Thứ Sáu, 30 tháng 12, 2016

Waching daily Dec 31 2016

Sonic Dash

For more infomation >> Sonic Dash Games For Kids Kill Boss / Cartoon Games / SEGA - Duration: 12:52.

-------------------------------------------

12 New Variants In The Quartermaster For The Holidays - Duration: 10:38.

What's up YouTube, Varnesh here, and welcome to the channel!

I hope you'll stick around, check out some other videos and subscribe if you want to

stay up to date with all my latest and greatest.

I do apologize for the echo you're hearing in the audio, I am still traveling for the

holidays and recording this on my mobile setup so I can make sure you all are still getting

videos.

Now I want to spend a couple minutes with you all going over the 12 new weapon variants

that we got earlier this week, so lets dig right in!

Now this isn't a review of each weapon or anything, but like the last time when we got

a huge batch of weapons, I just wanted to go through all of these with you, and give

you my opinions on how they seem to compare with other variants we have, and if it might

be worth your time and salvage to craft them, or even use them if you are lucky enough to

get one of them in a supply drop.

Do take note that none of these weapons are locked behind the QR-M5TR Collection, so they

can all be crafted with salvage!

Just like last time, let's start with the commons and then work our way up to the epic

weapons!

This time around we got three commons, three rares, three legendaries, and three epic weapons.

So similar to the last 12 weapons we got, it's spread evenly across all variants.

Use the time stamps in the description to quickly jump between variant rarities in the

video, so if you're here for something specific you can hopefully find it a bit quicker!

Starting with the commons we have the Type-2 – Double Fist.

The Double Fist gives you the Lights Out perk, which increases melee weapon speed.

Now I don't know about you, but I don't find myself using the regular melee often

enough to make this perk worth it.

With the requirement for two hit kills if not from behind, this however could be fun

to use, but would require testing, and putting myself into situations where I could tickle

someone.

Not really digging that idea much at all!

Up next we have the RPR Evo – Cheap Shot, and if you remember we got a holiday version

of this weapon with the 12 days of winter, check out the description below to see what

that weapon looks like!

As for the Cheap Shot, we get the Low Rider perk, which reduces hip fire spread while

sliding.

While I'm not sure this makes it worthwhile to use if you have a higher rarity RPR, this

could still be a good option for those of you that are going for their Submachine Gun

gold and diamond camouflage challenges.

Especially since you need 50 slide kills with SMGs you'll want any advantage you can get

if it's something you're not used to!

The third common weapon we got this time around is the Reaver – Skiver.

The Skiver gives us the sharpshooter perk, which increases the effective damage range

of the weapon, and stacks with Rifled Barrel!

I remember getting destroyed by someone who had the Epic Reaver - Rodeo which has the

Sharpshooter perk, and they had a rifled barrel on it.

It basically turn the dang thing into a sniper shotgun.

So this is a really good perk to be on a common Reaver, and would totally be worth using.

I'm still a fan of the Illusive and the Scrambler perk, but this could be a viable

alternative for many people who feel like they are having trouble closing the distance

with the Reaver.

For our first two Rare weapons we got the Volk - Vexed and the Titan - Reconnoiter.

The Vexed has the On Point perk, as well as the Creeper Perk.

Now I've reviewed the On Point perk in regards to LMGs, and you can find that video below.

But I think with the Volk it could help remove the need to have a quickdraw attachment on

the weapon, which would free you up for another attachment of your choice, like a rifled barrel.

So this may allow folks to start using different attachments from the normal ones you use every

single day, and I like that ability to change things up every now and then!

The Reconnoiter is our Rare LMG, and fun fact for those of you that think it's a weird

name, Reconnoiter is actually military terminology and is an active use of the word reconnaissance.

Which makes sense because the Reconnoiter Titan gives us the Sensor and the Sharpshooter

Perks.

Now you're actually seeing gameplay behind all of this using the 12 days of winter version

of this weapon.

I love the sensor perk if you're playing with people who like to run away from you

after you shoot them.

Let's you know if they ran to the other side of the map, or decided to hide in a corner!

Coupled with the Sharpshooter perk I really like this combination on the Titan, and would

be worth using if you get and don't have the holiday version of the weapon!

Our last Rare is a shotgun, the Rack 9 - Precision Strike.

The Precision Strike is another weapon giving us the On Point perk, as well as Haste.

Starting with Haste, this will actually give you increased movement speed.

So take that and On Point, you could end up with a pretty deadly combination on the Rack

9.

