Thứ Ba, 4 tháng 12, 2018

Waching daily Dec 4 2018

Today we're going to learn the 10 most common layer mistakes made in Affinity Photo, and

what you can do to fix them.

By far the most common layer mistake I see with Affinity users is having the wrong layer

selected.

Here are two examples for how this might happen to you.

Let's say you are trying to select the flowers, but have the car layer selected.

Now when you try to make a selection, it doesn't work quite right.

But if you have the right layer selected, in this case the flower layer, then the selection

will work like a charm.

Alternatively, you could check "All Layers" on from the context toolbar, which allows

you to make selections from any layer, regardless of which layer you have selected.

The other common version of this mistake is having an image selected, instead of its mask.

Say I wanted to mask out part of this photo, and I have a mask applied to the tiger, so

now I just need to select the tiger and start painting in black, right?

Not quite.

That just puts black paint onto the tiger layer.

We need to select the mask, not the photo, and then begin painting.

The second most common mistake with layers is when people work Destructively.

Working destructively is when you apply changes directly to your photo, taking away your ability

to go back and make changes later.

One common example of this is applying filters directly to a picture.

Say you have a nice selection of the background of an image, and want to blur it.

You could come to the top and apply a blur filter, but after you've applied the filter,

you have no way of changing it!

A better way to do this is to have your selection, and then come to the live filters, and apply

a blur.

This applies the filter as a separate layer, that can be turned on and off, or adjusted

at any time.

The next layer mistake I see is when people do not organize their layers.

As an example, say I was working on this photo, saved it, and then came back to it a week

later.

With my layers looking like this, I would have no idea what each layer is doing.

A simple fix for this is to double click a layer's name, and then name it something more

useful.

I could do the same for all the other layers.

Now I can easily tell what each layer is doing.

To make my organization even better, I could group my layers.

To do this, just select a few layers, and then press command or control G to group them.

I can even give my groups names.

Now our layers are looking much more organized!

The 4th layer mistake that causes quite a bit of frustration is not checking "Current

layer and below"

If I wanted to remove some of these leaves from the photo, I would first make a new pixel

layer (so I can work non-destructively), but then if I start using the inpainting brush,

nothing happens!

That's because there is no information on this blank pixel layer for Affinity to sample

from.

I need to turn on "Current layer and below" so Affinity can use the information from the

photo layer underneath my blank pixel layer.

By turning this on, the inpainting brush will work as expected.

The 5th mistake is when Affinity users put healing layers above their adjustment layers.

With the photo we used in the last example, let's say I first applied a black and white

adjustment to it, and then made a new pixel layer to do my inpainting.

After a while though, I decide I don't want the black and white adjustment.

But when I turn it off, I see that the inpainting brush used the black and white photo as a

reference point, not the original photo!

To avoid this problem, I should have inpainted on a pixel layer that was placed BENEATH the

adjustment layer.

Now I can turn the adjustment on and off whenever I want, and my inpainting will look perfectly

fine, because it used the information from the original photo and was not affected by

the adjustment layer.

The 6th mistake is when Adjustment layers are placed beneath the photo.

If I want to change the hue of my photo, but have my HSL adjustment at the bottom of my

layers, it's not going to affect my picture.

But if I drag it to the top, now it can affect the other layers.

The 7th mistake goes hand in hand with number 6, and is when people forget to use child

layers.

If I wanted my HSL adjustment to affect the flowers but not the car, I need to use a child

layer.

To do this, I drag the HSL adjustment down and to the right of the flower layer.

Now the HSL adjustment is a child layer to the flower, making it so the flower is the

only layer that the HSL adjustment affects.

The 8th mistake is forgetting about layer locking.

By default, a photo layer is locked when you open it in Affinity, so if you try to move

it with the Move Tool, you'll quickly see that you're not able to do so.

To fix this, just press on the lock icon next to the layer to unlock it, allowing you to

move and resize it freely.

Another example of this mistake is not locking layers when you should.

In this example, let's say I wanted to move the white rectangle, but I accidentally move

the text instead.

To prevent this, I could select the text layer, and then lock it by pressing on the lock icon.

Now I can move the rectangle without fear of moving my text box.

The 9th mistake is forgetting to rasterize imported images.

To insert an image, you could go up to File, and then down to Place, or you click and drag

the photo from your desktop into an existing Affinity document, then it will open as an

image layer.

This is important because you can't use the Flood Select Tool on image layers.

If I try to use the Flood Select Tool, you can see that nothing happens.

To fix this, we need to make the image layer a pixel layer.

We do this by right clicking on the layer, and then pressing rasterize.

Now the flood select tool works as expected.

The final mistake is not using rasterize when cropping.

By default, Affinity applies a non-destructive crop to our pictures, so even after you crop

a photo, the parts you cropped out are actually still there, they're just hidden.

I usually really like this feature, but there are time when you really and truly want to

delete those parts of the photo that you cropped.

To do this, just right click on the layer, and press rasterize.

Now anything that is not visible will be deleted.

If you want more help learning Affinity Photo, you can check out our beginner's guide to

this program in the video description, which will teach you everything you need to know

to quickly get up and running with all of your photo editing goals.

Thanks for watching my friends, and I'll see you in the next Affinity Revolution tutorial!

For more infomation >> 10 Layer MISTAKES + How to Fix Them (Affinity Photo Tutorial) - Duration: 7:12.

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Vaping versus smoking: what are the risks? - Duration: 5:08.

Electronic cigarettes, or e-cigarettes, are handheld devices that recreate the feeling

of smoking regular cigarettes but are widely believed to be a much safer form of tobacco.

That's partly why there's been a spike in e-cigarette use, or vaping, over the past

few years, especially in pre-teens and teenagers.

So what are the differences between vaping and smoking, and how safe is vaping?

Let's start with cigarette smoking, which remains the leading cause of preventable deaths

- killing nearly half a million people a year in the United States alone, with nearly a

tenth of those deaths among non-smokers who are exposed to secondhand smoke.

Cigarettes are usually composed of tobacco, paper, a filter, and additives.

These additives can be any number of hundreds of things like sugars which improve the taste

of the cigarette, ammonia which enhances the effects felt by nicotine, and menthol which

can ease the throat irritation caused by smoking.

When the cigarette burns, it produces smoke, which is then inhaled to deliver the nicotine

to the lungs.

Burning produces thousands of toxic chemicals like formaldehyde and carbon monoxide which

damage the inner lining of arteries which increases the risk of cancers, heart attacks,

and stroke.

In general, it's thought that nicotine is responsible for the addictive qualities of

cigarette smoke, while the toxins are responsible for the negative health consequences of smoking.

This is where e-cigarettes come in.

These devices have a mouthpiece, a heating element, a power source, and a reservoir filled

with a liquid called e-liquid which contains nicotine and other chemicals.

Some of them, like the popular JUUL device, are designed to look like a USB thumb drive

to be more discrete.

These devices work by heating the e-liquid to create an aerosol, called vapor, that can

be inhaled and delivers a similar dose of nicotine as cigarette smoke.

Because there's no combustion, there are 10 to 100 times lower levels of toxic chemicals

in e-cigarette vapor compared to cigarette smoke.

The vapor does contain potential hazards substances, though, like ultrafine particles that can

be inhaled deep into the lungs and cause respiratory problems whether the particles are made from

toxic chemicals or not; flavorings such as diacetyl which has been linked to lung disease;

volatile organic compounds which can cause tissue damage and irritation; cancer causing

chemicals like formaldehyde; and heavy metals such as nickel, tin, and lead which can cause

organ damage and memory loss.

One worrying trend, however, is the rise of vaping among young people.

In 2018 the numbers have spiked with roughly 1 in 5 high school students and 1 in 20 middle

schools students using e-cigarettes in the past month.

This translates to 3.6 million students that are at risk for developing nicotine dependence

and addiction, which can lead to the use of regular tobacco products like cigarettes,

chewing tobacco, pipes, and cigars to feed that addiction.

Furthermore, there's growing evidence that nicotine addiction can harm brain development,

particularly in the first 3 decades of life.

There are other risks with vaping as well.

For example, nicotine can damage a developing baby's heart and lungs, so it's recommended

for pregnant women to quit all forms of tobacco products including e-cigarettes.

In addition nicotine is toxic in high doses, and people can get poisoned by swallowing

the e-liquid, or absorbing it through their skin or eyes.

Finally, defective e-cigarette batteries have caused fires and explosions while getting

charged.

That said, because e-cigarettes have lower levels of toxic chemicals than cigarettes,

the American Cancer Society and the CDC support current adult smokers who want to completely

replace regular cigarettes with e-cigarettes.

Complete replacement of smoking is key, though, because there's no safe level of smoking.

On the other hand, because of the recent spike in young people using e-cigarettes the FDA

is currently proposing stricter regulations around them.

One proposal, is to ban the sale of e-liquids with flavorings like vanilla, bubblegum, or

watermelon which appeal to young people.

All right, as a quick recap … e-cigarettes are generally considered a safer way to get

nicotine than smoking regular cigarettes, because they contain lower levels of toxic

chemicals.

This is especially true for current, non-pregnant adult smokers who are willing to completely

replace smoking with vaping.

E-cigarette use is particularly problematic for young people, though, because they may

become addicted to nicotine by using e-cigarettes, and that can harm their maturing brain.

No tobacco product is safe, so if you've never smoked or used other tobacco products

or e-cigarettes, don't start.

Thanks for watching!

If you'd like to watch one of our more in-depth videos on this topic, check out our video

on Tobacco Dependence, on Osmosis.org!

For more infomation >> Vaping versus smoking: what are the risks? - Duration: 5:08.

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7 странных изобретений которых вы больше не увидите - Duration: 11:02.

For more infomation >> 7 странных изобретений которых вы больше не увидите - Duration: 11:02.

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Highest Paid YouTuber Of 2018 Will Make You Rethink Your Life Choices - Duration: 5:29.

The Forbes Highest paid Youtuber list just dropped.

It includes names that you're familiar with.

Pewdiepie, Jake Paul, etcetera.

But the highest paid youtuber on the list will probably make you rethink your life choices.

What is happening people you're watching IO, I'm charlotte dobre.

Smash that thumbs up if you hate hearing how much money youtubers make because you're

a salty broke joke.

And by the way, if this is your first time here, subscribe for more daily news that's

actually relevant to you.

The top 10 highest paid youtubers earned a combined total of 180.5 million dollars this

year, which is up an entire 42 percent from 2017.

At Number 10, its logan paul.

Even though last January he was removed from the Google Preffered program after the whole

suicide forest fiasco where he filmed a dead body in japans aokigahara suicide forest,

and also blatantly disrespected Japanese culture.

So how did he make 14.5 million dollars?

Merch my friends, merch.

At number 9, its Mr Pewdiepie.

I still cant believe that he's the most subscribed youtuber and he only makes 15.5

million.

I know you're hearing that and you're like what do you mean ONLY 15.5 million.

15.5 million is way less than most of the highest paid youtubers.

Pewdiepie's revenue largely comes from sponsors.

His chair might only be 399 but he makes 450 thousand dollars for a single branded video.

