Over the years there have been tons of video game consoles released, while you may not
of heard of some of them, Even the big 3 companies in gaming right now are no strangers to failure.
While many consoles prosper for years on store shelves, Some come and go never to be seen
again and Some never even really see store shelves at all.
You're watching gamerbrain and today we're taking a look at the top 11 worst video game
console flops.
#11.)
Phillips CDI universally known electronics manufacturer
Philips was just one of many companies that decided to through their hat in the video
game console market.
What came of that was none other than the Phillips CDI in early 1991.
The phillips CDI was the classic case of a console that tried to do to much, Obviously
its focus was on media which included CDs, Karaoke CDs and educational titles and very
few titles that would appeal to gamers.
Although the console was a collosal failure, during it's life span phillips somehow managed
to enter a deal with Nintendo to produce exclusive titles for their new CD console based on Super
Mario and The Legend of Zelda which were as many agree, some of the worst games out there.
#10.)
Sega 32x In the early 1990's sega and Nintendo were
at the top of the world when I comes to video game consoles, But towards the end of 1995
SEGA decided to release a string of add on's for the sega genesis that were anything but
successful.
One of these add on's in particular was the SEGA 32x.
Initally released as one of the first 32 bit consoles the 32x was an add on that plugged
into the top of the sega genesis cartridge slot.
In theory, At the time this thing would've given you a relatively cheap way to enter
the 32 bit era but it turned out to be a system released right before Sega's next console:
The Sega Saturn would be released a few months later and come in to sweep this console under
the rug never to be mentioned by SEGA again.
#9.)
Panasonic 3D0
Released in 1993 and despite The awful name chosen by Panasonic for this console, At it's
time of release it was seen as cutting edge.
Panasonics first jump into the video game industry was actually the first console ever
to use strictly disc's only and have no use of a cartridge based console whatsoever.
Panasonic promised better graphics, and amazing games but While that all sounds pretty cool
on paper, The 3D0 came with a price tag of over $700 dollars when it was released and
consumers weren't having any of it.
Consoles like the super Nintendo and Sega genesis continued to dominate the industry
and the 3D0 quickly faded away.
#8.)
Atari Jaguar
Of course Atari was a pioneer in the early days of video gaming, but their attempt at
a comeback to the console marketplace was anything but a hit.
Released just one month before Panasonics 3D0 the jaguar claimed to be the first "64
bit system ever".
Although, this was only part true because the console used 2 32 bit processors to form
something that makes the Nintendo 64 look like the Xbox One.
Unpolished graphics and A terrible controller with a keypad that made it look more like
a phone than a controller as well as a lack of games released for the thing all played
a key role into the short life span and eventual demise of Atari's last home video game console.
#7.)
Nokia N- Gage
While Nokia is particularly known for making some of the most indestructible cell phones
out there, they did in fact throw their hat into the video game console ring.
The N-Gage set to combine a cell phone and a game console, which now might seem like
common practice but in 2003 when this thing came out, the idea of Cell Phones and Video
games really hadn't caught on.
To be fair, The console was sort of cutting edge, but Nokia new how to sell phones and
that's about it.
The N-Gage suffered from a cramped button layout and ended up looking more like a taco
than a game console, and to top it off pretty much every game that came out for it suffered
horrible, sloppy animation and sound.
While a revamped console was released in 2004 the N-Gage had already dug itself a hole that
it couldn't get out of with consumers.
#6.)
The Nuon
Created by VM labs and released in 2000, The nuon was a mix between a game console and
believe it or not a new thing at the time, but a DVD player.
Before the days of the PS2 with it's DVD playback capabilities and long before blu
ray's existed this console came out to fuse DVD's and games together.
In saying that, Sadly like many of the other consoles on this list, The Nuon suffered from
a massive lack of third party support and game releases in general.
Consumers weren't willing to spend over $400 on a DVD player that played games, when
options like the PS2 and Original Xbox were looming on the horizon.
Nuon technology within DVD Players faded out rather quickly and nobody really talks about
it anymore.
#5.)
Apple Pippen
Believe it or not yes apple did release a video game console!
In the early 90's apple partnered with Bandai, a Japanese toymaker and video game company
in order to create the apple pippin, while the system advertised a number of features
including online capabilities and a large library of games, 18 titles were actually
released for the Pippen and its online capabilities were primitive to say the least, the processing
speed of the pippen was atrochious and overall the console was highly unpolished.
When Steve Jobs was rehired at apple in 1997 he discontinued the failing Game console thus
putting apples tenure in gaming realm to rest.
#4.)
Ouya
This console sounded so great when it was first announced, Eventually being crowdfunded
in it's first 24 hours on kickstarter by the gaming community the ouya was released
in march of 2013.
Even though it was advertised as a affordable console, with a huge library of free games
what backers actually got was a console with little more power than a basic android phone.
In addition to having little or no shelf life in stores Reviews quickly circulated about
the console and it's shortcomings and it faded away rather quickly along with the OUYA
Brand.
#3.)
The Phantom
While this console was announced time and time again, It never actually got released.
First advertised in 2002 the phantom was created by none other than phantom entertainment a
computer keyboard manufacturer at the time.
This thing sounded like the perfect console because phantom was a PC that was designed
for the living room where It boasted the ability to be able to play any and all PC titles thus
allowing it to have a massive library of games right off the bat.
It also had the ability to direct download a huge library of games from the internet
which at the time of it's announcement was pretty cutting edge.
Although it was supposed to come out as a direct competitor to the Xbox 360 in 2005
gamers seen nothing except a prototype console in may of 2004, a full 2 years after it was
announced, A number of lawsuits for the company later ensued and the phantom was never released
although we included it on this list just due to the sheer amount of hype surrounding
it at the time.
#2.)
Tiger Gizmondo
Although it may have been technically superior to any handheld out at the time of it's
much delayed release in 2005 Tiger's Gizmondo suffered from a hefty $400 price tag, but
if you weren't a fan of the $400 option you could buy a $230 ad supported model as
well.
the poor marketing and lack of games for this thing really made it come and go rather quickly
but Before the days of the Iphone this console offered to not only play games but also play
your collection of MP3's , and allow you to make calls.
Gamers weren't having any of this phone /console hybrid and didn't appreciate its
up front advertising claiming to be "Better than the rest" but anyone who bought the
gizmondo felt scammed due to it being discontinued literally just a year after it's release.
#1.)
Nintendo Virtual Boy
Oh My…
The mighty virtual boy yet again tops a list of the biggest console flops.
And for good reason.
The virtual boy was developed by the late gunpei yokoi who had previously found success
with Nintendo by having invented the highly successful Gameboy line.
Despite Nintendo pushing this thing as being the first 3d console, it's plethora of limitations
made it fail to live up to the hype of being the successor to the Gameboy.
Games could only be played in two colors and as for the 3D function this thing was more
like pressing a tv playing a super Nintendo game up against your face.
Players would often experience headaches and eye strain after playing it for short periods
of time.
And to top it off the virtual boy was advertised as a portable console but it was anything
but that.
After releasing just 14 games Nintendo discontinued the virtual boy a mere 7 months after it's
release.





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