The Rack 9 is, in my opinion, possibly the best shotgun in the game.

So on a small map, the possibility of moving faster and getting to aim a bit faster sounds

amazing to me, I can't wait to have a chance to get my hands on this Rack 9 and give it

a go on Frontier!

Now on to legendary weapons!

First up we have the KBAR-32 - Bunker Buster!

This thing looks like a beast, it comes with the Nuclear and Stockpile perks.

We all know what nuclear does, but the fact that it comes with Stockpile will help rack

up those kills to get you that much closer to the 25 required kills to get that de-atomizer

strike.

So if you're one of those folks going for nukes, this looks to be a great option for

you.

Up next we have the R.A.W.

- Headhunter.

The perks for the Headhunter are Hitman and Stability.

Hitman grants a large bonus to your payload meter after killing all enemy players.

Now if I remember correctly you don't have to this in one life, but just need to kill

each member of the enemy team.

This is typically super easy to do, and getting that large bonus to your payload meter is

great.

You just need to make sure that you're keeping track of it, and that you don't waste the

bonus.

So it just means your game awareness needs to be on point.

Coupled with the Stability perk, this could be a fun version of the R.A.W. to play with!

For myself I only have the common version of the R.A.W. so I would love to be able to

play with some increased stability on an already really stable LMG!

Third but not final, we have the DMR - 1 - Snapfrost.

This DMR - 1 comes with the Glacial and Creeper perks.

You may remember the Glacial perk from our last batch of added weapon variants and the

KBS Longbow.

This perk causes damage to temporarily slow the targets movement speed.

And on the DMR - 1, this could prove to be an amazing combination.

Since anything but a headshot is a two shot kill on the DMR - 1, you may actually be able

to keep your target in your sights long enough to get the kill with Glacial.

This makes a lot more sense on the DMR - 1 than it did the KBS Longbow, so I look forward

to possibly getting it or picking it up in a game to see how it!

Add the creeper perk on top of that and those folks who love to hold down lanes with sniper

rifles may end up using this as much as another weapon.

Would be interesting to see what happens if you equip FMJ and get a penetration hit, wether

or not it would slow both targets, that will require some testing.

And finally let's start digging into the three epic weapons that the quartermaster

now has for you to drool over.

Or not drool over, that's up to you.

But are any of them worth four thousand salvage, let's start with the NV4 - Chaos and find

out.

The Chaos has the Celerity and Steady perks.

Steady is nothing new and reduces hip spread (which stacks with laser sight) and Celerity

is a new perk which increases fire rate and reduces Aim Down Sights fire rate.

Now one of my subscribers, NFX Gaming, and I spent some time talking about this weapon

and he even emailed me some images of the bullet spread on this weapon.

While the weapon looks really great, I think the weapon is going to be very situational.

The bullet spread when hip firing is indeed a little tighter, which is great with the

increased fire rate but it looks that the bullet spread when aiming down sights seems

to be a bit bigger compared to the base NV4.

The problem I see with this weapon is that you're basically going to want to hip fire

only with it.

I feel that you may lose a few too many gun fights with the reduced firing rate while

aiming down sights.

I'll look for this one when I'm playing and see if I can't pick it up to see how

it works for me in game.

But for now purchasing the Chaos would be very situation and based on your play style.

Rushers will be pleased with this weapon!

Our second Epic weapon is the KBS Longbow - Harbinger.

Now this is the only new Epic that I actually thought looked promising when I first saw

all the new weapon variants over on Reddit.

The Harbinger gives us the Feeder and Focus perks.

Focus reduces Idle Sway while aiming down sights, which stacks with Ballistic CPU, so

for some it might be worth using just for that perk!

Feeder is our new perk on this KBS, it reduces the rechamber time and reduces movement speed.

I originally thought about this weapon being great for quickscopers with the reduced rechamber,

but after grabbing one in a game last night, I can tell you that this weapon will work

best for those that like to hardscape.

Saying that is almost disappointing, since the other Epic KBS also benefits hardscopers.

But the Harbinger allows you to get shots off quicker while reducing your idle sway,

and that's amazing.

And if you're hardscoping, the reduced movement speed won't even bother you.

So if that is how you snipe, then this may be a beautiful weapon for you to grab from

the quartermaster!

Finally the last of the 12 weapons added this week, and our final Epic, we have the Banshee

- Doppler.

This shotgun variant gives us the Sonic Boom and Readiness perks.