At number 8, jacksepticeye, who makes 16 million dollars a year cursing and playing video games.

Jacksepticeye also did a series for Disney and he's currently developing content for

twitch.

Vanoss Gaming is at number 7, earning 17Million playing Call of duty and assasin's creed.

In fact, 5 out of the 10 youtubers on this list are gamers.

Gaming videos are easy to make which means you can post more which in turn earns you

more money.

Markiplier also made the list at number 6, between the brand deals, clothing line and

ad revenue from gaming videos, markiplier makes 17.5 million

Jeffree Star, the beauty guru and makeup artist takes the number 5 spot.

Jeffree has been a staple since the days of myspace, but has since become a multi millionare

with several businesses including his own makeup line.

He rakes in so much cash, It makes me wonder why he bothers to make youtube videos in the

first place, but I honestly love jeffree star as an internet personality so I'm not complaining.

DanTDM is at number 4, earning 18.5 million.

He's a gamer that specializes in minecraft, and also has his own line of merch.

At number 3, earning 20 million dollars, its dude perfect, the 4 dudes that specialize

in trick shots.

The number 2 spot goes to jake paul, close behind the number one spot, earning 21.5 million

dollars this year.

And the number one top earning youtuber on the list at 22 million dollars, its 7 year

old Ryan Toys Review.

Who, you guessed it, reviews toys.

Ryans life is pretty similar to your average 7 year old, he plays with toys, but ryan does

it in front of a camera for his 17 million subscribers who are in elementary school like

him.

Unlike other youtubers on this list, most ryans millions come from pre roll advertising.

He makes about a million from sponsored videos and ryan also has his own line of collectibles

called Ryans World that's sold at walmart.

Because ryan is a minor 15% of everything he makes goes to a special account that he

cant access until he's an adult.

The rest of the money probably goes to his managers, the toys and production costs.

Hearing this has probably made you rethink your life choices.

Its like, instead of being a millennial struggling to be taken seriously, why don't I just

get pregnant, have a baby, grow the baby, force it to review toys on youtube and take

all its money.

GENIUS.

Just a joke guys.

I feel like I have to clearly state that somethings a joke on youtube otherwise people get offended.

So why do kids love watching ryan toysreview?

Well because they are vicariously living through ryan when he unboxes a toy that they cant

afford.

Not every kid can get their parents to buy them all the toys on the market.

So, kids watch ryan open and play with toys and its pretty much the next best thing.

One thing I am disappointed about is that there are no women on this years list.

Lilly signh was one of the highest paid youtubers last year, but this year, women didn't make

the cut.

That isn't to say that lady youtubers aren't making money.

Jenna Marbles, Liza Koshy and lilly singh do rake in a pretty penny, but just not as

much as their male counterparts.

Who do you think should be the highest earning youtuber?

Let me know in those comments but for now I'm going to wrap up this video with some

comment replies Spike raveordie – Breakfast and IO. # goodmorning.

I like how instead of reading the paper as you eat your breakfast, in 2018 you can watch

IO and eat your breakfast.

Hopefully with some hash browns.

Cheesy James – I love your videos they temporarily cure my chronic depression.

That makes me happy but also sad.

Batmanfanforever – as long as the tea isn't earl grey hot im ok with you spilling it.

please don't spill the good stuff charlotte.

Abeastisme – oh yeah yeah more information from io flooding my brain

Babel – I wish I could be confident like charlotte, please tel me you were once camera

shy.

Umm I don't think I ever was no.

I've always been into performing and performing is even scarier because its live.

With a camera you have full control over what other people see.

You don't have to post anything that you're not happy with.

That is all for this video, thanks for spending a few of your valuable minutes with us.

Got a few more minutes to spare?

Theres a playlist over here that you should check out.

And don't forget to sub and turn on the bell so I can see you in the next IO video.

For more infomation >> Highest Paid YouTuber Of 2018 Will Make You Rethink Your Life Choices - Duration: 5:29.

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These Insanely Easy Jobs Can Make Anyone Rich - Duration: 5:29.

Not all of us were born for a 9 to 5 life in the office.

Some folks see the light early and carve a career in ways that are not only beneficial

to the soul but handy on the bank balance too.

Some lucky devils are paid to stay in five star hotels, house sit mansions, or look after

exotic tropical islands.

Some of us are lucky enough to teach others how to drive fast cars or sit around inventing

or developing computer games.

Some people become rich and famous simply for being themselves.

Not all of the jobs we mention today are totally lucrative but you'll be living the lifestyle

of the rich and famous and you won't need an innate talent to do so.

So how do we land that ideal job?

Without further ado let's take a look at the kind of occupations we should all be striving

for.

Today on the Infographics Show we take a look at the – Easiest and Most Lucrative Jobs

Regardless of Talent.

First on our list of easy and lucrative jobs is the enviable position of professional house

sitter.

It doesn't come much easier than being paid to stay in a millionaire's mansion on a

tropical island.

Professional international house-sitters borrow the homes of the rich and famous while the

owners are jetting around the world doing whatever it is the rich and famous do.

Although the pay isn't colossal (at around $15,000 a year) house sitting for the rich

and famous makes for a great lifestyle and if you were to work remotely on the side.

It's an ideal set-up.

Spend the fall in the Cotes d'Azur in a mansion skimming leaves from the swimming

pool, the winter in Saint Moritz skiing the slopes, and the summers in a Jamaican resort.

Professional house sitters have the luxury of traveling around the world while staying

in the plushest of accommodation and being paid for it.

But if staying in someone else's home while traveling the world doesn't appeal to you

why not become a high-end travel writer?

You get to stay at five-star accommodations around the globe in the finest rooms and be

pampered all day long.

The finest suite will be at your disposal and the chef will personally recommend the

very best dishes from the al la carte menu.

In return for a fair review on the hotel or resort published in a mainstream newspaper

or magazine you have the keys to the palace.

These five-star assignments are the gold standard of travel writing.

Both professional house sitters and high-end tourism writers will need to be void of any

dependents, carry no significant debts, be tolerant of other people's lifestyles, and

feel at ease living out of a suitcase.

To maximize earnings while working in this space most are jacks of all trades doing a

little freelance writing, website design, journalism, travel-writing, and perhaps VDO

blogging.

But if both professional house sitter and top-end travel writer just don't pay the

bills how about being an island caretaker?

In Australia the Queensland tourism board gave job seekers the chance to net $150,000

to live for six-months rent free on the Great Barrier Reef in 2009.

The search was for applicants who were comfortable to flit away the day paddling along white

sandy beaches and swimming with turtles in azure waters, before sitting under palm trees

and watching the sun lazily set on their tropical paradise.

Sounds perfect doesn't it?

Well, it was.

The 2009 winner was required to keep a blog and photo diary in exchange for the $150,000

salary package that included flights both ways to the Tropical Island and comprehensive

travel insurance.

If there's a more lucrative and easy way to make money we at the Infographics Show

would love to hear about it.

Some positions in life favor those who have acquired a certain skill-set through years

of goofing off in front of the television or computer screens.

While jobs reviewing movies and test-running new computer games might be fun, perhaps the

golden fleece of occupations for the committed gamer is that of an ROV operator.

ROV or Remote Operated Vehicles are controlled by a select number of personal often recruited

from the video gaming space.

These undersea vehicles are connected via an umbilical cord to a control panel where

agile operators, with skills honed through hundreds of hours playing computer games,

operate these vehicles to undertake repairs and general routine operations on oil rigs.

Deep undersea operations are the order of the day here.

Cables, drill pipes, and aquatic life forms need to be navigated - a bit like the undersea

level in Sonic the Hedgehog 2.

While some might argue that the finger coordination required to acquire the skills to control

a remotely controlled vehicle in adverse undersea conditions is a rare and limited attribute,

playing countless video games from dusk till dawn is an enjoyable way to learn something.

For such a position you could earn up to $68k per year controlling these cool aquatic vehicles.

Then there are those wild card occupations that it seems difficult to qualify and access

but the rewards can be mega.

Movie stars, television presenters, pop musicians, reality TV stars, celebrity chefs etc.

Many of these occupations require little in the way of natural talent.

Some celebrities simply happen to be in the right place at the right time and see good

fortune pass their way and simply take it.

Being in the right place and knowing the right people is half the struggle when it comes

to bettering your job prospects.

So if you are looking to find the most lucrative and easiest jobs perhaps the best advice is

to befriend others who already have these kinds of jobs and simply wait for the right

opportunity to present itself.

Who knows?

You could become the next lazy millionaire too.

So what's the easiest and most lucrative job you ever had?

What do you think are the best ways to make an easy dollar?

Let us know in the comments section below.

Also, be sure to watch our other video called Japan's Population Problem.

Thanks for watching, and as always, don't forget to like, share and subscribe, and,

as ever, see you next time!

For more infomation >> These Insanely Easy Jobs Can Make Anyone Rich - Duration: 5:29.

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Countdown to Christmas: Photo books give you your year at a glance - Duration: 2:06.

For more infomation >> Countdown to Christmas: Photo books give you your year at a glance - Duration: 2:06.

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"10 Things You Can and Should Do With SVG" by Chris Coyier_An Event Apart Denver 2017 - Duration: 1:00:42.

Thanks, Eric.

Yeah.

It was another An Event Apart, and my wife called me.

And she's like, you should maybe come home

because I'm literally in the hospital having a baby.

[LAUGHTER]

Cool.

She was early.

It was hectic.

Ruby, though, is her name.

Hi, Denver.

We're going to look at a bunch of SVG stuff.

It is my privilege and honor to talk about SVG.

I absolutely love it-- one of my favorite things

to talk about, hence the high five, I guess.

I use it all the time.

It's just part of my regular day-to-day tool box of things

that I use.

And it's not because I have some special job,

where I'm a vector graphics nerd or anything.

It's just like-- I just like jammed it into my tool box

over the last few years, and now it comes up all the time

that I need it.

It's just a natural part of my workflow, which I like now.

And we're going to make it part of years, by god.

Let me grab this clicker thing.

So we've got to do a little intro stuff,

not because the talk necessarily needs it, because you need it.

We're going to define what SVG is

because part of my forcing it into your workflow

is for you to totally get it so that--

I feel like that works for some people.

If you firmly understand the tech,

and where it fits into the holes,

that maybe you'll reach for it just because you know

it's the right peg for that hole, or whatever.

SVG is-- one way that you can use it is just--

you need to know nothing about SVG,

other than it's an image format in the same way

that you might use a JPEG, a GIF, or a PNG,

or any fancy new format, or whatever,

how you can just use image source whatever

and drop it there and work--

totally works that way, too.

Or it can be a background image in your CSS.

That's one way that you can use SVG, and it's still vector.

That's the big differentiating thing of the SVG format

is it's vector, not raster.

Raster is pixels, right?

So just that is kind of great.

Even if you use it that way, it's still vector.

It still scales like vector, and that

has all kinds of enormous benefits on the web, scaling

being the big one, right?

You can make an SVG super big.

It doesn't lose any quality.

It's probably super small, too.

