereotypical wizard's
staff since at least Lord of the Rings is the same concept as well here - it doesn't
matter if you have a ton of mana just floating around you as an ambient source, you still
need to have some way to focus all that energy into a single spot so that it can be turned
into something actually useful. In many cases, this takes the form of the caster's own body
- in games and novels where only "some" people have "the talent" for magic, basically what
they're describing is the body having a low resistance to mana, similar to how some few
people just have a naturally low electrical resistance, allowing for them to conduct electrical
currents at an amazingly efficient rate. What this means is that energy can flow through
the caster like a lightning rod, drawing magical energy to them to be used. A walking battery
of sorts. This takes on a lot of different incarnations across various movies, books
and games, as well as even mythology and actual religions in reality - but it all boils down
to the same concept: you need an energy source, and a way to bring that energy together before
it can be properly utilized. Now that brings us to what we colloquially
call "magic" itself - the spell. A spell is... essentially a computer program,
for lack of a better term. The spell tells the energy you've gathered what to do, how
to do it and the specific details about exactly what's being done. Even a fairly simple spell
has an enormous amount of context which is needed to be able to get it to do what you
want. Consider the basic idea of "create water" as a spell for a moment here.
Alright, so you convert magical energy into matter, specifically water. Yay! That was
easy! Wait... but you need to tell it what water is - two hydrogen atoms spread at 120
degrees apart attached to an oxygen atom... and what atoms even are. More than that, you also need to specify exactly
where that water will appear. Want to create water inside someone's stomach? Oh. That's
uh... that takes some finicky calculations doesn't it? What defines "stomach" in this
case? You need some way to specify exactly where that water's going or it might just
be plopped into someone's bloodstream, which could very well kill them. You also need to
specify that the water doesn't just replace tissue which is already present, lest you
accidentally bisect someone. That would be kinda messy. At least you'd have lots of water
to clean it up on hand, so that's good I guess. Anyway, the point is that the spell itself
tells the energy what to do. This can take the form of rituals, summoning circles, hand
waving, chanting, all sorts of things. One of the novels from Shadowrun explained it
in a very eloquent manner I found - the act of drawing the summoning circle isn't the
spell itself, it's merely the organization of your thoughts in a particular manner. That's
why you can't just draw it out on a sheet of paper and dump it on the ground, the circle itself
doesn't mean anything, rather it's a step-by-step checklist of how to tell the mana what to
do. It doesn't really matter if you actually draw out the summoning circle with chalk or
not to be perfectly blunt, what matters is that you go through the mental motions of
basically printing off a circuitboard for the energy to travel upon so it knows what
it's supposed to do. This same concept can be applied to virtually
every form of magic ever imagined. Shamanism where you get your dead ancestors or some
spirits of the wild to do stuff for you? You still have to tell them what to do, and they
still are the ones to actually cast the spell, and it still requires input to know what to do.
What about using spell reagents in D&D? Yep, still used as a shorthand method of telling
the energy what you're trying to accomplish.
Even like uh, rune magic. Where you draw out the runes and then they trigger. Yeah, same thing.
So that's three out of four... but... but
what's the last bit? You already have a spell! That's the end of it, right?
We~ell, no. The last part is your triggering mechanism.
A lot of the time this's built into the end of a spell. If the spell itself is a program,
then the triggering mechanism is when you compile your spell's code and actually run the executable.
This isn't always built into the spell itself, though. Any sort of delayed spell, a trap, runes or warding
spells all have a separate trigger. Consider it to be like a safety match. Your
standard strike-anywhere match in old cartoons had both the ignition source and the fuel
together, so you could just strike it anywhere and poof, done. That was also dangerous as
hell. Today, virtually all matches come in three parts, the fuel is the wooden matchstick
itself, but the igniter is two separate stages - the tip has half of it, the box has the
other half. It's only when you put the two ignition halves together that you actually
get the fire started, which is an awful lot safer to use. As such, you may see this kind
of a thing show up in games or novels from time to time. Saorsa itself actually has a
two-stage casting sequence for it's spells where you build the spell's program into a
spell lattice, then you collapse the lattice as a separate action into the actual spell
for use, triggering it to actually perform the spell's actions. Meaning you can create
a spell long in advance and hold onto it, ready to release the moment it's needed at
a fraction of the normal cost, other than the fact that doing so would kind of keep
your attention busy elsewhere most of the time. And you couldn't cast another
spell if that one turns out to be inappropriate. You'd just have to lose it basically.
Anyway, what I'm getting at here is that the triggering mechanism for a spell is not actually
the spell itself, but a separate step which just normally happens to be built into the
spell in most cases, but it's important to recognize that it's a discrete action in and of itself.
Soooo with all of this, we now know that, even in fantasy, even in myth, even in actual
religions which practice magic in reality, or at least they believe they do, there's still a scientific basis behind all
of it. Magic is not, interestingly enough, magic. You can actually understand how it works.
In terms of how magic works in fiction, the
more you study it, the more it actually seems to work suspiciously similar to electricity.