Readiness as many know allows you to reload faster when the mag is empty, and stacks with

Dexterity.

Sonic Boom is our new perk, which provides a stacked high frequency blast with each trigger

bull.

Now I haven't even seen this weapon in game, so I can't speak for it outright, but it

seems that this perk almost should guarantee that you get a one shot kill with the Banshee.

As sometimes the Banshee doesn't always get one shot kills, since it technically fires

out two bursts, or bullets, when it fires.

So if it does in fact guarantee a one shot kill, this could end up being a really useful

perk.

But you won't find me spending my salvage on it, as there are better shotguns, and better

weapons overall.

Well folks, that's the end of our list.

I hope you've enjoyed me babbling on about the 12 new weapon variants that we got for

the Holidays, and I hope that this information will help you if you were planning on making

a purchase on any of these weapons.

As for me, well I'll make you a video next week when I get home on why you won't find

me spending any of my keys or salvage any time soon, but more on that next week!

As always, if you enjoyed the video, it would be awesome if you could throw a thumbs up

on it, share it with your friends, and even subscribe to the channel that way you can

stay up to date with all my latest videos.

And don't forget, I have a Twitter account, so follow me and hit me up over there if you

have any questions on days I'm not making new videos.

I've got a lot planned for the coming months, and I hope to see you around as we grow the

channel!

Until next time!

For more infomation >> 12 New Variants In The Quartermaster For The Holidays - Duration: 10:38.

-------------------------------------------

President Barack Obama Blindsiding Donald Trump as he leaves office - Duration: 5:05.

president

barack obama blindsiding Donald

Trump as he leaves

office

president Obama

i tend to believe that

outgoing presidents should b as respectful of the incoming

president

as they can be

and

not try to saddle the incoming president

with obligations

For more infomation >> President Barack Obama Blindsiding Donald Trump as he leaves office - Duration: 5:05.

-------------------------------------------

Drinking and driving could cost you this NYE - Duration: 2:01.

FOR JOINING US TONIGHT.

ON THE EVE OF NEW YEAR'S EVE..

MANY OF YOU ARE PROBABLY TRYING

TO MAKE PLANS TO RING IN THE NEW

YEAR WITH A BANG.

AND WHILE MAKING THOSE PLANS...

YOU'RE ENCOURAGED TO ADD FINDING

A SAFE RIDE HOME TO YOUR LIST...

NO ONE WANTS TO START THE NEW

YEAR

OFF ON THE WRONG FOOT.... BUT

YOU COULD BE IN FOR AN EXPENSIVE

MISTAKE IF YOU DECIDE

TO DRINK AND DRIVE AFTER RINGING

IN 20-17.

"A RIDE IS ABOUT 8 TO 10

DOLLARS... WHICH IS A

"A RIDE IS ABOUT 8 TO 10

DOLLARS... WHICH IS A LOT LESS

EXPENSIVE THAT A DWI." CAB

DRIVERS IN THE GREENVILLE AREA

SAY

THE SAVINGS ARE SOMETHING TO

CELEBRATE.

DWI LAWYERS WE SPOKE WITH TODAY

SAY GETTING BEHIND THE WHEEL

WHILE DRUNK CAN COST YOU MORE

THAN 10-THOUSAND

DOLLARS.

FIRST.... THERE ARE INITIAL

COSTS... LIKE BAIL... OPERATING

WITH A SUSPENDED LICENSE AND

RETAINING A LAWYER. THAT ALONE

WILL COST YOU UPWARDS OF 35-

HUNDRED DOLLARS.

IF CONVICTED OF DRIVING WHILE

INTOXICATED... THE FEES KEEP

YOU UPWARDS OF 35- HUNDRED

DOLLARS. IF CONVICTED OF DRIVING

WHILE

INTOXICATED... THE FEES KEEP

STACKING UP. YOUR FINE ALONE

COULD BE MORE THAN 4-THOUSAND

DOLLARS... AND YOUR INSURANCE

PREMIUMS WILL LIKELY JUMP

400-PERCENT.

THAT CAB RIDE DOESN'T SOUND TOO

INCONVENIENT NOW. AND IF YOU'RE

AN UBER USER.... THE APP IS

REMINDING THOSE CELEBRATING NEW

YEARS EVE OUT ON THE TOWN PRICES

YEARS EVE OUT ON THE TOWN PRICES

WILL JUMP BETWEEN MIDNIGHT AND

3-AM. YOU

WILL BE ASKED TO ACCEPT THOSE

PREMIUMS BEFORE ACCEPTING THE

RIDE. MOST IMPORTANTLY...