A lot of the usage for vector graphics on the web

is some kind of relatively simple shape, in which case

the SVG code will just be tiny, tiny weeny, which

is awesome for performance.

And you can scale it huge if you want to.

SVG is great for that kind of thing.

All of the rest of the formats--

JPEG, GIF, WebP, whatever-- they're all pixel-based.

They're all raster.

They're all just grids of pixels.

In fact, this is funny.

I was just standing by Eric [? Mayer. ?]

One time, when I had a talk like this,

he wrote a program that would convert a raster image into SVG

by making one by one SVG squares next to each other.

It was totally absurd.

But we were testing gzip.

It was kind of fun.

But anyway, you have no choice.

If you're into vector graphics, and want

to take advantage of vectorness on the web, it's SVG.

There's only one thing.

So if you want vector, then you've got to do it.

The rest of them are all pixels.

And they're just-- some of them have alpha transparency,

and some of them don't.

And you learned a lot from [? Una ?]

about formats that way.

Even canvas is all pixel-based kind of thing.

You want vector, you've got to use SVG.

It draws-- everything in SVG is vector.

It draws from math-- geometry, really.

It's full of numbers.

You can open up an SVG file, see a bunch of numbers.

And it's just geometric math.

It's like, put the pen down here.

Draw a straight line over here.

Draw another line over here, then curve to it,

based on this information.

There's nothing that SVG can't draw.

There's no mathematical limitations

to the things it can draw.

It can draw whatever.

It's just instructions for drawing stuff--

declarative, you might say.

So we covered that you can put it in an image source equals

whatever-- face.svg--

and it works that way.

You can use it in a CSS as well.

But there's another way that most of the rest of this talk

is going to cover, which is just using it inline.

You can take that SVG code, and you can just

put it right in HTML.

And that works, too, and that's a very compelling way

to use SVG.

Here's an example of that.

There's a body tag.

That's just like, look, we're in HTML.

And you can just take some SVG and just put it right in HTML.

So there's a document-- the body document.

And SVG's like a subdocument in the HTML.

And, in this case, there is a view box on it,

which just says--

there's other thing I was just talking with Eric about.

But the idea-- you notice there's

no pixels, or rems, or ems, or any percentages,

or anything on that.

It's just four numbers in a row.

That just says, this is the coordinate system, in which you

can draw stuff inside of me.

And it really doesn't do anything.

I mean, it has some side effects.

But it doesn't do anything other than-- then

that circle below will draw itself

based on that coordinate system that you just

gave-- just a simple little thing about SVG

and how it works.

So here's an example of inline SVG.

Blah blah blah, paragraph tag, it renders some text.

And then all of a sudden, there's

a big chunk of inline SVG.

It draws, in this case, the CodePen logo, and then

another paragraph tag below there.

You can intermix these things.

Here's some HTML.

Here's some SVG.

Here's some HTML-- perfectly fine way to use it.

I wrote a book about SVG.

It's actually mandatory that you buy it.

Sorry, I don't know if you got that email.

Gotta do it, though.

But, you know, it's from A Book Apart, who are out there.

And they're giving away books, too.

I saw stacks of them out there.

Not everybody's grabbing their free books,

but there's two of them out there that you get.

And I wrote one, too, on the same label.

And it's a little over a year old,

which is like, why would I buy it, then?

Little old, isn't it?

Textbooks are notorious for going out of style, you know,

or having a bunch of outdated information in them.

One A Book Apart books tend to not

do that because they tend to be conceptual,

and they age a little better than your average textbook,

I would say.

But more importantly, what has changed in SVG in the year

since I've written it?

You know, what would I amend?

When's v. 2 coming out?

It isn't because nothing has happened.

Perfectly up to date, which is fantastic for me, really,

and you.

You can think of it as stable.

That's another-- that's nice.

Anyway.

Here's another thing that you should just lock in your brain

as far as SVG goes is that you probably already

have plenty of intuition on what is vector and what is not.

There's a picture of my dog shaking off.

Digby-- that's a JPEG.

It's going to be a JPEG forever, or maybe

some other exotic format for a raster data, or whatever.

But it's like, SVG's not trying to creep into that territory.

It has nothing to do with that world.

The Day of the Dead kind of mask stuff

on the right-- that's vector.

It's obviously vector.

So it's just, you know, when you're working on websites,

and you come across some vector data, just be like, oh.

That's vector.

That's SVG land.

Make that connection and then start

the process of thinking about actually using it SVG,

rather than just, like, save as PNG,

which is the thing I'm trying to avoid a little bit.

So recap-- here's some things about SVG.

It's a syntax.

You can look at it, unlike a JPEG, which

you have to be like "Rain Man" to understand

if you open the code of the code of that thing.

It's not going to happen.

You can just look at SVG.

It's weird.

It's not like you're going to be able to look at path date

and be like, it's a tree.

I met a guy once that said he could do that,

and I was kind of skeptical.

But you can look at it.

It has angle brackets.

It has attributes.

It has stuff in there.

It looks like HTML.

It's not HTML.

It's SVG.

But still, it's familiar territory.

It's vector.

It's got the resolution independent thing--

huge on the web.

It's animatable and scriptable--

good stuff.

SVG is a wonderful animation target

because it's like, on the web--

you're familiar with animation.

There's a bunch of rectangles.

Divs are rectangles.

You can animate them around, but it's

much more fun to animate something

that already has a shape to it, which is wonderful.

And it's just sitting in the DOM.

There's a circle-- that circle element.

It's just sitting in the DOM just like a div.

It's not like some other scripting language

that you have to learn.

It's JavaScript.

You can access it and touch it in the same way that you could

any other HTML element, which is cool.

It's made to be quite accessible.

There's all kinds of accessibility stuff

you can do with it.

That would be a whole other talk.

You know, we've got Mr. Featherstone tomorrow

to talk about accessibility stuff.

But just let it be known that it's an accessible format.

It's an open, standard format-- probably going

to be around awhile.

Browser support for it, especially for the basic stuff,

is just all green all day.

Good stuff.

Lots of software for working with it-- probably software you

already use.

Stuff like Sketch is great at it.

Lots of great JavaScript libraries to do it-- famously,

stuff like D3--

you might not even be aware of it,

but D3 is producing SVG for you--

and tools like GreenSock for animating the crap out of it.

In short, it's amazing.

I want you to really know about it

and be kind of impressed by what it

can do because actually, what I want

is for you to reach for it--

for it to be part of your actual workflow,

that you're not just like, save as PNG.

Every moment like that, I'm like, that is

a perfect opportunity for something that

should have been SVG but isn't because it straight up

is under-used.

Like, if it's your mission to gauge SVG usage on the web,

and you just browse around, and you just

find something that looks like it probably

should be vector on the web, and open up your inspector

and look at it, it never is.

It's a bummer.

Anyway.

But knowledge of it is OK.

Like, if you ask-- if we did an informal poll right now--

that's my least favorite thing at talks.

And it's like, everybody raise your hand if--

and then there's no way to adjust my talk.

Like, if one person raised their hand, I'd be like, oh crap.

Well, I'm going to give the same talk anyway.

[LAUGHTER]

So awareness is pretty good.

It's pretty high.

But the actual usage is low.

And that's the thing we're trying

to fight here a little bit.

It's a little higher, especially at an event like this, where

you're all web heroes already.

But kind of behind the scenes is that I've

gotten to give this talk a couple of times.

And it's gone-- not because of my talk necessarily,

but there's just some momentum in SVG that is kind of good.

And I think next year, I'm going to talk about something else.

I'll have some other kind of topic there.

But I'd like to see that--

the awareness is going up.

I'd like to see the usage generally kind of come up

with it a little bit because it's really the muscle memory

thing.

That's my favorite thing.

All day-- all your work day is just

like stitching together of things that you've

done a bunch of times.

You're just like, oh, this is the keyboard command

I use to make a new folder.

And this is the software I use when I need to--

and this is the thing I use to pull down

new resources that I need.

You're just-- people get in their ways.

They learn a way to do something,

and they do it over and over.

And if you just start using SVG a few times-- because I

remember what it was like before it was part of my workflow.

And now it is part of my workflow,

and it just took doing it a bunch of time

to develop that muscle memory.

Sometimes, that muscle memory word

is, like-- that metaphor is lost on people a little bit.

But it's a little bit like golf.

I don't know if I've ever golfed.

But if I went out and golfed right now,

I promise I would be horrible.

There's no way I'm a golf prodigy.

But if I went golfing 1,000 times next year-- somehow,

if I had any time--

I'd probably be better at it at the end

because my brain, and my muscles, and my fingers,

and all this stuff, they'd be so used to those movements

that I would just be better at it, which totally

works for development as well.

Anyway-- we're still working on the intro here.

Here's something you can do with SVG.

Your boss is going to love it.

[LAUGHTER]

What if your boss is like, make the logo bigger.

It's a nice design, but bigger.

You're like, OK.

Well, we're going to have to ditch the nav

because something's got to go.

[LAUGHTER]

And we're going to--

let's blast this thing up, you know.

[? Daniel ?] [? Burkitt ?] told us doing mockups is

our superpower, as designers-- get us all talking about stuff

at the same time, whatever.

I'll make this thing bigger.

Boom.

How you like me now?

Anyway, I think that looks great.

And they should consider that for the next design

of the website.

But obviously, my point is-- look.

Because they used an SVG there, that was a no-brainer.

We didn't have to-- it's not because they cut a 2000

pixel wide PNG to fit in there.

It's because it's SVG and you can do whatever.

You can totally do that.

You could-- you know, you get it.

Versus something like this.

And this is funny.

The first thing I do is right-click on it,

and they're like, are you a nerd?

Do you use-- do you need our logo?

Because they can-- anyway.

But if I inspect it, and something else,

and then move over to it, it'll--

[LAUGHTER]

I'll use scale here to bump it up,

but it loses quality because the browser's like, bro, I

do not have that many pixels.

You're asking me to render something way bigger

than the number of pixels you gave me.

So some genius, at some point, figured out

some algorithm in which to render

PNG or JPEG or something way bigger

than the number of pixels it has.

But it always looks like garbage.

It's, like, a universal truth of design is,

like, never make a raster image bigger than the data

you have it.

It's been true since the print days, or whatever.

That's not good.

It totally should have been SVG.

I mean, whatever.

I don't really care what invision does.

But you know what I mean.

I even found a browser plug-in once

for Chrome called Make the Logo Bigger.

And it's a sad face.

And if you click it, it finds the logo, makes it bigger,

and turns into a happy face.

It's a very important plug-in, I think.

[LAUGHTER]

It doesn't do-- nice.

I don't know how it--

I mean, I guess it probably just looks

for a class name of logo or something.

But it does a pretty remarkably good job at it.

And anyway, sometimes, I talk to people

at conferences like this.

And their baby step into SVG is, like, well, I got our business

to make a logo SVG.

And I was like, that's awesome.

High five.

You baby stepped into it, which is cool.

There is no logo element in HTML.

There's nothing unique about a logo that makes it the thing

that you should use SVG first because it's just an image.

And it could have been any other image on your website.

