Greetings Earthlings! Welcome to the MadQueen show!
I am your host the Madqueen
On today's menu, we have a new Cyberpunk 2077 video for you and today, we're going
to talk about combat according to the lore
To be honest I never thought about making a combat in the lore video because I more
or less took for granted that everybody understood how pen and paper roleplaying games work in
general, and even more, how they are usually played, and I tend to forget that people tend
to forget that video game RPGs are based on the mechanics of pen and paper RPGs, and when
I did the video reviewing the combat in the demo of Cyberpunk 2077 I got a lot of comments
and questions regarding how combat works in the lore
If you didn't watch the review video, you can find it here and you will also have a
link in the description
The thing is that combat has always been a very important part of pen and paper roleplaying games
No matter if you play D&D, Vampire, Cyberpunk, Mage, Werewolf, one of the zillions of games
based on the Gurps system, even the fucking paranoia, combat always is a very important
and long part of the sourcebooks, there are exceptions, like Call of Cthulhu, that in
the end you could only die or go crazy, or Vampire Elysium where you were so powerful
that instead of going to combat you sent your own army, but in general combat is a very
important part of the game, and in the case of Cyberpunk 2020, only counting the basic
sourcebook, we're talking about 50 pages dedicated to combat alone, not counting supplements,
that were divided between physical combat and combat in the net
Also the way of playing it, it always depends on your game director, indeed, but I never
knew a single roleplaying squad that didn't play brutal combats
And I don't only mean in Cyberpunk, I mean in general
I also know that my squad is particularly savage, we could make an insanely brutal mess
in a roleplaying game of Heidi, but I understand that we may be a little on the cyberpsycho
limit, but in general, comparing to other roleplayers around the world that I know,
and in here I'm talking about pen and paper roleplayers, not video games and not live
action, the level of savagery is fairly high and this level of savagery never implied and
inch of carelessness for the interpretative part of the game which, obviously, is the
most important part in a roleplaying game
Obviously, like I said before, the way of playing a combat depends on the Game Director
and the dynamic of the squad, so there could be exceptions to that, but as far as I know,
they are exceptions
We roleplayers have a bad name for a reason
Regarding the specifics of Cyberpunk 2020, the combat rules, like in any other pen and
paper roleplaying game, only rule the mechanics per se, the way of playing it, the "visuals"
of the combat is something that is described by the world building of the game you're playing
And Night City is a very savage place
In here I'm going to center what I'm going to explain in the combat of the physical world,
not in the net, because we don't know yet how the net is going to be, I'm taking for
granted that the net is going to be in the game, because not putting it would be
HERESY
But the mechanics of the netrunning combat
in the lore changed and evolved, personally I'm putting all the candles in the world,
including the ones I lighted in The Witcher 3 when I was trying to loot, to all the saints
I know for CD Projekt RED to use the netrunning combat on 3rd edition, but I believe the candles
thing only work if you're Christian
Well, like Christians I also have an imaginary friend
But as far as we know, third edition of the Cyberpunk pen and paper game is mostly discontinued
for Cyberpunk 2077 because it wasn't very well received back in the day, and although
in general I do agree with this decision, and agree with the reasons why it wasn't
well received, the third edition improved netrunning combat and turned a very slow and
boring combat that made you hate the netrunner of your squad into one of the most badass
things in the fucking universe, so if we finally see this third edition rules in the game which,
honestly, I don't think is going to happen, then you and I will talk about constructs
and you will understand why
the why of everything
But back to the building, combat in the real world
As I said, combat rules are specifics about the mechanics, and the mechanics of 2020 are
thought to be less Hollywood-esque than other pen and paper games, mechanics that obviously
in the case of Cyberpunk 2077 need to be adapted to a video game, because pen and paper is
turn-based, but, again, the brutality of the combat is not given by the rules of the mechanics
but by the world building
So, in this case, are based on how Mike Pondsmith described the life in Night City
And the essence of the world is something that is very clear in the first pages of the
2020 sourcebook, page 3 to be more precise, with a sentence that, if you watch my videos
you heard me quoting more than once, and that literally says:
"The world of Cyberpunk is a violent dangerous place
filled with people who'd love to rip your arm off andeat it"
The words "violent" and "dangerous" can be seen in any official description you
see about the Cyberpunk 2077 video game, so I can guess that you can guess how the combat
in a "violent" and "dangerous" place should be
In general, the original lore, which CD Projekt RED seems to be recreating very faithfully,
demands that the combat in Cyberpunk 2077 is violent and savage, unless you think that
chopping arms and legs off to sell as spare parts is pretty calmed, in that case, I would
strongly suggest you go to therapy
Some believe that being an RPG, the combat parts of the game are not important and every
time I read that I think, that's how used we are to developers being so lazy?
You start allowing that, and then the next thing is microtransactions
Oh, wait.
And for the slower people of the class, obviously this joke doesn't go for CD Projekt, we know
there are no microtransactions in Cyberpunk
I heard CD Projekt RED developers, you'll find the interview in the description, comparing
Cyberpunk 2077 to God of War in terms of wanting the game to be seamless because both games
avoid loading screens, in the case of God Of War you had a loading screen if you died,
in the case of Cyberpunk they can, for instance, put an animation of the Trauma Team getting
you back on your feet if they want to avoid loading screens in case of death
But the thing is that God of War is not seamless because it doesn't have loading screens,
that's only a part of their seamless-ity
God of War is seamless because all the game
has the same quality, no matter if you're in a cutscene, in combat, doing a puzzle,
it doesn't break immersion because what you see is always the same, and you knew the
cutscene was over because of the pose of Kratos, and honestly more than once caught me off
guard, like, wait, wait, when was the cutscene over?
And that is the difference between a game that is good enough and a fucking awesome
game, people praised God of War with a lot of reasons, because the game is fucking amazing
Because developers understood that there's no part of the game that is more important
than other, if you want the experience to be immersive it has to be immersive always
and they won't settle for less
Is not about lowering the quality of one part to make it similar to the rest, is rising
the quality of the parts that tend to be forgotten
And, yes, for the slower people of the class, I'm not comparing the combat of God of War
to the combat in Cyberpunk 2077, I'm talking of a very different thing in here
So, in a nutshell, I hope I explained myself clearly on the reasons why I believe that
combat is a very important part of a game, even if it's an RPG
Seriously, you should play more pen and paper games
They're awesome
Well, folks, thanks for watching
I know there are an insane amount of things to talk about regarding the demo we saw at
E3, I don't have more hands and some of you are getting impatient, don't be, we
will scrutinize every small detail of the demo in parts, combat is one part, but there's more
See you in next videos and stay being amazing
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