Thứ Bảy, 1 tháng 4, 2017

Waching daily Apr 1 2017

Hi everyone, today I wanted to make a video in spanish and talk a bit about my

current level in spanish. How I speak, my accent, how I am still learning more.

First let's talk about what it means to be able to "speak" another language. Or what does it mean

to be "fluent"? Well, I'm a spanish teacher, but that doesn't mean that

I always speak 100% correctly, or that I have nothing left to learn.

No, not at all. I am always learning new things, and I always am trying to improve

even more. I learn new words almost every day, even in English, my native language.

So sometimes I mess up. Sometimes I forget the words in spanish. And I still have a gringo accent.

But I DO speak spanish. Maybe I'm not good enough to be a translator for the United Nations,

or anything like that. But why would I care about that? That was never my objective.

So what CAN I do in spanish? Well I can talk with my latino friends. I can watch movies

and listen to music. I can talk to the employees at the store, or I can order food

when I'm at a mexican restaurant, and honestly, that's all I really want to do in spanish.

That's all I need to be able to do. So it doesn't bother me that I make mistakes every once in a while.

But I know some people that are learning other languages and they don't want to speak

because they are afraid of messing up. What?! You don't want to practice because you make mistakes?

That is utterly ridiculous! How are you going to improve in your target language if you're too afraid to practice?

You have the wrong objective. Listen to me. Don't set yourself the goal of learning to speak perfectly.

It would be better to set the goal of making as many mistakes as possible. Seriously. Make thousands of mistakes.

Use bad grammar, and speak with an accent, and don't be ashamed! And I promise you, if you do that you are going to learn FAST.

And that's when you are going to start improving. So I want to encourage you to speak as much as possible. And don't be afraid,

just practice at every opportunity that you have. And that's all I wanted to say in this video,

So thanks for watching, and I'll see you guys later.

For more infomation >> This is how I speak Spanish (Subtitles in English) - Duration: 2:35.

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(read description) - Duration: 1:00.

You were my peach

You were my plum

Your were my earth

You were my sun

I love your fingers, I love your toes,

the back of your head, the tip of your nooose-oh oh oh oh!

And you're the reason I'm smiling,

When there's nothing to smile about.

Yeah. Your're the reason I'm smiling,

when there's nothing to smile about

its

just

a prank

bro.

For more infomation >> (read description) - Duration: 1:00.

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위 니드 투 고 디퍼(잠수함수리하다 맨붕하는게임) #2화[We need to go deeper][도살장] - Duration: 27:38.

For more infomation >> 위 니드 투 고 디퍼(잠수함수리하다 맨붕하는게임) #2화[We need to go deeper][도살장] - Duration: 27:38.

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How Strong Is Ed, Edd, And Eddy? - Outside Of Edd, Edd N Eddy | Kaleb I.A. - Duration: 11:13.

There are characters created in the world of animation, characters imagine further than

reality.

Characters that were made to be stronger than anything we could imagine.

We put these characters against each other, who would be the strongest of them all.

(Cinematics) Ed, Edd, and Eddy first airing in 1998, the

show revolved against 3 preteen boys.

Originally, I had watched this show for entertainment, but now that I had grown and matured, I can

see the truth.

The truth of these individual Gods, portrayed as mortals to child audience.

Ed, he isn't strategic, he's known as the juggernaut of the group.

There aren't many beings that can match up to his level of strength and when he gets

angry then you're in "BIG TROUBLE".

Edd, known as double d.

There's a reason why he has two D's in his name.

(Is it because of his parents).

Well, yes, but the two D's stand for Destructive Database.

Because of Double D, he had granted his friends the power of logic bending due to the notes

he had created.

People will never know what knowledge was written in those papers to grant these beings

the power of Gods.

And lastly, Eddy.

Eddy is what I aspire to be, he shows you that you can take so much pain and survive

so many trials just so you can get to your one goal.

How strong are these characters?

Welcome to the Outside of series, where I go through and over analyze everything and

add to a list of feats for a specific character to see how strong are they in their respective

franchise.

For the feat, we're going to be covering Strength and what examples they have for it.

[Introduction starts] STOP, he's holding up his whole body with his tongue.

Now Eddy being pretty young and short would probably be around 80 pounds, but to hold

up 80 pounds is pretty insane.

Thomas Blackthorne had set a world record for lifting 27 pounds with his tongue.

Now he had to hook the weight up to his tongue to do so, and I'm begging you it may sound

interesting to see, but it looks like the most painful thing ever and I hope to never

see it again.

Eddy does 80 pounds plus with ease, well along with that his tongue is the size of him honestly.

Comparing Eddy to this garbage can, and garbage cans are usually around 40 inches in height,

we can make the assumption that his tongue is about 10 times larger than the average.

Double D isn't really the one to be doing the heavy lifting, so we're going to leave

the rest of the strength category to Ed.

Even though you do have that one time on the episode "Party at Kevin's House" where

they (Eddy and Double D) were pushing up a trailer while it balanced on a fence, and

on the other side was Kevin who for some reason was stronger than the both.