If that's how you need to baby step into it, great.

But you can take that baby step anywhere, which is fine.

It's a nice step to take though, because worrying about pixels

just sucks on the web.

It's just the least--

it's nice to just take something away

that you used to worry about.

And now, you don't have to worry about it

because when you send SVG, you're sending the right stuff.

Here's an example of that.

Here's a dumb website, and it has an image.

And it's over there, and whatever,

like every other website in the world.

And it's a photo of the Obamas, or whatever,

is always the example.

What do you put--

how do you be most efficient with that?

Well, there's this whole world of responsive images.

And one of the ways to be responsible about how many

pixels you're sending to this web page

is to use responsive images, which

is not what this talk is about.

But there's source set, and sizes, and all this stuff.

If you have no idea what I'm talking about,

look up responsive images.

What that is is trying to save bandwidth and be

efficient in whatever images you're going to send.

But even if you do that, as efficient as you can be--

maybe you'll make three, four, or five copies of the thing,

and you'll send one of those things to that blue square.

And it'll download one of them, which is for sure wrong.

You're getting closer, but it's still the wrong amount

of pixels to send.

So it's like, even if you're killing it and doing

great things with responsive images,

you're still sending the wrong number of pixels.

It's so much more satisfying if you can replace them

with SVG, which is always the right amount of math.

Yeah.

Yay.

OK.

So if it's so great, and everybody loves it,

why is it underused?

Why is my arbitrary bar so low?

Well, here's one of the reasons why I think it might have been.

So it was that day, when Steve Jobs came out

on stage with his black turtleneck or whatever,

and he was like, there's so many pixels

on this phone your eyeballs can't even deal with it.

There's just-- it can't separate this phone from reality.

It's perfect eyeball stuff.

[LAUGHTER]

The Retina display-- you know, they

named it after your eyeball.

Anyway, that day, IE8 was the browser of the world.

That was the predominant browser.

And in fact, it had--

IE8 had, at that time, about half of all market share of all

browsers.

It was kind of going down at the time,

but it wasn't till-- what is it--

nine months later that the first version of a Microsoft browser

supported SVG at all.

So at the time when Retina displays came out--

and that was a bummer.

There was little [? retinapocalypse, ?]

if you remember.

All your little icons looked like crap for a while

until you started shipping four times the amount of pixel data

to them so that your icons looked crisp again.

That was kind of that period of time in history.

SVG was not there to help us.

SVG failed us during this time that we needed it, when

Retina [? one ?] displays--

more and more of them started to get high pixel density.

It just wasn't something that we could reach for.

It didn't start becoming part of a designer toolbelt

until much later because SVG was just

slow to be adopted by browsers.

Fast forward to today.

Like I said, it's Greensville all day long.

It's just not something you have to worry about anymore.

Browser support for the basic stuff for SVG

is just absolutely everywhere.

But still, I think that early failing of us

kind of slowed its adoption.

Anyway, that was a long intro to get to my first slide.

10 things you can and should do with SVG.

We'll count them off 1 through 10.

One of them is a pretty obvious one.

You draw things with SVG with math.

Charts and graphs are--

you know, it's math on the screen.

Super perfect use case for it.

In fact, most charts and graphs, I'd

think, probably leverage in some way, whether you know it

or not.

Here is a super boring pie chart.

There is a super clever way you can do that in SVG land,

where you just kind of like make a circle.

And then you can even control the stroke around it

with special values to make pie charts.

It's just a tiny amount of code that's

great for that kind of thing.

Let's jump a whole bunch up in complexity,

and use some kind of SVG charting-based system

kind of thing, where you just feed

it a bunch of configuration and data,

and it spits out a chart like that-- great use case for SVG,

if you ask me.

We're seeing a bunch of lines.

We're seeing a bunch of markers on those lines.

What's interesting to know is this is a 100% SVG.

It's not like an HTML shell, and then just the lines in there

are SVG or anything.

SVG's perfectly capable of rendering text and positioning

it as well.

We'll get into that a little bit later.

So that's just one big old chunk of SVG.

It's a great use case for it.

You can animate those lines.

Like I said, SVG's is a good animation target.

Sure.

Send it different values.

Animate it if you'd like to.

We have pretty cool stroke control in SVG.

Notice we can change the thickness and color,

like we could with Border in CSS.

But we can also control the length of the dash

and the space between those dashes--

just kind of a cool possibility in SVG to know about.

We could animate a curved path like that.

Why not?

Sure.

It's a lovely demo from Chris Gannon, who all of his demos

feel like a little master class in SVG animation.

Not only does it animate in, but those axis bars come in

and kind of flash.

[INAUDIBLE] nice.

Charts don't have to be lines, of course.

These are polygons.

A polygon in SVG is a filled shape, or a complete shape,

anyway.

So a polyline is a straight line that doesn't have to close.

Anyway, a polygon-- these are stacked on top of each other.

And they have a hover because you certainly

get the same kind of DOM events that you

would on a div, or a span, or whatever else.

You can kind of track the mouse position,

and hide and show things, and anything else

that you might do in JavaScript.

Why not do that as well?

I gave this talk one time right after a data vis specialist

gave a talk on picking the right chart for the data

that you have.

Have you seen a talk like that, where they're like--

they show bad examples of somebody

that used a pie chart when they should've

used a bar chart or something.

And then I was like, I'm pretty sure there's

no use case for a floating 3D wall chart.

[LAUGHTER]

But it's cool.

I like it.

I don't know if you've seen this.

Nivo's not alone in this market, but there's

been a couple of these things that combine

a bunch of technologies.

This is niche.

It's not for everybody.

But it's React powered components

that are built-- they're like D3 charts that React builds.

So if that's the kind of world that you live in,

this is pretty wonderful for it.

It's really well-done library with really good docs.

So as we explore these docs a little bit,

not only it shows you what kind of chart it is,

it allows you to kind of control all that stuff.

But it shows you not only what the component is and does,

but then it shows you the React component, which

is where you configure how big you want it to be,

and the colors, and the labels, and all that stuff.

And then it shows, separately, the data

that's being fed into it.

So it's like demo, component, data.

And it's just a really nice way to look at these docs, I think.

And if you're building--

I feel like we're still living in a time.

There's probably plenty of you out there that work all day

in React, or Angular, or Vue, or something.

And some people are like, I never do that.

I just don't have a use case for it.

It's almost, like, interesting.

But this is a good use case for it.

If you're still in the, like, I don't

get this world of React kind of thing,

imagine you're building some kind of data dashboard

kind of thing.

It's a perfect use case.

Like, oh, I see.

There's a lot of state.

There's things that users would want to control,

and I want to be able to piece together components like that

together.

It's a great use case for React, and D3, and everything.

So I just I like this Nivo for demoing that kind of thing

to people.

Can be an aha moment for some people.

So thinking of SVG and how it's made from numbers--

those numbers are really easy to manipulate.

This is a nice demo.

That's nice.

I like that.

I would buy that rug.

But it was built with just static.

There's just some shapes, and it draws some stuff.

But this developer decided to wire it up

to an old-school thing called that GUI, which

is that thing in the upper right, which

we'll see in a second.

But the idea is you can just configure it.

It's not a difficult thing to configure to say,

this little bar controls this number in the SVG.

And this bar controls this number in the SVG.

And you can drag them around.

That way, it's giving us some control over our creation.

It's not just one creation anymore.

You've just wired up your SVG to some data.

And you could-- this is a little bit programmatic.

But you could imagine making a little frosty the snowman,

or whatever.

And you wired up the radius of the snowballs that

make frosty the snowman to a little bar,

and you can make them bigger or smaller,

or change the color of his nose, or the position of his top hat

or something.

SVG is cool like that.

I like the idea that you've drawn something artistically,

and then you can kind of wire it up

to be controlled this way so that you're able to explore

design a little bit better.

It's tailor made for that kind of thing.

There's a button here to just randomize it.

So that's what's happening there.

Fun.

Here's another thing SVG is uniquely good at.

With animation, I think we're aware.

You can animate, and we're told to animate because

of the performance of the position of things,

and the opacity of things, and the color, and the scale,

and stuff.

But we don't often think you can change the shape of something,

too.

It's just less common on the web a little bit.

So there is a button that just animates a star to a checkbox.

It's using a technology called SMIL, which we're not even

going to talk about because it just doesn't have a very pretty

bright future, and I'd rather talk

about fun things a little bit.

But some libraries have seen that.

The future of SMIL sucks.

We'll step in with JavaScript, solve every problem with SMIL,

and make it more performant and better overall.

One of those libraries is the GreenSock animation library,

which has a plugin called MorphSVG.

And this is their little trailer for it.

This isn't after effects.

This isn't even a video at all.

These are just path just sitting in the DOM being animated.

It's super performant-- incredible

what it's able to do.

Look at that.

His cape is so good.

That is a good looking cape.

Anyway, that's amazing that it's just

happening right in the browser.

It's just some shapes.

You're like, morph that to that.

The API for it is incredibly simple and [? quick. ?]

In fact, I found Donald Trump's signature on Wikipedia

as SVG for some reason.

And I was like, I'll just say, animate

that thing to that thing.

[LAUGHTER]

That's all you do.

You just animate this to that.

And it was fine.

I did this ad for a sponsor I had--

Media Temple-- that I just hovered over it.

It's like, I'm not an exotic motion designer.

I was just like, uh, morph that to that.

And it just did it.

I think that was cool and unique thing through the GreenSock

API.

This uses some other library.

I can't even remember what it is.

But it's cellphones through time,

which is just a beautiful little demo, as it were,

that you could see accompanying some kind of post

about cellphones through time or something.

And you can see that would take an article to the next level

kind of thing.

What a fun interaction, you know,

with that bounce in there, and all that kind of thing.

It's kind of cool to see CSS getting in

on this a little bit, too.

I think this is Chrome only for now, but check it out.

I think it's pretty compelling.

So maybe you've seen this.

Maybe you haven't.

So there's an SVG, [? a ?] path in there.

And see the D attribute?

So I'm saying, when you hover over the SVG,

change the D attribute to this new set of path data.

And then I put a transition on it,

and CSS was happy to perform that morph for me.

So it has some limitations.

It had to be the same number of points and stuff.

But it's kind of cool to see that that required no library

or framework at all.

That's just happening right through CSS,

which is pretty cool.

So here's another example of that.

Look at a little code was required to draw these things.

This is me kind of figuring out the paths syntax.

So see how-- path, path, path, path, path down there.

And see how few numbers I'm passing it.

They're just little 10 by 10 coordinate systems,

where I was learning how to draw the curves and stuff that

are possible in CSS.

But then I was like, well, why don't I

change those numbers in CSS?

I'll have a hover attribute and add a transition

on all of them.

And now, I got this kind of thing

going on for all of those.

With just a few bytes of code, that was possible,

which I think is a really cool.

I think that's under-explored territory, perhaps.

So speaking of taking some SVG and using it in CSS,

here's another thing that you should know about.

What if I want to not morph the shape of something,

but I want to animate the position of something

in a unique, curvy way?

I want to take something, and I want

it to follow that crazy path.