FINDING A SAFE RIDE COULD SAVE

YOUR LIFE.

THAT'S PRICELESS.

THE C-D-C SAYS BETWEEN 2003 AND

2012... 4,102 PEOPLE WERE KILLED

IN

CRASHES INVOLVING A DRUNK DRIVER

IN

NORTH CAROLINA.

"HAVE FUN BUT MAKE SURE YOU GET

HOME

SAFELY."

SO THIS NEW YEAR... CELEBRATE

RESPONSIBLY TO RING IN THE BEST

YEAR YET.

THE BEST YEAR YET.

IT'S ILLEGAL IN NORTH CAROLINA

TO DRIVE A VEHICLE WITH A BLOOD

ALCOHOL CONTENT OF POINT-0-8 OR

HIGHER.

THE NUMBER OF DRINKS IT TAKES

FOR A PERSON

TO ACHIEVE THAT B-A-C VARIES...

SO IT'S BETTER TO BE SAFE THAN

SORRY.

For more infomation >> Drinking and driving could cost you this NYE - Duration: 2:01.

-------------------------------------------

I'm Afraid To Speak My Mother Tongue | Disabled y Latinx - Duration: 1:22.

I'm afraid to speak my mother tongue.

I grew up with it. It was in my food, it was in my drinks.

It was sitting with my Abuelita,

or as I'd call her, Wela

listening about her life back in Cuba.

I grew up needing English in the hospital.

I grew up needing Spanish at home.

I grew up with immigrant parents who's second language was English

but they wanted to make sure English was my first.

I grew up loving speaking both English and Spanish at home.

But I grew up being ashamed of my Spanish every where else.

Because I've grown up in a country where to be American,

I shouldn't speak Spanish.

I'm afraid to speak my mother tongue.

And now because of this fear, I'm afraid to speak Spanish with the ones I love.

For fear of sounding too much like a gringa.

For the fear of messing up because I practice English more.

For the fear that I feel that although

my blood bleeds Cuba and Puerto Rico,

I can't claim Spanish as my own.

No matter how much I want to.

I love where my family comes from,

I love our food, I love our traditions,

I love our language but

Me da miedo hablar mi lengua materna.

Thank you for watching.

If you want to help support "Disabled y Latinx",

please consider becoming a Patron on my Patreon page.

You'll be able to get content before the general public.

The link will be in the description below.

(outro music)

For more infomation >> I'm Afraid To Speak My Mother Tongue | Disabled y Latinx - Duration: 1:22.

-------------------------------------------

Playing God(dess) - The Six Forces of Nature - Magic - Duration: 18:35.

Hey again! Alright, this's what you've been waiting

like three months for. Magic... as a force of nature. Not in the metaphorical sense,

but the quite literal sense among the four forces of nature.

Or, six forces of nature in fiction. I'll cover psionics next time, but for now, MAGIC!

So... why am I calling magic a force of nature? Well, if you're going to build a world from

scratch, you have to understand how stuff works so that you avoid plotholes and inconsistencies.

It doesn't have to be super-ultra rigorous or anything, just internally consistent.

For me, that means viewing everything from a scientific perspective. When it comes to

magic, that means I consider how it does what it does, and that involves much of the same

stuff we already know about physics, but skewed to work a lil bit differently.

This means that magic has a carrier particle - known as mana. It can be called all sorts

of things, from zeon to aetheric energy to whatever else you can think of, but it's basically

mana. Without this mana, there is no magic. Kind of like photons or electrons, if you

don't have either of those, you don't have electromagnetics.

Now this isn't just me making stuff up. Well it is, but it isn't. See, this's more of a

description of how magic is already used in fiction to begin with. For example, mana flows

in a very predictable manner similar to electrons - a path of least resistance. We see this

all the time, with the most obvious example being ley lines, which may as well be conductive

metal. Other examples are things like wands, or staves... again, basically the same concept

as holding an iron bar in a thunderstorm. I don't suggest holding the iron bar in a

thunderstorm. Just saying.

So before we go any further, what makes magic... work?

Four main things, really. First off, you need an energy source. Magic

doesn't just "magically" happen, as much as that would make sense. No, it still follows

the conservation of energy principle in which energy can neither be created nor destroyed,

merely reconfigured to another form of energy or matter.

We see this all the time in games, actually, it just doesn't seem obvious at first. The

concept of "mana" or anything similar at all, in fact implies this conservation of energy.