I'd say that the fence is stronger than all three of them because that's not how

fences work.

In that same episode, you have Ed lifting up the whole trailer with a tree added onto

that, but let's go to earlier Ed.

Not earlier episodes, but actually earlier Ed.

Well, Ed at a young age could still lift an entire house.

Then you have a form that I'd call Berserk form Ed, this mode is only activated when

Ed is severely angered by something.

With this form, Ed uproots a tree stump, uses said tree stump to smack these playground

toys so hard that they end up flying off the ground.

He also takes the slide off of some sort of slide set or something just with his teeth.

With his teeth he also throws said slide set, a tree, swing set, and a teeter-totter.

The tree alone when it hit the ground had stabbed through the ground and to do that,

it had to be pretty heavy I assume.

The weight of a tree can go from 2000 to 20,000 depending on the size but that was around

12 feet so I'd probably say 1,000 alone.

Ed also shows that he's still able to lift houses in "Cry Ed", so pretty sure that

Ed has gotten stronger over time.

There was also when Eddy told to use some more muscle in his jumps and he ended up jumping

3 miles into the air.

That's the distance from ground level to cloud level, or well at least a well rounded

calculation.

Just with jumping with some effort, Ed could jump 3 miles into the air.

What is the full potential of Ed?

Well, I'm not sure.

But, I do remember him pulling out a huge part of a sewer system and running like he

normally would.

So the next stat to take into account, Speed.

Now there's been instances where Ed, Edd, and Eddy had show their very high speeds.

They had ran away from mobs, bikes, uhhh they drove in a car except the car was Ed, and

there's a few examples, but one the one main one I have outdoes the others.\

Along with manipulating time to jump between flashbacks, Ed had the ability to run backwards

in time to where they were all younger.

When running you see that Ed is taking steps backwards in time and you see moments of time

passing by as he's running.

Ed alone also has the ability to eat his whole bed and a TV when he was a baby, but I have

no clue where to put that.

Now for the highlight of the Toon Force, Durability.

Cartoons have to be the most durable and most busted characters most of the time, the whole

getting destroyed in once scene and be fully recovered in the next one.

The Toon Force is a very strong one.

Well, there's "The Good, The Bad, and The Ed".

The episode where Rolf had challenged Eddy to get the toughest Urban Ranger badge ever

available: The Hairy Chest of Resilience Badge.

The second challenge "Bumping of the Funny Bone", which involved both Rolf and Eddy

slamming their elbows into a file cabinet.

The episode progressively got worse and worse where they had even got through this challenge

called the Pendulum of Protest where they would be smashed between boulders.

They also get hit by a train.

That's the easiest example of their Durability, but if you remember back when I was talking

about Berserk Mode Ed, they survived the all out wrath of that and then some other instances

of regular Ed.

Being a close friend of Ed would be a difficult one honestly, just to say.

Especially with having to survive certain things like getting a house smashed on top

of you, an imaginary friend that was ridiculously strong for no reason, getting spun out of

proportion by a rubber band satellite, and that said friend eating you on multiple occasions.

AYE, AYE, AYE, you keep your fanfictions away from this internet.

But basically, you can't kill cartoon characters.

No matter what logic you try to throw at them, it just doesn't exist.

The biggest proof of this example, Ed, Edd N Eddy, Season 2 Episode 4.

One + One = Ed, this episode in my opinion was one of the best ones, I'd probably say

Top 5 episodes.

In this episode, they completely destroyed logic itself.

They broke perspective, but the aspect of weight had still applied.

Along with the displacement of perspective, Ed's mishaps had shown the aspects of the

cartoon itself to where the asphalt road had adapted with fabric like qualities.

The destruction of perspective had now added onto Eddy's new ability of what I would

say reality bending?

He turned the sun into the moon by taking a bite

of it.

After doing that, Eddy had shown his ability of reality bending onto Jimmy.

Where the thread of his shirt had became the thread of his body as a whole and had completely

destroyed his 2D existance.

Watch your favorite 2D hero go against the Ed boys, see how that goes.

Ed also had shown that he's able to cut a hole in space to where it's a portal to

who knows where, the first hole had opened up into the Kanker's bathroom and… they

shower together.

Wait hold on.

"Based on 7th Graders, and 7th graders are usually between the ages of 12 and 13.

Uhhhhhhhh, *Ed pushes portal away*.

Yeah I didn't want that thought, and oh apparently this is a portal to another dimension.

Since that's how that works..

He just gave her speed off of the image or something?

He ripped her mouth off, what?

*An original transition* Ok, you guys can watch the rest of this episode

yourselves.

They go across multiple dimensions, destroy more laws, perspective doesn't exist, and

all of this just gets out of hand.

This all because of the notes of Double D. So basically, the Ed's can win any fight

due to Double D creating notes.

So I guess, Double D with notes is winning any fight if that's what's going on.

But oh Kaleb, nothing in that made sense, and this is their imagination.

Who is to say, who is to say about anything in cartoons.

Law doesn't exist here, what is perspective, what is gravity, what is reality itself.