And I drew that in Method Draw, which is a free SVG editor

online.

So I can just take the pen tool, and just

draw a weird path or whatever.

And I can save that out.

So here's the code the saved down to my computer

after I drew that shape.

And you see the path there, with the D attribute,

with a bunch of numbers in there,

which draws that weird path that I just drew.

I can take that, and I can slap it into a CSS property

called Offset Path, which just plops a path onto an element.

It doesn't do anything by itself.

But if I then animate the offset distance from 0 to 100,

that element will then follow that path.

So I can animate the position of something in a circle,

or in any shape that I can possibly draw,

which is kind of a compelling thing that you can do if.

You've never heard of Offset Path,

maybe you're heard of Motion Path.

It was Motion Path at first, and then they changed it.

[MUSIC - THEY MIGHT BE GIANTS, "ISTANBUL (NOT

CONSTANTINOPLE)"] Why they changed it, I can't say.

People just like it better that way.

[LAUGHTER]

I don't think I like it better.

I like Motion Path better.

But whatever.

Here's an example of that.

Here's that just a little div on the page,

and it's zooming around like particle man or whatever.

I slowed it down so you can kind of see it, maybe,

a little bit better, maybe make it a little bigger.

And then you can see that it's rotating while it's happening.

Kind of interesting.

I think it does that automatically.

It makes a little more sense if it's a little car

because then it would be weird if it didn't do that, right?

And it would just-- if it was just a car with its wheels

always pointed down, you kind of get that rotation for free,

which is neat.

It would be weird if you didn't get that for free.

Here's a more practical example.

I'm sure you've seen modals, which fly in from above,

or they have some exotic design effect to them that

matches branding, whatever.

So here's a way to do that that uses a path--

just a simple path to come in on,

which is just a nice little touch for a modal, perhaps.

And if I didn't do that--

lock the position of it, and it curved when it came in,

it would just be a little awkward.

[LAUGHTER]

So in this case, you can lock the position.

You can have it both ways, which is great.

Here's a thing to know about.

There used to be a thing a [? bodymovein. ?]

It's now called Lottie Webb.

Airbnb has this suite of design tools.

And this particular tool takes Adobe After Effects,

which we don't use on the web at all.

It's nothing to do with it.

It's more of a video motion graphics kind of thing.

And it takes that, and it makes it somehow, someway, into SVG.

And I'm not sure how, whatever, production-ready the code

it makes is.

But it's kind of cool to see that you can take After Effects

and then play it on the web through SVG.

And it kind of opens up some design stuff

that is a little bit more like, I don't know, I have a circle,

and it morphed into a checkbox.

That stuff is really cool, but the creativity

that something like working in After Effects opens up is wild.

Look at this little monster.

That's sweet, and that's just different than you'd expect.

You just don't think in that same kind of way

when you're just thinking of basic SVG shapes.

So has that unlocked anything in your brain?

I hope so a little bit.

I hope that that kind of thing gets you thinking.

And then when something like this comes up in your work,

you're reaching for SVG.

Here's another thing.

This is just a dumb SVG trick that it can do.

There's no native API for this.

But here's the deal.

I think it kind of got popularized for a polygon

when they did this PS4 thing years ago.

It's just a nice touch, where it animates in.

And they're reviewing it.

So they had demo unit, and they make

it look kind of architectural.

It was really a cool demo for its time.

It's still cool, really.

But people were interested in how they did it,

and they started figuring it out.

So here's a poor man's explanation of how it works.

Drew a simple shape, I can put that shape,

take it up, put it on the web, and I can apply CSS to it

and say, the dash array is 20.

So that counts for both the space in between

and the dash itself.

It's 20 long.

I could make it 100 long if I wanted to.

What if I left it 100 long, but I animated

the offset of that dash?

So what would happen?

It would just be like that.

It would just be animating around in the circle.

I have that ability.

But what if the dash offset wasn't 1,000, or whatever,

or the dash array wasn't 100, but it

was as long as the entire shape itself, you'd just get this.

Oops.

Way to ruin the final thing.

It would draw itself.

It would just be offset all the way,

so you didn't see anything.

And then it would--

it's just a trick.

And it's combined with stuff like this.

This combines movement.

It combines staggered opacity.

It has the line drawing.

It's got all the stuff.

It's fun.

That's what usually the best animations are.

They're not just one thing.

They're combinations of lots of different things, I find,

anyway.

And this particular trick probably

makes sense when you use it, and it works with a theme,

like drawing a maze.

It looks like the maze is building itself or trying

to figure itself out.

That's a nice looking demo.

How about for a brand like Fitbit

that's all about data, and movement,

and tracking that movement?

That's why that line drawing of the Fitbit logo

itself works great for that kind of thing.

So it's just used as a light touch.

And then the movement of the points kind of evokes data.

It's a nice touch, I think.

Here's another one-- just general interface animations.

It's almost expected these days that there's

some kind of animation happening in your interface.

I think it comes from this idea, which

is that without some kind of animation, sometimes,

it's hard in modern interfaces to understand what's happening.

Like if I click this thing, the green one appears.

If it wasn't green, it would probably be hard to see,

but it's a lot more obvious when it expands into place.

This has nothing to do with SVG, necessarily.

I mean, it could be.

But that kind of 2-step animation--

that's clear as day what's happening right there.

And it's just because a little movement happened.

It's tapping into our animal brains, or whatever.

These are pretty whimsical little demos,

but they tap into that as well.

Like, OK, the little radio button is sliding around.

That's kind of cutesy.

But it is also very clear what's happening.

It changed from this value to this value.

And that input-- that's nicer than a native input.

It tells you exactly what the dang value of it is, you know?

I think that's just nice.

Like I said, it's whimsical.

Not all of us can pull off that kind of stuff.

But I would argue it's more clear.

What about this volume slider in SVG?

This is just a very obvious way how to change volume.

It's a catapult.

[LAUGHTER]

Maybe not easier, but it's awesome.

You've probably seen [? Codrops. ?]

If you haven't, you should go to their site.

They have just zillions of demos of great stuff like this.

You can see a little line drawing happening here.

And just all kind of clever stuff there explaining

how it happens there.

You can draw it all at once, and then you kind of limit

what's being shown any time.

That site is full of great demos.

Here's a demo by Rachel Smith that's

using some line animations and shape morphing together.

So we're starting to combine the animation possibilities

of stuff like that.

Love it.

So cool.

In fact, CodePen is just lousy with little demos like that.

In fact, there's hundreds if not thousands of loading demos

in this collection.

And it's just for days.

If you want to experiment with SVG and minor little animation

possibilities, CodePen's a great place

to find inspiration for stuff like that.

Fork it.

Play with it.

Steal it.

It's all open source.

You know, I worked with Chris Gannon.

He did one of--

I think he's got a bunch of demos in here--

to deliver me this animation.

It was so cool.

He worked in After Effects to start because he was faster,

and then showed me some demos in After Effects.

And then we picked a few of them and went with it.

And when we finally finished, then he delivered it with web.

He rebuilt the kind of the final demo

with just SVG and JavaScript.

And then he-- so the design of it

was all done, obviously, in SVG.

And then he delivered me an API to the animation.

So this thing can do-- this animation

can do different things.

It can turn, and it can open.

And it can show a positive state and a negative state.

And he would just--

he sent me the animation with the API.

He'd be like, just call lock dot turn, and it will turn once.

Or call lock dot open.

I was like, that's such a cool deliverable--

not just an animation, but an animation with its own API.

Well, this is how it worked.

I wired up key up or down or whatever to turn.

And then if it was the wrong password,

it triggered the fail state.

If it was the correct password, it triggers the positive state.

And so I was able to use the animation that it delivered

however I want it to-- however it made sense

to integrate it into the app.

We haven't actually done that yet, but it's coming soon.

This is one that-- you know, the clouds are moving statically.

And his tie is shape morphing.

And his hair is rotating.

And the fire is just scale, it looks like.

And then his movement is on a path that's tied to scroll.

There's a lot going on here that I think is kind of cool.

All the most fun animations kind of combine lots of stuff

together.

I love that.

This is an interface that you can record a little audio thing

on.

And the way that they describe the waveform

is just through little rectangles on there

because they thought SVG is a really fast, efficient way

to render something like that, based on the data

that they had.

Here's a fake amp equalizer, or whatever,

that kind of draws itself based on input type range

equals things that you move around.

It's got a nice little shadows, and pre-sets, and stuff.

That's kind of a nice use case for SVG.

This is a friend and coworker of mine, Jake [? Elba, ?]

who made this interface to make music.

So it's called a musical chord arpeggiater.

So an arpeggio in music is all--

you know, you're on guitar, and you just play a G chord,

or whatever.

And arpeggio of that is all the notes that make up that chord,

but played individually.

So an arpeggio is do do do do do do.

But they can be played in different orders.

So that's what all those squiggly little lines there

are down at the bottom, is what order

do you want this chord arpeggio to be played in?

And you can see the numbers at the top

there, which explains that well enough--

0, 5, 3, 2, 1, fine.

But it's more fun to kind of chart it out.

I think you can kind of understand

what arpeggio is doing when you can look at that.

And that's a poly line in SVG.

It was really clever.

He just made a tiny little coordinate system

and drew the things.

So you can see that in the Web Inspector there.

That's how he drew those little shapes.

And you just apply a little rounding

to the outsides of it, which is just a CSS feature.

Here is it rendered really big.

You know, even if you have a tiny coordinate system,

of course, an SVG can still draw things really big,

round everything with the line cap, and the line join.

It just was a really neat use case for SVG,

I thought, as part of an interface.

Now, I won't leave you hanging here.

This is how it goes.

You pick a key, and how fast you want it to go,

and what-- major, or minor or whatever.

And you just play.

[ARPEGGIOS PLAYING]

Everything you do makes you sound awesome on it.

You just touch anything.

How about a little SVG plus deep purple?

[MUSIC - DEEP PURPLE, "SMOKE ON THE WATER"]

There's a weird subculture of SVG and web audio API

stuff on CodePen.

Like this-- I'm going to wire up drum sounds

to buckets in my keyboard.

[DRUMMING]

That's web audio API, but they took the time

to wire it up to an SVG landscape of drums,

which is so cool.

Hopefully, that sparked some ideas.

How about icon Systems?

That's probably one of the top uses for SVG

out there on the web.

Always ask questions about those.

It might be one part of the book I'd change,

actually, a little because I think

I've stumbled upon a simpler kind of way to do it.

What's the point of an icon system?

You don't need one to put icons on a website.

You can do whatever you want.

I've seen plenty of websites, though, that

certainly take do whatever you want to the extreme, I think.

And the point of doing it, traditionally,

has been performance.

Let's say you've got 50 icons on a page.

That's a lot.

20, whatever.

Instead of 20 individual IMG requests, which is typically

bad for performance--

we'll get to that in a minute--

you can smash them all into one request.

So an icon system was usually a way to combine requests

and to provide some consistency, right?

Like if we say, this is how we do icons on this site,

then it will breed consistency throughout the app, which

is great.

And hopefully, it's kind of easy.