Mana, or any other energy source for your magic regardless of what you call it, is essentially
the carrier particle for magic, just as photons and electrons carry electricity, gravitons
carry gravity, and the bosons, mesons and gluons handle the nuclear forces. So in this
case, "mana" is not a generic source of energy, but rather an actual particle which can be
exchanged back and forth. You can have metals infused with mana particles, which suddenly
means things like how cold iron supposedly works now makes sense! It's simply iron with
a positive mana charge, which causes it to negate the negative mana charge in most forms
of magic by prying away the free mana particles. This explains so much in a consistent manner,
from magical spells to enchantments to magically enhanced creatures to things like mythril
and orichalcum. Everything just kind of falls into place with a reliable predictability
of sorts. Yes, it's complex and has many facets of how it works, but by treating magic as
a fundamental force of nature, it actually ties together all the different forms of magic
in every book, every myth, every video game and every other source you can think of.
Magic is... a force of nature. Literally speaking. This grand, unified theory of magic allows
for every concept of magic which has ever been made up to coexist within the same setting.
Some forms may be incompatible with others more or less, much in the way an alternating
current and direct current don't play nicely together without an intermediate point of
conversion between the two, but they're technically the same thing.
With this concept, things like ley lines also make perfect sense - all they are in this
theory is a location where the natural resistance values are either low, or nonexistent. Meaning
you could quite literally build a magical superconductor.
But anyway, that's magic, and magic works on a broad scale. It's big, it's kinda clunky,
and you need an awful lot of energy to do even relatively simple tasks with magic. That
being said, magical energy tends to be quite abundant in most settings. Even the settings
where magic is really scarce, there's still actually quite a lot of it around when you
think about it, it's just not in a usable format most of the time. You need to "do"
something to be able to put the magical energy to work for you... namely, a focus and a spell
and trigger, and these may not be especially refined to performing magic on a regular basis.
It doesn't mean there isn't high background levels of mana, just that it's difficult to
access it most of the time. Psionics, on the other hand, work on a vastly
smaller scale, with very small bits of energy to create a cascading effect, more of rolling
a snowball down a hill where the hill is the other natural forces. Magic tends to do most
of the work on its own, psionics just acts as the initial spark. We'll get into that
next time though when we cover psionics, because it works similar to magic in some ways, but
vastly differently in others. If you want a hint on such though, we can
pretty clearly define the "alchemy" as portrayed in Full Metal Alchemist as actually being
psionics, not magic. Or more specifically, that the human characters in the show and
manga are technically using magic... but indirectly - they're using psionics to trigger a magical
effect. Sound weird? Well, you've got a few weeks to think about it before I explain it myself.
Unless... you're watching this in the future after I've already posted the psionics episode...
In which case I guess you can just go click that. Whatever.
Oh yes... and one last thing - HOMEWORK. Le garsp. We'll be covering magic in a lot more
detail later on in the Playing God(dess) series, but for now, your homework is to get the basics
out of the way. Figure out what the energy source of your magic is and what viable methods
of focusing that energy into a specific spot are available. Once you have an idea of what
your energy source is, and how to get it gathered into one location for use, then consider what
kind of methodology for using that energy source would likely arise. We'll get into
the traditions and spheres of magic later on, so the specifics aren't toooooo important
at the moment, just get thinking about where this would logically go is all.
And with that, I'm out. I'll see you next time!
Mana mana mo mana... wait that didn't work right.
Uh. Oh. I need to put more stuff here, huh? I uh, I only had the one lame joke.
Er... right. Well then, uh...
Two mages walk into a bar, and demand to see the staff. The bar wench pulls it out from under the counter and gives them a fireball a la flambe.
Yes, I made that crap up on the spot. This's what happens when I'm backed into a corner. So really, that awful joke is your fault.