So how would I tier the Ed's against any character from a fictional standpoint?

Busted, and I will further go into into the light of not making sense with any of this.

If you guys had a problem with this video, I want you to take a quick moment to look

at the date that this was posted.

I would love to say I don't care about what you say, but (comments hurt my feelinghs urrrr).

Thank you for watching me analyze my life away as I watch shows like this, the next

one is going to be a more serious version I'd say?

Not going to be like this one, I can tell you that.

The next video involves us going back, because gotta get back.

Until then, I'm Kaleb I.A., peace out and God Speed.

For more infomation >> How Strong Is Ed, Edd, And Eddy? - Outside Of Edd, Edd N Eddy | Kaleb I.A. - Duration: 11:13.

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Glass of water | Every Morning Drink A Glass Of This Water And cancer will Disappear - Duration: 2:07.

For more infomation >> Glass of water | Every Morning Drink A Glass Of This Water And cancer will Disappear - Duration: 2:07.

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Most Mysterious & Haunted Place Ever built - Duration: 5:57.

For more infomation >> Most Mysterious & Haunted Place Ever built - Duration: 5:57.

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Skyrutiny: Steaming Piles of Greenshite - Duration: 7:30.

About six weeks ago Valve pulled the trigger on Steam Greenlight, and a lot of gamers everywhere

rejoiced at the decision while the majority of the indie dev scene uttered worried groans

of uncertainty.

For the last five years we seen Valve's motto of "anyone can ship anything" in action,

and they really weren't kidding when they said that.

Absolutely anyone can ship anything on Steam and we've seen the quantity of games increase

while the quality overall has decreased.

Steam Direct was slated for release in Spring of this year, which means it is just around

the corner and yet we're none the wiser about how it will differ from Greenlight.

All we've been told so far is that they are moving from a pay-once-rely-on-votes system

to pay-per-submission system, and even then Valve has not settled on a price to charge

developers.

So, really, we have absolutely no idea if this new system will stop the shovelware shite

or mediocre meme games trickling into the store front like a bad case of the tummy troubles.

All we can do is keep every appendage crossed that it will be successful in it's attempt

to filter out the questionable content and keep the store front stocked with fresh, delicious

goodies for us to peruse, purchase, and play.

I've spent the last year reviewing cheap games that made their way onto Steam via the

Greenlight system, and while that have been a few hidden gems, the vast majority have

been complete and utter tosh.

The lack of quality control on Steam Greenlight has been blatantly obvious for quite a while

now and Valve have been unclear about how Steam Direct will step up to the plate in

this regard.

But without some sort of oversight, we get crap like Quickscoper Doge: The Dank Illuminati

Memes or VERY BAD GAME being available for people in it for the lols, and automated bots

to attempt to push through to the store front.

And do people honestly want shit like this available on Steam?

No.

No one does.

And if you don't believe me, come, let us watch the trailer for VERY BAD GAME together.

Wait, what the fuck is this?

This isn't…

Oh.

Oh.

Ha ha.

Oh you've got to be kidding me.

Wow, really?

Oh this is just embarrassing!

I was drunk yesterday.

How?

I don't understand it.

I don't get how people can.. put their name to this shit.

How are they not embarrassed?

This isn't even a trailer.

This is a random.. random number of stock images that they just stole.

That's the entire game and this is the entire frickin' trailer.

See, look they haven't even made the game: "which engine will it be made?"

This is ridiculous!

How?

And why?

I.. ugh.. and this.. this is on Steam for people to vote for.

Thanks.

Thanks.

Nothing is impossible.

Do you now see what I'm saying?

No one wants this game or any other game like it to grace the store front, and frankly this

kind of crap should even be able to compete for a chance to be released on Steam.

These games simply don't deserve it.

Developers like this need to piss off back to whatever dark corner of the web they came

from and not flood Steam with streams of hot, putrid waste like this.

All it does is encourage more unprofessional developers to get on board the Steam Greenshite

Train and peddle their foul, sloppy creations.

So just what can Valve do to ensure Steam Direct doesn't find itself sitting in the

same dark, dank latrine with unpolished turds scattered around it?

I have few ideas.

Number one: Introduce some form of quality control.

This one is so bloody obvious.

Valve should get together a team big enough to manually sift through every single submission

to ensure they meet all the requirements necessary before being published to the store front.

It's not like Valve can't afford to pay people to do this kind of work.

They are not a small Mom 'n Pop company they were perhaps 20 years ago.

Valve has an estimated worth of 2.5 billion dollars and hires only 360 people.

By comparison, a digital retailor and social media platform company called Garena, also

have an estimated worth of 2.5 billion, but they employee over 2000 people.

So it's definitely feasible for Valve to bump up their numbers a little and employee

a team to oversee the quality of the games being released in their digital store.

Especially if they will no longer be donating the fees of game submissions to charity like

they have been doing with the current developer fee.

They did mention that developers would be able to recoup the cost of the fee, but, again,

Valve haven't been clear about what this exactly entails.