Hopefully, there's a pattern.

Hopefully there's [? some ?] copy and paste code

in your design library or whatever.

So for a long time, I thought this was just

the bee's knees coolest way ever to do an icon system.

And it still works, and it's fine.

If everybody uses this pattern, I think it's perfectly fine.

I just think it could possibly be a little easier.

All icon systems generally start with, in your project,

a folder full of SVGs.

And you either use them directly,

or some kind of processing happens to them

in which to use them.

So many icon systems work this way-- [? Grunticon ?]

and whatever else.

But you'd use some kind of build tool

to take that folder full of individual SVG files.

And in this case, one of the things you can do with them--

turn them into one file, called sprite dot SVG or something,

that is symbol, symbol, symbol, symbol, symbol, as an SVG

element, in which that doesn't draw anything by itself,

but is intentionally like, I am intended

to be cloned elsewhere.

And elsewhere, you can clone that symbol.

So you can use the same icon over and over, whatever.

It was basically a sprite for your SVG symbols.

And then you'd use it like this.

And you'd inject that big chunk of symbols

somewhere in your document.

Anywhere you want to actually draw the icon,

you'd use the use tag and reference the icon there.

And it would draw that icon there,

which is a pretty cool pattern, I think.

And I use it.

You know, here's that kind of system being used on CodePen,

and Trulia.

There's plenty of sites that are kind of using that use

pattern for icons.

It can be quite efficient.

I think the one thing I would change, though, is that,

like, maybe screw the use system.

And there's a pretty really simple way

to do this-- requires no build step, and just really simple,

old school web editing thing, which is just include it.

Remember one of the first slides we looked at

was just take some inline SVG, and put it the HTML,

and it'll draw it.

Just do that for your icon system however

you want to do it.

You're working on a WordPress site, or a PHP, or something?

You've got your folder full icons already?

Just include it.

You're working on a React site or whatever?

Just have some code ready that just injects it as a component.

Or there's a Rails partial there, or some C Sharp,

or whatever.

And I just think that getting more and more popular.

There's GitHub, and Lonely Planet,

who are using that system.

Just put the thing in place.

And if you just put the thing in place, it can't fail.

It's super fast.

You have control over it with CSS because you just

select the thing and style it.

You have really clear JavaScript access.

Just query selector for it, and you can get it.

There's nothing-- there's no weird problems.

And there's not that many problems with the symbol way.

But it is a little bit-- it forms

this thing called the Shadow DOM, which is weird

and outside of the scope of this talk.

But if you're looking at the advantages of an SVG icon

system, there are many.

It's a wonderful way to do an icon system,

and it's so damn easy if you just include them

where they need to go.

Here's an example of that.

I'm just dropping some inline SVG in there.

Now look at all this control I have.

It's an eyeball.

I can select the outside of that eyeball and change its color,

and change its rotation.

I can control those individual parts of it

separately, which is kind of a nice little bonus for using

an SVG icon system because it's something

an icon font can't really do.

It's one color or nothing.

I can add strokes to it.

I can animate it and stuff.

There's all kinds of interesting things

you can do in the world of inline SVG.

It requires no build step, all of the control you need,

no Shadow DOM, no cross-browser problems.

It's just-- I think it's a nice way to go, really.

And it's kind of like prep for HTTP/2, which

was mentioned a little bit--

you know, HTTPS required, and all that stuff.

But it kind of throws a wrench in, I think,

this whole icon system, in which that it's not really a penalty

anymore to make more requests.

If every single icon on your page of those 20

icons we talked about was an individual IMG tag,

in a perfect HTTP/2 world, there really

is no penalty for doing that.

In fact, it might actually be good

because then you can change one of them

without breaking the cache in all other 19 of them

or whatever.

But OK.

So look.

If we went this route of just including

all of the individual icons, it would just be, like,

SVG, SVG, SVG, everywhere.

Sites like GitHub use the crap out of icons.

They're all over the place.

They need some kind of icon system for that.

They're just inlining SVGs everywhere right now--

perfectly good system.

But maybe in the future, it's more

like, individual image tags everywhere-- image, image,

image, image.

It might be fine in the future.

I don't know.

I wouldn't do it tonight.

But just because we're at a conference

and talking about stuff like that, maybe it's good to know.

Well, let's do some more stuff.

Here's a reason to use SVG--

just to express yourself.

Why not?

It's an artistic format.

You can draw stuff.

It's beautiful.

Here's [? sir ?] John [? Nerdmanship ?] doing

the little BB8.

Why not?

That's awesome.

Yay.

Look at him go.

It just gets randomized from there.

He's just on the run.

I think these flames are really nice.

Ain't nobody getting paid for this.

It's just fun.

You just wanted to make some flames.

That's the kind of the fun stuff that

happens on CodePen that I love.

Here's Sarah [? Draser ?] made Mr. Potato Head.

I did this in Europe once.

And like, do you Mr. Potato Head over here?

It's a potato head.

[LAUGHTER]

It's not hard to understand.

I think you'll get it.

I loved this demo from David [? Korshet, ?]

who like made this little husky buddy.

He's got a little tongue that you'll see you in a minute.

Yeah.

But it's all Dr. Katz out.

Remember that, where it's like squiggle vision?

That's really cool.

It's like there's this thing, and there's SVG filters,

which is a whole other world.

But one of them is called a turbulence filter.

And you can apply it, even to divs and stuff

because that's just how SVG works.

It kind of crosses world like that a little bit.

But you can apply it to SVG elements as well.

And it really tweaks the crap out of an element.

It'll be like, bleh.

But if you just tweak it-- just use the turbulence

filter like 0.001, or whatever, it just

screws up the edges of it a little bit.

And that's fine.

But what he did is he used, like,

0.001, and 0.002, and 0.003, and then used a keyframe animation

to swap out that filter rapidly.

So it uses a slightly different turbulence filter over and over

and over.

What a cool little idea, you know?

That's the same kind of turbulence filter applied

to these random bubbles.

Bubbles floating around a screen is cool anyway.

Nice screensaver, you know?

But the turbulence really makes that demo, I think.

Here's turbulence applied with a path.

So this is just a static JPEG.

And they used an SVG Clipping Path, which is just a way

to kind of like vector outline a shape and say,

only apply this to this area.

And they applied a turbulence filter just to the water.

It looks like friggin real water.

What a cool idea.

I love it.

This just makes art.

You just give it a JPEG, and it just becomes cubism.

You'd be a famous artist if you invented this in, like, 1917,

or whatever.

You could just crank-- you'd be the most prolific artist ever.

You'd just be shipping JPEGs.

This just looks amazing.

You're like, wow.

Polygon explosion art.

There's hardly anything to it.

It's just like, query selector all, all polygons.

Randomly generate xy coordinate that's not in the middle.

Animate.

It looks amazing, but it's not much code

to make something that's that cool, I think.

Art is great.

I try to drive this point home over and over,

is that combining ideas is what makes it fun.

Sarah [? Dresner ?] animated this CSS-Tricks logo

a while back that had this little toggle

of that was like a timeline.

It utilizes opacity changes, and line drawing,

and shape morphing, and all that kind of stuff.

Should I do it again?

Animating on a path.

All kinds of stuff combined is what made that so fun, I think.

How about diagrams?

I mean, we already looked at charts and graphs a little bit.

There's Nadia Bremer, who charted gold medal winners

for over 100 years.

And that's just a great way to show that data,

and discover trends in that data that you maybe

couldn't have seen, and call out interesting things in there.

You could zoom in on it really close to get even closer data.

It has hovers and stuff to expose that data great.

She, again-- kind of partner in crime Shirley Wu, who

took IMDB data and made unique time

stamps for every movie based on-- the petal of the flower

is what rating the movie had.

How many petals it had is how many votes or views

or whatever it had and stuff-- and gave

every movie a unique kind of color and shape.

What a clever idea.

It's all SVG, of course.

This is the kind of thing that I really dig, though,

as a fellow blogger myself.

This is Jake Archibald's blog, and he

had a piece of code in there that he wanted

to explain through a diagram.

He wanted to point to individual pieces of that code and say,

here's what's going on with that piece of code.

And so you could have just used pre [? and ?] code tags,

and just used code commenting to point out lines.

But he wanted to do something a little bit more fun,

and arrows, and just have it be more emphatic in there.

So that's great.

So if he made that choice, he might say, fine.

I have to make this choice, so I'm just going

to make it a PNG or whatever.

And maybe I'll have really good alt text

that explains it or something, or whatever.

But he didn't have to make that compromise.

It's the best of both worlds.

That is regular text.

It's selectable.

It's searchable.

It's SEO-friendly.

It's all that stuff.

It's set in SVG.

So you can see me selecting it-- orange

is just the color I have my text selection color on my computer.

I can copy that and paste it, and it's legit code

in any other browser.

Here's me just web inspecting and going in there

to just kind of prove that I can change these values.

And it's regular text in there.

You can see all these tspan elements.

That's what SVG uses to move things around, but still

have it be real text.

Super cool.

Not only that-- maybe I resized it in this video.

But we'll see that in a minute, is

that SVG kind of has this locked-in size that

can be really useful for that.

I try to steal that idea and use it.

This is a blog post on CSS-Tricks

where I do that, where it looks like maybe that's just one

image.

But it's not.

It's just an SVG.

It's inline SVG in there used to kind of prove

a point in a blog post.

So here's just kindergarten-level design,

right, where I set some type.

And I took this word Graves, and I put it

in between the M and the T in Graves Mountain, which

is something you just don't see that often in web text

because you'd have to use absolute positioning to put it

in there.

And it's finicky.

And it's like, what if the global document text

size changes?

Things could run into each other and stuff.

And it's just not something you see in graphic design

all that often.

But it's using web fonts.

And I can do that in SVG--

in inline SVG and know that it's going to be sized safely.

So check out this demo.

If I change the size of it, it keeps that perfect aspect ratio

like you'd expect a JPEG to.

But it's not a JPEG.

It's text.

It's selectable, searchable, findable text, which is cool.

That kind of ad made me think about why are ads--

nobody loves ads, or whatever.

But ads like this are often little iframes with movies

in them, or animated GIFs, or anything.

SVG's perfect for that world, too.

So if you happen to be in that world, god,

SVG's just kind of wonderful for that-- a little

self-contained unit that's animated, and has links, and is

accessible, and all that kind of stuff.

So thinking of those headline lockups for a minute-- stuff

like this is so cool, you know?

It's in galleries all over the--

or, like, inspiration galleries.

You see stuff like this.

I remember looking at little demos like this

and feeling like, I could do that.

I love stuff like that.

This makes me want to be a designer, seeing stuff

like that.

Then you get to the web, and you're like, no.

We don't do that ever.

It's not a thing you do on the web.

But it can be now, I think.

If we kind of embrace this idea of setting text in SVG,

I think we can do stuff like that.

It comes from letterpress days, where you'd literally

take wood type, and set it upside down and backwards,

and set it into a chase, and then literally lock it down

with clamps.

It's where the lockup word comes from a little bit.

Once it's locked in there, it ain't going anywhere.

So what does a lockup look like on the web?