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5 EPIC JAIL ESCAPES CAUGHT ON TAPE - Duration: 10:03.from a jail worker that forgot to lock
the door to three inmates that escape
prison dressed as guards here real prison
breaks caught on camera number one Derek
Estelle thirty-four-year-old Derek
Estelle was arrested in 2013 after
stealing a car and evading police the
police chase ended in a standoff that
involve the SWAT team and teargas a week
prior to his arrest he was also involved
in a bank robbery he was held on 26
charges in total including aggravated
robbery burglary theft breaking and
entering and fleeing over the next
couple of months
Estelle with the help of his mother
girlfriend and her stepdad begin to plan
how he would make his escape on july 28
2013 he was transferred to the garland
county jail following in court
appearance this CCTV video footage
catches a still using the inmates phone
while talking to his mother he then
quickly drops the phone and dives
straight through the jail's open
reception window and runs out the front
door
Estelle then jumped into a waiting car
and sped away tomorrow Shaw Estelle's
girlfriend was later revealed to be the
driver of the getaway vehicle
investigators say upshot step dad
William Harding distracted the deputies
and divert their attention to the other
side of the booking room giving us tell
the perfect opportunity to escape as
downs mother was eventually arrested for
her part in the escape after
investigators listened to their phone
conversations and her say are the
shackles off and are there two or three
less than a month after the escape
Estelle and his girlfriend were found in
the home an Arkansan were arrested in
2015 and style pleaded guilty to his
charges and was sentenced to 32 years in
president his girlfriend was sentenced
to three years for her part of the
escape the two others involved are
currently awaiting trial number two
torriti Smith in 2009
thirty-one-year-old torriti smith was
arrested for aggravated battery on her
boyfriend she was brought into a new
orleans jail for processing
she was only in the jail for about two
hours before she saw an opportunity to
escape in the surveillance footage that
was captured at the Orleans Parish
Prison we can see an unidentified guard
entering the jail and slowly closing the
door
however it turns out that he didn't lock
the door that he came in he then asks
another jail worker to buzz him through
we then see the guard open and walks
through the door inside the jail and for
a second time he doesn't lock the door
just a frame torriti Smith has seen what
has just happened and asks if she can go
to the bathroom she then begins to make
your escape from the jail she quickly
walk straight through both doors without
anyone noticing and starts running down
the side of the jail
she then scales offense before moving on
the side of the camera story was founded
re-arrested is 24 hours later in new
orleans apartment building
she was rebooked into the jail on the
battery charged as well as an additional
simple escape charge number three rocky
Marquez rocky Marquez was jailed in 2010
on many charges including forgery
witness tampering DUI misconduct
involving weapons and drug offenses the
34 year old was incarcerated in Phoenix
prison where he befriended an inmate
that was close to being released somehow
Marquez convinced the inmate to swap ID
wristbands with him so we can get out
instead he then simply walked out of the
prison Marquez went on the run and
wasn't found for eight months until his
car with track down in Detroit
he was then locked up in Detroit prison
unbelievably rocky marc has escaped
prison for its second time using exactly
the same method in the surveillance
footage we can see how he just casually
walks out without anyone asking any
questions
authorities didn't even notice that
rocky and escape until a full five days
later after just over a month he was
found in Mexico and was swiftly deported
back to the US and 2014 rocky Marquez
pleaded guilty to many offenses
including conspiracy to possess with
intent to distribute 1,000 kilograms of
marijuana and conspiracy to commit money
laundering july twenty 2014 he received
an 18-year sentence
number four Chinese prison break on
September second 2014 gal you land lee
highway and weighing demen escaped from
a prison in yangshuo county northwest of
China all three men were in prison for
very violent crimes including murder
50-year old gal ulan had been given the
death penalty the three inmates teamed
up and began to come up with an escape
plan at 6am a guard named one took gal
you land to an interrogation room as he
requested to make a phone call once
inside you'll and began to strangled to
death
the other two men then rushed into the
room and grab keys at duane's pocket and
use them to steal police uniforms all
three men then put the uniforms on and
walked out of the prison one-by-one
police offered a twenty-thousand-dollar
reward for any information that would
lead to the recapture of the escapees
the three men were quickly recaptured in
apprehended within 10 days of the escape
on November 13 gal ulan and weighing
demen were both sentenced to death for
their killing of a prison guard and lee
highway was sentenced to life
imprisonment for his part in the escape
three guards were also given prison
sentences in November of 2015 ranging
from three to six years for their abuse
of power as one guard order to reduce
patrol and monitoring frequency at the
prison another guard was found guilty as
he was responsible for the lack of
supervision of police outfits and the
final guard had fallen asleep on the day
of the escape number five
el chapo
58 year-old joaquin guzman also known as
el chapo is a Mexican drug lord and
founder of the Sinaloa cartel described
by the US government is the most
powerful drug trafficking organization
in the world since 1989 the Sinaloa
cartel and trafficked I amounts of drugs
from South America to the United States
and beyond much of their success has
been due to their smuggling methods one
of which involve air-conditioned tunnels
that ran onto the mexican border guzman
hired many men to protect himself in his
empire that are allegedly responsible
for over a thousand deaths in 1993
Guzman was arrested and sentenced to 20
years in a Mexican maximum security
prison
however in 2001 guzman escaped prison VL
laundry card by bribing officials and
guards including the prison's own warden
a free man once again
Guzman continue to running through his
drug empire in 2009 it was reported that
his cartel was making an estimated three
billion dollars a year
el chapo became the US government's
number one drug target and offer five
million-dollar reward for his arrest in
2014 authorities tracked it down in
Mexico hotel and arrested him again
Mexican president Enrique Pena Nieto
declined the US government's request to
have good man extradited to the United
States and explained that there is no
way he would escape again on july
eleventh 2015 guzman escaped from a
Mexican maximum security prison again
however this time he doesn't even have
to leave his cell the CCTV footage shows
guzman pacing up and down in his cell he
then moves towards the shower section
crouches down and appears to vanish
it was later revealed that there had
been a mile-long tunnel dug directly
under the prison that Guzman was able to
use to escape this footage shows just
how well-made the tunnel network was
equipped with artificial light air vents
and even a motorcycle that is believed
to have been used to carry materials or
possibly transport guzman himself
footage from guzman cell was released in
october 2015 that includes audio and
shows just how loud the digging of the
tunnel was and may actually prove
without a doubt that the prison guards
allowed to escape to happen
el chapo is currently on the run the US
government are once again offering a
reward of up to 5 million dollars for
his arrest and conviction
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