Now, if Valve REALLY don't want to pay people to do this sort of work, they could look into

creating a volunteer-based system kind of like Counterstrike has done with its Overwatch

program.

Out of the millions of users on Steam, Valve could easily find thousands of people willing

to spend time vetting games in exchange for a game or two each month.

I know that I would!

Valve could perhaps assign 10 people per submitted game and create a feedback form that these

volunteers would need to complete in full within a 7 day time period.

Sure, Valve would need to hire a few people to then review the feedback, but I imagine

most of that could be automated depending on how they would write their feedback form.

This would mean that Valve get more eyes on the games being slated for release on their

platform, the volunteers would get at least one free game each month, and we would see

a cleaner Steam overall.

Naturally the volunteering idea would need to be refined and tweaked somewhat, but I

think you all understand the general gist of it.

Number two: Introduce basic standards for games being released on Steam and hold every

developer to them.

If quality control assessment does become a thing – and it bloody well should – Valve

must make sure that every game is looked at and treated fairly.

This should mean that each game must include a trailer that shows actual up-to-date gameplay

footage, a decent description, correct classification, and the game itself should be tested to ensure

that it is a game, that it loads correctly, appears bug-fee, and isn't of a low quality.

And by low-quality, I'm talking about games that appear to have been thrown together in

an afternoon or generic asset flips that we've seen an abundance of on Steam Greenlight.

If these basic requirements are not met, the game gets either a permanent or temporary

denial slapped on it, the fee perhaps gets partially or fully refunded to the dev, and

if given the option, the developers can re-submit after fixing the issues mentioned in the denial

statement.

Number three: This one isn't specifically about Steam Direct, but more of a general

thing that Valve should introduce alongside Steam Direct.

If a game does get through the vetting process and everything on the surface looks hunky-dory,

but ultimately the game ends up being riddled with bugs, is unplayable, or doesn't live

up to the promises made *ahemNoMan'sSkyahem*, then Valve need to be faster in pulling those

games from their storefront.

A supermarket wouldn't continue selling a bad batch of cookies after waves of complaints

came rushing in about those cookies, would they?

No.

They wouldn't.

That's part of quality control.

Ensuring that the products you're selling are good for consumers to purchase.

And if they're not?

You pull them from the shelves.

I know that this topic has been talked to death by gaming websites, forums, and fellow

YouTubers.

But so long as Steam is the biggest digital distributor of games across the globe, we'll

continue to talk about the huge issues with the platform.

Outside of my hopes and wishes for Steam Direct, I have one bigger one.

I really would like Valve to communicate more openly with it's customers, and in general

improve it's customer support.

It's been over six weeks since I reported the fake awards on a game on Steam, and have

Valve done a single thing about it yet?

Have the fuck.

In fact, the dev behind that dodgy behaviour is already attempting to get the game's

sequel Greenlit.

And that right there is why Steam Greenlight slowly suffocated itself to death.

And why we are all hoping that Steam Direct doesn't turn out to be a Greenlight system

with a little bit of paint slapped on it.

Fingers crossed!

For more infomation >> Skyrutiny: Steaming Piles of Greenshite - Duration: 7:30.

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Delonghi Ecam28465m Espresso - Delonghi ECAM28465M Demo - Duration: 2:12.

For more infomation >> Delonghi Ecam28465m Espresso - Delonghi ECAM28465M Demo - Duration: 2:12.

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Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:4 - Duration: 7:04.

Welcome!

In this video I will give my response to the criticism of Cobanermani456 and IGN.

If you haven't watched the previous parts of this episode, then I strongly advise you

to do so.

First off, let's look at IGN's criticism of this game.

"In taking some risks with level design, Sonic: Lost World stumbles into some bad ideas.

Naturally, there's tinge of Super Mario Galaxy influence injected into each level, but most

of it misses the point.

Galaxy largely gives us freedom to explore and platform through carefully constructed

levels at our own pace; by comparison, the idea of firing a hedgehog out of a slingshot

as he tries to navigate fragmented terrain at high speeds feels misguided.

To Lost World's credit, a few stages manage to achieve this tall order, but the majority

fail to capture that Mario magic."

Parkour should ease up the supposed fragmentation by making transitions between platforms smoother.

On top of which, the ability to speedrun at the level I did, suggests at least this stage

isn't among those that are supposedly too fragmented to suit sonic's fast playstyle.

There is also the walking pace one can use, if running and spin-dashing are too fast.

Walking should also ease the supposed fragmentation of the level design.

As I've said earlier, the presses may push you to master switching between holding down

the parkour button and releasing it.

Sonic's parkour allows the player the pleasant ability to backtrack and explore in ways that

may have been impossible with sonic in older games, but rather similar to knuckles or tails.

Based on what I just mentioned, I think it likely that the mario magic is present in

this stage.

"With so many positive changes, I can't fathom how intrusive motion-controlled segments

found their way into this game."

This stage doesn't have any motion-controlled segments as far as I know.

"Motion controls are a major part of gameplay in the special stages, too, and the awkward

way I often I had to turn my body in place in order to aim the flying hedgehog at floating

bubbles means they aren't fit for play in public spaces.