Well, you can do it in something like Illustrator.

You could have a font--

this is Roboto.

So I just grabbed it off Google fonts.

Set this thing, which you'd never

try to replicate with just spans, and H1s, and crap.

Or if you did, it would be fragile and meg.

But in this case, I just did it in Illustrator.

And I set it just so-- just how I liked it.

And then export it, or just copied and pasted it

into CodePen here.

So I have this text.

And I didn't convert to outlines or anything.

I just let the SVG be the SVG.

And now I have this lockup.

I have this set of text that's selectable, and accessible,

and all that stuff, but doesn't move.

But I did put a media query in there.

So it's not like you have no control.

I still have a little media query

that moves some things down.

So I still have some control if I want it.

I think that's cool, and I'd like

to see more of that kind of thing be used on the web,

I think.

Yeah?

Toolbox?

Muscle memory?

Cool.

Here's SVG making its way into reality a little bit.

We got a preview of it when I showed you

that letterpress image there.

This is a teacher that has found this Epilog laser machine that

basically takes SVG input-- that's me liking that tweet.

Boom.

Boom.

SVG for days.

This machine takes vector data, and it carves it out

of wood and different types of metals and stuff.

So her students were messing around on Inkscape.

Inkscape is free SVG open source editing software,

or can do vector anyway.

And the kids are making wolves, and making

unicorns on other unicorns, and foxes and other foxes,

and stuff.

I just think that's fun--

that the idea of vector data is that real-world machinery takes

it because it's an open standard format that of course they

should take.

This is a website for CSS [? Conf ?]

that had these weird blobby shapes.

You can kind of see them slowly morphing as they move.

And they are all responsive designed up and stuff.

It was kind of a lovely-looking site.

But aside from the design itself,

I think I even Webinspect, so you can kind of

see how this was being animated with a library.

And if you go in and find one of the shapes,

you can see the path data being rapidly changed in the DOM.

I think it's sometimes interesting to watch.

Where's the-- so some library is morphing

the crap out of that thing.

Anyway.

They've got a robot there that would take SVG data, and take--

so the shapes that they drew for the website--

and, like, shoot ink out of a little gun

out onto this piece of paper, which

I think is pretty darn cool.

It's just another place where SVG--

an open format like SVG can power this little robot.

Why can't you just print it out on a regular printer?

Well, you get, like, IRL blend modes.

With this robot, you know, it's like literally ink sitting

on top of other ink, which is not something your home

laserjet kind of thing can do.

Sweet.

So this is setting metal type.

It's similar to wood type, you know?

It's just little blocks of metal type

you set upside down and backwards and make a poem

or whatever.

I kind of picked it up as a hobby a few years ago

because there happened to be a shop in my neighborhood.

But that's great.

You can walk into a shop.

You can set a paragraph.

You can pull it on a machine, and you can walk out of there

with a print.

And it's very satisfying.

But sometimes, we want to like combine our digital lives

and letterpress, too.

I still want to letterpress the thing,

but I want it to be my design.

I want to build something that I did in Illustrator.

Well, there's this company called

Boxcar Press that makes these polymer plates that work on--

they have a whole system for letterpressing with it.

But you send them a design--

guess what format.

And they send you back a piece of polymer plate like that.

And it's cheap, and inexpensive, and fast.

And here's an example of it.

You get this sticky polymer thing

that you put on this piece of metal.

And then you can pull it in a letter press press, really,

of any kind.

So I was playing around with this one night.

I morphed a heart--

a CodePen the outside of the CodePen shape to a heart.

And I wired up this little thing so I can stop the morphing

halfway in between.

And I'd stop the morphing, go into the DOM,

take the path data, save it to a file,

and open it in Illustrator so I could

get that shape into Illustrator so

that I could make a file of a stopped morph, you know?

And then I took that SVG data, and I sent it to Boxcar Press.

And they sent me back that polymer plate.

And I set it on their metal thing.

And then I inked up the roller, which is red and black there.

You can see when that spins up, it kind of makes

a gradient on the rollers.

And then I put some paper in there, and pulled my prints,

and now I have these cute little prints

for my house, which is, like, a CodePen logo to a heart.

That's me pulling it.

And that's kind of how they turned out, which is fun.

SVG was kind of a part of the process of this very

real-life thing, which is cool.

So here's number 10.

Here's just another add-on kind of thing.

I found this on a site that sells

a WordPress Theme that had this sticky sidebar kind of thing.

And they were using it as marketing to sell their theme.

And the developer was so excited.

They were like, look.

You can apply CSS to this running animation live.

It doesn't stop the animation or anything.

It just kind of was driving home to that particular developer

was excited about this idea that you have this animation that's

touchable at any time from CSS, which is neat.

Digital Ocean uses a lot of SVG in their marketing stuff

to explain what they do.

These are dots going up a hill.

Apparently, they do that.

This is trying to explain a droplet, I guess.

This is all very cool design work, I think.

They do a good job of it.

Put your code in a droplet.

It connects to other droplets.

It's a cool way to work.

This is their animation for global thermonuclear war.

[LAUGHTER]

Or a CBN-- one of the two, I think.

This explains how a gear differential

works by just Javascripting up some SVG circles

and doing some math on the back end.

What a cool way to demonstrate that concept, I think.

If you've ever sent something in MailChimp,

you've seen a little SVG animation

because Freddy gives you a nice solid little high

five there on your way out, which you can just-- that flash

is a nice touch, right?

I feel like you can feel it.

Boom.

There's a publication called "Bustle"

that does these interactive, clicky, I

don't know, make a choice, and then it

zooms you to your next choice.

Choose your own adventure kind of graphics.

These are designed as a massive [? Illustrator, ?] I think.

I've never met the designer of these.

But I'm pretty sure this is how it works.

It's one giant piece of SVG that's all designed.

And then what they do is-- do you remember that view box

attribute--

0, 0, 100, 100, or whatever?

You can think of that almost as a camera looking down at SVG.

Like, this is the coordinate system

that I want to be looking at this piece of SVG right now.

But it doesn't have to be all of your SVG.

In fact, it could just be a little bit of it.

And because it's just some numbers, it can be animated.

So you can animate the view box, which

is just a really tricky thing.

So here's how this works just real quick.

Here's the canvas, and it has that view box, let's say.

And you draw a circle inside of that view box.

That's the camera.

OK?

And let's say we change that view box

to totally different numbers.

That's what's happening there instead.

But changing the view box doesn't actually

change the size of the element.

So the element stays the same size.

And what actually happens is the camera is looking at it.

And that's what happens.

It's this weird kind of thing.

So it enables this ability of being able to zoom around

a larger document, thinking of the view box

kind of as a camera, which is lovely, I think.

This is a demo that uses that.

It zooms into this island, and moves around,

and uses that technique a little bit.

I think it's a little under-used a little bit.

I think it opens up people's minds into thinking

about that stuff a little bit.

That's a really long demo, and we're coming up

at the end of the day.

So remember about the mandatory book purchase.

Just kidding, but not really.

And thanks so much for having me at An Event Apart.

It's been fantastic.

[APPLAUSE]

For more infomation >> "10 Things You Can and Should Do With SVG" by Chris Coyier_An Event Apart Denver 2017 - Duration: 1:00:42.

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Waterloo Revival - Wonder Woman (Lyrics) - Duration: 3:11.

Can't help but wonder, woman, yeah

Oh and wonder, woman, oh oh

Can't help but look into those eyes of yours

Can we turn this night into something more?

Girl, you're everything I've been waiting for

Where something wrong leads to something right

If this is one of those nights

Can't help but wonder, woman

It's like I walked right into a dream

That somebody set you free

It's a wonder, woman

C'mon

Mmhmm yeah

Oh and wonder, woman, oh oh

Can't help but look into those eyes of yours

Can we turn this night into something more?

So let's get on out before they lock the door

Where something wrong leads to something right

If this is one of those nights

Can't help but wonder, woman

It's like I walked right into a dream

That somebody set you free

It's a wonder, woman

Right here, right now

Wanna get to know you better baby

Before they close this place down

Bet there's time for one more round

Do you feel it too, the way I do?

Wrapped up in that last song

I gotta tell ya, Girl that felt like proof

Oh and wonder, woman, oh oh

Can't help but look into those eyes of yours

Is this happenstance or something more?

So let's get on out to that dance floor

Where something wrong leads to something right

If this is one of those nights

Can't help but wonder, woman

It's like I walked right into a dream

That somebody set you free

It's a wonder, woman

And we can sing along to a breakup song

Let me buy you a round

You ain't the only one trying to move on

Guess when it rains, it pours

Get to feeling right under neon lights

To try to get over somebody

You came in here tonight

Let me get this straight

For more infomation >> Waterloo Revival - Wonder Woman (Lyrics) - Duration: 3:11.

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Your Future Book Tag! [CC] - Duration: 5:54.

Hey guys it's Abi and today I'm doing the your future tag

[INTRO CARD MUSIC, CHEERY]

so this involves picking five random books and then following the instructions I've got

written down here so I'll pick the books

so these are my these are my five books so let's get started open book one to a

random page and look at the first word if it's less than 5 letters I go to

college and if it's more than 5 I don't go to college oh yeah page 156 of an arc

copy of sky painted gold: "of" that's two letters so I'm going to college also

within this book open a different random page and the first name I see their job

is mine

Caitlyn. She's a socialite. I'm a socialite! That's her job, literally that's

what she does so, I'm a socialite okay all right the lighting just changed because

the Sun went behind a cloud so I put my lights on. Question 2, question 2?

question 3 book 2 random page book 2 is slated by Teri Terry this was a sky painted

gold by Laura wood random page the first name you see is my spouse

Mac

okay okay Mac is my spouse... I can deal it's alright, then Oh also a question two

different random page best friend

Kyla the main character yeah she's pretty cool, I'll take that

book three random page of the second word on the random page and then

the number of letters is how many kids I have and then I open the page enough

times to find out their names so three, the word is "had", page 202 of Throne of Glass by

Sarah J Maas so now I have to open the page three times

Celena

Chaol [ATTEMPTING DIFFERENT PRONUNCIATIONS]. Chaol

and Kaltain, she's bitch, those are my kids

Celena, Chaol and Kaltain why do they all begin with a "cuh" noise they're all

C's or K's! Okay random, question fou.. question four? Book four! book four location

it's where you live I don't know where she is she's in America somewhere I'm

just gonna say flat 6e I can't remember exactly where in America she is I'll

look it up and put on the screen but yeah I'm in flat 6E and then also random

page the first name and their transport methods mine

Annie, Annie, that's a little

girl I'm sure she has a toy bike? Toy bike!