In fact, half of the time I wished these unlockable areas would've just stayed secret."

When one completes a stage with 50 or more rings, one is given a choice to enter the

special stage or postpone the opportunity to whenever the player feels like giving said

special stage a shot.

Maybe something else is meant by wishing the unlockable areas would have stayed secret,

so if someone watching this interprets the piece of criticism differently, please write

your interpretation in a comment.

"Sonic's sensation of speed is mostly intact and most stages look impressive, but

Sonic: Lost World stumbles due to poor level design.

Pathways don't always make sense, and all the momentum-building tools in the world won't

save a game from so many awkward starts and stops."

I can't come up with any instances where pathways don't make sense.

Some may make less sense than others, but make sense nonetheless.

All of the sections in this stage are more or less straightforward in terms of direction,

and with a little experimentation in direction one should find one's way to the goal.

As seen in the blind run and speedrun, the stage seems to progress rather fluidly instead

of in a tacky-fashion.

There are a few moments where one may need to wait a little while, but those moments

are short enough and followed by challenging-enough sections that the overall experience should

fall on the far positive side of the spectrum.

Now that I've addressed IGN:s

review, I'll move on to cobanermani456's criticism.

Matt at some point says the rails makes him dizzy, and while I do think similarly of those

who play the stage the first time, I myself stopped minding it a long time ago, if I ever

did.

The instant speed of the rails is nice for backtracking and probably for simpler development,

but something to improve would be to have more realistic rail physics.

As I've stated earlier in this episode, in Cobanermani's blind run, one or both

of Dominic and Matt seemed to direct criticism against the presses in this stage.

More specifically, that the presses stole many lives, perhaps caused by holding down

the parkour button that caused them to get stuck on walls just below presses with not

enough time to avoid death.

However, I find the decision to have resulted in something good, because this late into

the game the player probably has gotten used to holding down the parkour button, so in

this stage the player is almost forced to enhance their control of the run button.

The player may learn to switch between running and walking significantly better than before.

At the very last section of the stage, cobanermani seems to criticize the choice of including

the big blocks that fall down on sonic when the player is noticed by the owl in this section.

To those of you who think that is an unfair, sudden death, I say that there are owl-summoned

blocks just like these all throughout the stage that fall down after floating in the

air for about a second.

However, I suppose up to this point, the blocks haven't usually killed sonic, they acted

more as walls blocking better paths.

Also, blocks this big aren't as frequently found earlier in the stage.

However, this use of the blocks is interesting in how it may push the player to connect the

two ideas of blocks falling down after being summoned in the air and that they are much

bigger than the earlier, thinner blocks, to draw the conclusion in time that one should

run.

While we're on the topic of difficulty, I would be very interested in a hard mode

for every new sonic game, one that would be based around adding obstacles, requiring better

precision, puzzle-solving skills, and more subtly hidden paths, all without reducing

speed.

Lost World 3ds has a hard mode, but I don't feel like it's hard enough.

I don't think I've played all stages in hard mode, but I'm pretty sure I didn't

feel satisfied with the significant increase in difficulty.

Of course I really like the basic stages as they are, but if a hard mode is going to be

made, then why make the difference so slight from the normal difficulty?

I don't mean this in an absolute sense, because, again, I haven't played all hard

mode stages, but this is my preliminary take on the hard mode.

And here ends the last part of this four-part series of trying to redeem Silent Forest 3

of Sonic Lost World 3DS!

I hope you learned a number of things from these videos, and I hope you look forward

to my next episode where I'll be redeeming Silent Forest 2!

If you found this series informative and worthy of watching, I'd really appreciate you liking

and sharing this video!

Also, if you want to be notified of when I release my next video, would it perhaps not

be best if you subscribe to my channel?

Stay critical and stay humble!

See you next time!

For more infomation >> Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:4 - Duration: 7:04.

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Delonghi ECAM26455 - ECAM28465 TEST mode - Duration: 2:12.

For more infomation >> Delonghi ECAM26455 - ECAM28465 TEST mode - Duration: 2:12.

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Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:2 - Duration: 7:55.

Welcome!

In this video I'll give my counterarguments to nintendolife's review written by Thomas

Whitehead.

I chose nintendolife's review because it is part of metacritic's reviews of this

game and has rated the game similarly.

If you haven't watched the previous part of this episode, then I strongly advise you

to do so.

"At times the level design falls over in a significant way.

We've met a number of roadblocks that required a rest and approach with a fresh mind at a

later hour, as some puzzles or enemy challenges can be taxing on any gamer's patience.

We've encountered near-impossible chasms requiring ludicrous gymnastics if you mess up an initial

series of homing attacks, a sequence of rolling snowballs while respawning enemies bully the

blue blur, and a snowboarding level with controls that, bizarrely, feel as if they're operating

on a digital — not analogue — set of inputs.

While not representative of the whole experience, stages such as these — and others that feel

like over-enthusiastic labyrinths with no end — have a damaging effect on the wider

campaign."

While this stage may have a few sections where one is killed rather easily, they do not seem

to be too hard to overcome in a joyful manner.

The last section of the stage could be a good example for what I'm saying, because at

first you may be killed so suddenly that you may view this stage as needing a little bit

of repetition to get across it.

However, the amount of repetition isn't that overbearing, especially because there

is also the alternative to avoid the owl's light.

As you saw in Cobanermani's blind run, one or both of Dominic and Matt seemed to direct

criticism against the presses in this stage.

More specifically, that the presses stole many lives, perhaps caused by holding down

the parkour button that caused them to get stuck on walls just below presses with not

enough time to avoid death.

However, I find the decision to have resulted in something good, because this late into

the game the player probably has gotten used to holding down the parkour button, so in

this stage the player is almost forced to enhance their control of the run button.

The player may learn to switch between running and walking significantly better than before.

There are often safety-net paths in this stage, so this stage shouldn't become so hard as

to require breaks.

This stage in particular has a suiting amount of enthusiasm in terms of how well it predicts

the players will be able to handle the stage.

"One similarity with its Wii U brethren, however, is that we'd question whether younger

gamers will be able to handle the manoeuvres and skills required, especially in the aforementioned

stages that are poorly designed."

Because of all these easy, safety net-paths, I have a hard time seeing even children having

a hard time completing this stage with a couple of lives.

Only instance I could see potential for irritation for children is the last section, if the children

are used to walking pace and aren't good at avoiding the owl's lamp, but I don't

think avoiding the lamp should be all too difficult for them, especially if they use

walking pace for tighter controls.

"Overall, the campaign veers from decent moments to drawn-out stages that exasperate

rather than satisfy.

Completionists can seek out red coins and target better grades in each level, but we

suspect most will just be happy to see the end of some more confusing and agitating levels.

Therein lies the great flaw with this effort from Dimps — too much of the game simply

isn't fun."

I don't see how this stage is drawn-out except that the stage requires more time for

a blind run than most stages, but it's not drawn-out in a monotonous way, because the

level design seems fluid, varied and just about right in its speed of progression.

Red rings equals new stages if you didn't know.

I cant come up with any situation in the stage where the stage can be confusing to the player.

As for agitating: The last section shouldn't be more than noticeably agitating no matter

the attitude you play the game with, but as I've stated earlier, there is probably something

valuable in the surprising moment in the last section.

Before you call the owl agitating in the other sections, being hit by the owl's lamp seems

to oftentimes lead to either blocked paths or creation of easier paths by allowing you

to parkour on the walls the owl summons.

Based on the great possibilities with speedrunning, and the seemingly lenient level design for

blind runners, this stage IS fun.

"Unfortunately, this is a title riddled with poorly designed stages, or in some cases

areas of stages.

These issues vary in form, whether with sudden deaths, cruel one-shot combos or, unforgivably,

tedious stages that barely resemble a Sonic game at all, but instead rely upon unimaginative

sub-tasks in open areas before progress is allowed.

Throw in fiddly controls that — though workable for experienced gamers — intimidate younger

or less experienced gamers, and this is a Sonic adventure that comes across as a hotch-potch

of ideas, some of which shouldn't have made it past the concept stage."

I suppose the big falling blocks can be seen as causing sudden deaths and cruel one-shot

combos, but I think these blocks unlikely to be tedious.

They are unlikely to be tedious because they don't seem to require many retries to be

completed.

However, I can see some players judging the thinner falling blocks to be tedious.

To those of you who think this way, do think in the way that brings you most joy, or more

specifically, how you can make good use of even obstacles like these thin blocks.

Sometimes, the thin blocks make traversing a section smoothly, significantly easier.

Other times the thinner blocks simply redirects your attention to a path other than the path

that the thin block in question is blocking.

There is at least one arena-like section in this stage, but the section I'm thinking

of can be wrapped up fairly quickly with a little mastery of Sonic's moveset in relation

to the badnicks in that area.

As for fiddly controls, there are many sections that have safety-net paths that shouldn't

make fiddly controls unbearable for less experienced gamers.

Many of the things I've just stated indicate at all of these supposedly questionable ideas

bringing overall positive qualities to this stage.

"Sonic Lost World on the 3DS has glimpses of excellence, but these flashes are overwhelmed

by numerous mediocre stages and a few that are poorly designed and, as a result, too

taxing to encourage enjoyment."

This stage is probably not among those the reviewer means are poorly designed, but even

if the case isn't as I think it to be, everything I've said thus far points to this stage

not being "too taxing to encourage enjoyment".

Here ends this video!

The next video you watch I think should be the video where I give my response to somecallmejohnny's

review of this game.

If you found this video informative and watch-worthy, I'd really appreciate you liking and sharing

this video!

For more infomation >> Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:2 - Duration: 7:55.

-------------------------------------------

Delonghi Ecam28465m Review - Delonghi Ecam28465m Espresso - Duration: 2:12.

For more infomation >> Delonghi Ecam28465m Review - Delonghi Ecam28465m Espresso - Duration: 2:12.