That's my transport method, what is this? Book five animals: my favourite animal in

this is my pet I mean I'll take the cat, I'll take Buttercup

I like cats, it's a grumpy ass cat but I'll take Buttercup and and then the

first name I find is my enemy

Peeta, okay so my enemy is Peeta so what was there? I'm going to college and I am

a socialite. I'm married to Mac from Slated, and my best friend what was that

for oh yeah and my best friend is Kyla, also from slated, then I have three

kids called Celena, Chaol and Caitlin? what's her name again

Can't remember. Kaltain, Kaltain so my kids are called Kaltain, Chaol and Celena okay um

and I live in flat 6e and I have a toy bike as my transport and I own Buttercup

buttercup is my pet and my enemy is Peeta this was really random! but really

fun I imagine it'd be fun to do it again in the future with a completely

different set of books I mean even with the same set of books I'd get different

responses so yeah I think that's a really fun one yeah if you do this

please link a tag down below because this is so random and stupid and fun and

I'll probably do it again at some point because it's just weird and enjoyable

my Instagram my Twitter Goodreads and my blog are all linked in the description

down below please click Subscribe if you enjoyed watching me babble on about weird

stuff in books cause that's essentially what I do and yeah I'll see you guys

next time bye

[END CARD MUSIC, TRIUMPHANT]

For more infomation >> Your Future Book Tag! [CC] - Duration: 5:54.

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Predict Market Response to your Product – Sawtooth Software's Choice Simulator - Duration: 1:31.

You plan to bring a new product to market, and you have a lot of choices to make.

But you don't want to waste time, money, or maybe risk your company's reputation by making

the wrong decision.

What if before you went to market you knew exactly which combination of product benefits

would help you capture the greatest share?

With Sawtooth Software's Choice Simulator you'll take the guesswork out of your development

and strategy.

Using your conjoint survey results, the Choice Simulator simultaneously analyzes thousands

of possible product combinations helping you understand the value consumers place on each

feature of your product and potential market reactions to feature trade-offs.

What if your product is first to market?

The Simulator can tell you which combination of features and benefits will attract the

most consumers.

Or what if you're entering a competitive market?

The Simulator can help you determine how your product will stack up against your competitors.

The best part of the Simulator?

It's simple!

In fact, it's so simple and effective that many successful companies and organizations

across the globe are using it now.

Are you ready to launch a product or service that's fully optimized to meet consumer demands?

Try a free demo of the Choice Simulator today!

To find out more, contact your research provider or visit us at http://www.sawtoothsoftware.com/sim.

For more infomation >> Predict Market Response to your Product – Sawtooth Software's Choice Simulator - Duration: 1:31.

-------------------------------------------

Karlie Kloss Wants to Give You a Ford Mustang (and a Cute Bumper Sticker) // Omaze - Duration: 1:20.

There's still a chance for you to win

a personalized Ford Mustang.

And it's all to benefit Kode With Klossy

through the Ford STEAM Experience,

which is committed to supporting

the next generation of problem solvers.

Now, when we meet up

to design your Mustang together,

we'll even select the most personal feature of all...

the bumper sticker.

I've got a few ideas.

Maybe you want to make a statement.

Or maybe you want to make an actual statement.

Or: Hey, congratulations!

Or: Hey, nothing wrong with being honest.

Love dogs?

Like dogs?

Or maybe you're more comfortable admitting

that you respect dogs,

and therefore your opinion of them

varies on a case-by-case basis.

That's fair.

And if you're feeling this one,

then I know we'll get along just great.

No matter how we personalize your new Ford Mustang,

it's gonna look great.

And we're gonna have so much fun doing it.

So click the link, or go to omaze.com/ford to enter.

Thanks to our collaboration with

Ford STEAM Experience,

every donation helps Kode With Klossy

create future generations of

diverse technical talent by empowering girls to code.

So what are you waiting for?

Enter now, and I'll see you soon.

For more infomation >> Karlie Kloss Wants to Give You a Ford Mustang (and a Cute Bumper Sticker) // Omaze - Duration: 1:20.

-------------------------------------------

Article 13 SOLUTION (This Could Work!) - Duration: 3:42.

hey it's Hoz here and I think I have a solution to article 13. Now if you don't

know what article 13 is, where have you been?

There's a link to the website behind me in the description below this video - go

and check it out because it's super important, it affects you and it affects

me and every content creator and the public at large. Essentially very briefly

the European Parliament has passed this motion called article 13 and it will

force all member countries in the EU to pass the law or pass it into a law

within two years and it's all about copyright and the gist of it if I'm

right is that they will make platforms like YouTube and Facebook and so on

liable for every piece of content that anyone updates and this is with regards

to copyright etc. Now the problem with that (can you spot the problem?) is that in

YouTube for example there are millions well...

there are hundreds or thousands of videos uploaded every single second so

it's impossible to police and I think the general consensus is that what's

going to happen is that these platforms will simply have to block the content

from content creators just to be on the safe side otherwise they're gonna get

sued. So that means I'm in the UK and potentially everyone in the U.S. won't

be able to watch my content - there'll be some kind of screen that says you can't

watch this - and that may affect us vice versa as

well we might not be able to watch content from US content creators and

anywhere else around the world and this is a bad thing okay imagine all the

favorite things that you like to watch on YouTube you suddenly can't watch! So

my solution is this: what if YouTube (Google) puts together an agreement

for every content creator and that Agreement says something along the lines

of "I will take responsibility for my own content so I absolve you of being

responsible for me and I'll take of that responsibility". Well, I'd sign that! Of

course that means that I can post content and if there's a problem with

that content copyright wise then YouTube won't get in trouble because I signed that

agreement. I think this could work. It needs to be a simple agreement that

focuses only on that - I'd hate for this to be something that other big platforms

use to you know let's say take advantage of creators and create this

big long agreement that includes other stuff you know. I think what would work

is a short agreement that is just about that article 13 and if there was one

such agreement that said you know sign here and that means you absolve us of

the responsibility of the content of your videos then I'd sign it if it gets

past article 13. So that's my solution. Anyway I don't know who to contact

because I don't know anyone but maybe you do so just pass this on and let's

see what happens.

It's important, it affects you, it affects me, it affects every content creator and

the public at large... oh! I almost fell then...

For more infomation >> Article 13 SOLUTION (This Could Work!) - Duration: 3:42.

-------------------------------------------

James Hardie Fiber Cement Siding Palatine IL 847-427-6200 James Hardie Fiber Cement Siding Palatine - Duration: 2:32.

James Hardie Fiber Cement Siding Palatine IL

Chicagoland Builders is proud to be an "Elite Preferred Contractor" with James Hardie Fiber

Cement Siding.

Which is the top ranking supplier in the industry.

You want to ensure you're buying the best possible product when you choose to re-side

your home or business.

James Hardie invented fiber cement and remains the leader in the field.

Siding is exposed to Mother Nature all day, every day, for years.

Weather, water, time, fire and pests—all can lead to trouble.

That's why James Hardie's hardworking products are engineered to stand up beautifully,

whatever the elements.

James Hardie® fiber cement products combine beautiful design with high performance.

Time and time again, James Hardie siding beats their competitors on both curb appeal and

durability.

James Hardie ColorPlus® Baked-on technology has greater resistance to fading, chipping

and cracking, meaning less maintenance for you.

It's the easiest way to choose a gorgeous color for your house, and feel confident in

its staying power.

Their ColorPlus Technology comes in a variety of gorgeous colors curated by their color

experts.

There are many reasons to choose James Hardie siding over vinyl, the first of which is appearance.

James Hardie siding is over five times thicker than vinyl, allowing for a more authentic

wood-grain effect.

The result is more elegant than vinyl.

Also James Hardie siding is more fire-resistant than vinyl siding.

Vinyl may crack and warp from the elements; James Hardie siding won't melt and are resistant

to warping, sagging, melting and fading.

James Hardie siding is not only less expensive than wood siding it doesn't attract pests,

and resists water absorption to help protect against mold, swelling and cracking.

When there's a fire, James Hardie siding is noncombustible, while wood goes up in flames.

All James Hardie siding products come with a 30-year, non-prorated warranty and trim

products come with a 15-year, non-prorated warranty.

With Chicagoland Builders what you get is competitive pricing, the experience you want,

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Give us a call today for a free in home estimate, 847-427-6200.

For more infomation >> James Hardie Fiber Cement Siding Palatine IL 847-427-6200 James Hardie Fiber Cement Siding Palatine - Duration: 2:32.

-------------------------------------------

Superfans, Many Thanks to All of You | ŠKODA MOTORSPORT - Duration: 1:31.

Yes…

I was there… from the beginning… in Monte Carlo…

Brrr…

Through the ice and snow of Schveeden.

In Me-hi-ko, people were going LOCO screaming Rapido, Rapido, Rapido!

Corsica not for kids...little heavy on the tyres…

Oh, and those jumps in Argentina!

BAM!!!!!

We're in Portugal and wruum!

Through the dust.

The Italians totally lost it, mamma mia, when Kopecky stormin' past.

We were cringing in Finland…

Und schnellaaaaaa through the German countryside!

You should have seen the scrabbles in gravel in Turkey.

Then the Wales rally…

My dear, that was quite a spectacle.

Or that donut in Barcelona!

Caramba!

Yeah, and than?

And then Kopecký and Dressler became champions.

Huge thank you to our fans for supporting us at winning WRC 2 Championship 2018.

Skoda - Simply Clever.

For more infomation >> Superfans, Many Thanks to All of You | ŠKODA MOTORSPORT - Duration: 1:31.

-------------------------------------------

Kevin Durant Receives "Draymond Hates You" Chants in ATL | Heavy.com - Duration: 3:53.

Kevin Durant Receives "Draymond Hates You" Chants in ATL | Heavy.com

For the first time in some years, the Golden State Warriors have some dirt against them.

After being a squeaky clean championship team for so long, there is finally something that opposing fans can make fun of them for.

Last time, it was a couple of years back after they blew a 3-1 series lead in the NBA Finals and lost it all.

This time, it's their two star players, Kevin Durant and Draymond Green getting into it behind the scenes.

Last month, the incident went down and gave the NBA world some much-needed drama to shake things up.

With the Warriors not being at the top of the West, and them struggling to get along all while key players were out with an injury, many thought that we could realistically be witnessing the demise of the almighty, Golden State Warriors.

For those of you who are waiting on it, don't hold your breath.

We're not quite there yet.

However,  Golden State is still very beatable.

And that Kevin Durant and Draymond Green beef is still a fresh wound and very well may be getting in the heads of the team when brought up.

The fans of the Atlanta Hawks attempted to use the dirt against the Warriors, and it didn't exactly change the game.

But overall, it still made for a good chant while Kevin Durant was shooting free throws on Monday night.

Kevin Durant Hears It from the Crowd.

By the time the crowd was ready to erupt in loud chants for Kevin Durant, the Warriors had a somewhat comfortable lead.

Clearly, the Hawks aren't a better team than the Warriors, and it doesn't take an expert to figure that out.

But the fans of Atlanta didn't seem to care much.

Just because they were losing, didn't mean that they couldn't have a little fun trolling the other team's superstar for fun.

So, as Kevin Durant was lining up at the stripe on Monday night, the Atlanta crowd started chanting "Draymond hates you!" chants at the superstar.

Durant didn't address the chants at all after the game, but anybody who has observed the Warriors star over the years can definitely make a fair assumption that Durant did not take kindly to the distraction tactic.

After all, this is the same guy who has made fake Twitter accounts just to defend himself online.

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