-------------------------------------------

3pack Luma Mesh Home WiFi Router System - Duration: 13:01.

For more infomation >> 3pack Luma Mesh Home WiFi Router System - Duration: 13:01.

-------------------------------------------

Delonghi Ecam28465m Primadonna - Delonghi ECAM28465M Demo - Duration: 2:12.

For more infomation >> Delonghi Ecam28465m Primadonna - Delonghi ECAM28465M Demo - Duration: 2:12.

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NJ Wedding W/ Packed Dance Floors - Fernando MrFJV Valencia - Galloping Hill Golf Course - Duration: 4:57.

alright a big thank you to Nicole & Bryan

for having me Fernando from The Events

Guru Hosting your wedding reception so

all these friends and family watching

the video thank you so much for sharing

your energy with me for the absolute

honor to dance with you on the dance

floor so tonight we are at the galloping

hill golf course in Kenilworth New Jersey

jersey for absolutely amazing wedding

reception a big thank you to Jennifer

for always having us here and company of

course is absolutely feels great to be at

home when I walk in here so a lot of

friendly faces a big thank you to Marc

our DJ and of course manny from Cinemaviel

recording this video and our photo

booths one more information visit our

website http://www.TheEventsGuru.com and follow

me on all social media at The Events Guru

enjoy the video and i'll see you

soon

The Moment you have been waiting for

groom so please join me in giving them a

nice round of applause the New Mr &

Mrs Lanz Give it Up for Nicole & Bryan

Im feeling amazing everyone is having FUN

we feel like we're very well taken care

of and we're being guided along yes I

like that and we're dancing our hearts

out honestly it was amazing I called his

cell phone and I got a voicemail and

that's what hooked me, his Voicemail

he's very positive and upbeat and very

happy all the time the only thing if you

need something he'll do it right away

and it gets everybody up and going

thank you much Fernando for hosting our

wedding you're amazing Follow @MrFJV

For more infomation >> NJ Wedding W/ Packed Dance Floors - Fernando MrFJV Valencia - Galloping Hill Golf Course - Duration: 4:57.

-------------------------------------------

Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:1 - Duration: 25:59.

Welcome to episode four of the series where I attempt to redeem sonic lost world for the

3ds.

In this episode we'll be taking a closer look at Silent Forest Zone 3, including attempts

at refuting criticism directed by critics at this game.

The episode is split into multiple videos, so feel free to watch the episode at your

own pace without having to watch the whole episode in one sitting.

I have also made a video where I combined all parts into the full episode.

Do check out the reviews themselves too if you want a comprehensive view of the quality

of the reviews, since they are not only comprised of negative criticism against the game, and

do contain at least some praise for the game.

This video focuses on the negative criticism directed at this game, to help you viewers

acknowledge that the criticism seems to be exaggerated.

Remember though, the point of these videos is not to bash the reviewers, just redeeming

this game and perhaps some sort of guideline for reviewers in how to improve their craft.

Another big purpose of this video series is to attempt to help you viewers, reviewers

and by extension the game developers, to achieve a more solid understanding of what makes an

actual good sonic game.

There are other reasons as well, but I do not feel like mentioning those just yet.

The episode is divided into the following parts: needed background, blind run, speed

run, super sonic speedrun, further background, and countering points of the reviewers.

So before we get into the the runs, I believe you should watch the following clip as evidence

suggesting the importance of the speedrunning aspect in sonic games.

This clip alone doesn't prove the presence of the speedrunning aspect across more stages

than the first one in the first few sonic games.

However, because the majority of stages across most canon sonic games allow or even encourage

the player to replay most stages via the F to A or F to S ranking system, we can assume

the creators has intended for players to improve the speed with which the player completes

stages.

Even if speedrunning isn't that much of an official thing in sonic games, the community

should make speedrunning a more central aspect with the games because speedrunning provides

THAT enjoyable an experience.

Speedrunning is already a thing in the sonic community, judging from cobanermani's various

speedruns of SA2 and Sonic Rush Adventure.

However, I think everyone would be better off if speedrunning was granted a more prominent

place in the player's focus on

the games.

On to the clip!

Now, let's watch Cobanermani456's blindrun, because he doesn't play in what I would

consider an improper way of playing through the stage.

This allows me to showcase a more genuine and proper blindrun at the same time.

I was interrupted during the recording so I cut out the part where I was interrupted,

also there is a moment where Cobanermani willfully stays in place so those watching his stream

could see the fun thing that was happening, so I cut that part out as well.

He also coincidentally got a game over in his first death in this stage, 3 minutes into

the stage.

A game over means he had to return to the very beginning of the stage, rather than starting

from the latest checkpoint.

Taking this into consideration, one can assume his otherwise 13 minute blindrun is reduced

to a 10 minute blindrun.

Before we go on to the speedrun, I want to apologize for the lower quality of the recording,

but you should still be able to follow what's happening, especially after having seen the blind run.

On to the speedrun, then!

Now on to the supersonic speedrun!

Now I am going to state my reasons as to why I think this stage is comprised of good level design.

The first few times going through the stage, you want to get to the goal without dying too often and explore the stage to its fullest.

So you take it slower the first time. This includes landing on platforms without having to, in order to avoid dying.

As you keep replaying the stage, you'll get more accustomed to how sonic works in said level.

You come to learn what different paths, items etc. are available at any given moment

as well as what comes next and what you've already passed.

You should find yourself progressing through the level with more fluidity and at greater speeds,

traversing more difficult paths and making use of more well-thought-out maneuvers compared to your first playthrough,

which should feel is rewarding

as it is a display of how YOU have developed and overcome all the challenges speedrunning gives rise to,

combining creativity, skills and determination, to accomplish the challenging and beautiful feat of speedrunning.

So here ends this video.

I suggest the next video you watch

is where I give my response to nintendolife's review of this game.

If you found this video informative and watch-worthy,

I'd really appreciate you liking and sharing this video!

For more infomation >> Why You Should LOVE Sonic Lost World 3DS - Silent Forest 3 - Ep #4:1 - Duration: 25:59.

-------------------------------------------

Why eMini Tuts? - Duration: 1:29.

Welcome to eMini Tuts. eMini Tuts is Educational Mini Tutorials designed to help you support

your child with their learning

eMini Tuts can take place anytime, anywhere

It's easily accessible, and it's affordable

It partners with curriculums currently being used in the UK schools

It focuses on primary and elementary school learning

And it's an educational platform that includes highly visual demonstrations

There are clear walkthroughs with each activity, that you can follow through step by step

It focuses on mainly Foundation Stage, KS1 and KS2 from the UK curriculum

The main aim for eMini Tuts is the progression in learning for your child, the building of

confidence for both parents, carers and the children, and a close bond between carer,

parent and child

It's developed by teachers, and recommended by teachers

And there are many printable, easily accessible, resources available

Recommended by teachers and parents alike, be sure to browse through eminituts now

For more infomation >> Why eMini Tuts? - Duration: 1:29.

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Delonghi Ecam28465m Machine - Delonghi ECAM28465M - Duration: 2:12.

For more infomation >> Delonghi Ecam28465m Machine - Delonghi ECAM28465M - Duration: 2:12.

-------------------------------------------

Would You Rather | rrrather - Duration: 7:02.

yo say hello to captions

google really sucks at subtites

is a game played by SS sniper wall to

and example of what google thinks i said

save the life of a starving african

child you will never meet or have an

actual working late cyber saber so I'd

those were kind of right so

never meet a hit next would you rather

take a European sightseeing vacation or

take a relaxing Caribbean vacation at I

already live in Europe so i'll go with

the caribbean and it's more nicer

they're nice yeah and would you rather

legally change your name to hitler or

never eat chocolate again well i don't

really eat chocolate so i'll just pick

that one and there are alternate i can

just eat your spoon of sugar and would

you rather i have no internet or no cell

phone

oh thank no cell phone because i don't i

don't really use my phone do I just

rather have internet so that author says

your cell phone does not have internet

access your cell phones plan has voice

SMS and data only and does not have

Wi-Fi well data is kind of linking you

can still play online games and reform

let's pretend you still have access to

that play store okay would you have

rather no one show up your wedding so

just like going up and down because she

didn't like it's just a new market for

okay your wedding or your funeral oh

you're wagging because i want to know

people like people that died make sure

the next one would you rather go back

wayne time and meet your ancestors or

going way into the future and meet your

great-grandchildren i'll go back to meet

my owner actually go to the beach you

know actually I want to go back because

because really I want to see what

happened at the time and if you see the

prime trouble trouble photo so these are

people that have actually been like

salsa for people like this guy like they

wouldn't actually like look like that

would you rather live in a world where

there are no problems or live in a world

where you all live in a world where is

no problem oh just seventy four percent

plus is 26 live in a world with no

problems because there's a lot of

problems when you all that's why don't

become a prime minister or our

presidents would you I think we've got

three more and we're going to end it

would you rather live in Harry Potter

squad or is the nicest fame and wealth I

think I haven't watched it like you

sapori it looks so boring I don't want

to offend anybody spa I'll live their

lives on swamp frame yeah ik what's get

in this one because about a mammalian

anyway what you find true love or 10,000

I did not say that to keep it and to

love the oh my god people really greedy

away we'll do another og abel too far

read mind I love so let's be quick a

dream or would you rather get a dream

vacation isn't spend time with any one

of the verses this one yeah would you

rather spend the name as you saw would

you rather something on the ocean or

something on the internet shopping on

the internet please I hate swimming I

hope something I hate anything with

water unless you'd like

Oh like swimming etc like this guy

relates to me and let's do the next up

would you rather know the death cannot

be avoided would you rather know the

death of you date or the cause of your

death call from a DA office ourselves

because one more would you rather be

famous or the best friend of summer

viewers best friend or someone famous

and the few money no time time time oh

ok ok thank you for watching my first

video ever and I hope you dig in Doria

i'll be uploading that slightly see you

soon and stay tuned

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