You don't consume the mana so that it disappears, you just change it into another form. The

mana was already present as a (super)naturally occurring form of energy to begin with.

The importance of this is that there must always be an energy source somewhere. Maybe

you draw upon the spirit world, or the warp from warhammer 40k, or the lifestream from

Final Fantasy 7, or some other variant upon such - it doesn't really matter the form it

takes, just that there's always something which supplies the energy to begin with. It's

just waiting there to be tapped. The second part of magic is a focusing agent.

This may be a unicorn's horn in My Little Pony, or a wizard's wand in Harry Potter,

or the gloves worn by the cabalists in hellgate for a few examples. The stereotypical wizard's

staff since at least Lord of the Rings is the same concept as well here - it doesn't

matter if you have a ton of mana just floating around you as an ambient source, you still

need to have some way to focus all that energy into a single spot so that it can be turned

into something actually useful. In many cases, this takes the form of the caster's own body

- in games and novels where only "some" people have "the talent" for magic, basically what

they're describing is the body having a low resistance to mana, similar to how some few

people just have a naturally low electrical resistance, allowing for them to conduct electrical

currents at an amazingly efficient rate. What this means is that energy can flow through

the caster like a lightning rod, drawing magical energy to them to be used. A walking battery

of sorts. This takes on a lot of different incarnations across various movies, books

and games, as well as even mythology and actual religions in reality - but it all boils down

to the same concept: you need an energy source, and a way to bring that energy together before

it can be properly utilized. Now that brings us to what we colloquially

call "magic" itself - the spell. A spell is... essentially a computer program,

for lack of a better term. The spell tells the energy you've gathered what to do, how

to do it and the specific details about exactly what's being done. Even a fairly simple spell

has an enormous amount of context which is needed to be able to get it to do what you

want. Consider the basic idea of "create water" as a spell for a moment here.

Alright, so you convert magical energy into matter, specifically water. Yay! That was

easy! Wait... but you need to tell it what water is - two hydrogen atoms spread at 120

degrees apart attached to an oxygen atom... and what atoms even are. More than that, you also need to specify exactly

where that water will appear. Want to create water inside someone's stomach? Oh. That's

uh... that takes some finicky calculations doesn't it? What defines "stomach" in this

case? You need some way to specify exactly where that water's going or it might just

be plopped into someone's bloodstream, which could very well kill them. You also need to

specify that the water doesn't just replace tissue which is already present, lest you

accidentally bisect someone. That would be kinda messy. At least you'd have lots of water

to clean it up on hand, so that's good I guess. Anyway, the point is that the spell itself

tells the energy what to do. This can take the form of rituals, summoning circles, hand

waving, chanting, all sorts of things. One of the novels from Shadowrun explained it

in a very eloquent manner I found - the act of drawing the summoning circle isn't the

spell itself, it's merely the organization of your thoughts in a particular manner. That's

why you can't just draw it out on a sheet of paper and dump it on the ground, the circle itself

doesn't mean anything, rather it's a step-by-step checklist of how to tell the mana what to

do. It doesn't really matter if you actually draw out the summoning circle with chalk or

not to be perfectly blunt, what matters is that you go through the mental motions of

basically printing off a circuitboard for the energy to travel upon so it knows what

it's supposed to do. This same concept can be applied to virtually

every form of magic ever imagined. Shamanism where you get your dead ancestors or some

spirits of the wild to do stuff for you? You still have to tell them what to do, and they

still are the ones to actually cast the spell, and it still requires input to know what to do.

What about using spell reagents in D&D? Yep, still used as a shorthand method of telling

the energy what you're trying to accomplish.

Even like uh, rune magic. Where you draw out the runes and then they trigger. Yeah, same thing.

So that's three out of four... but... but

what's the last bit? You already have a spell! That's the end of it, right?

We~ell, no. The last part is your triggering mechanism.

A lot of the time this's built into the end of a spell. If the spell itself is a program,

then the triggering mechanism is when you compile your spell's code and actually run the executable.

This isn't always built into the spell itself, though. Any sort of delayed spell, a trap, runes or warding

spells all have a separate trigger. Consider it to be like a safety match. Your

standard strike-anywhere match in old cartoons had both the ignition source and the fuel

together, so you could just strike it anywhere and poof, done. That was also dangerous as

hell. Today, virtually all matches come in three parts, the fuel is the wooden matchstick

itself, but the igniter is two separate stages - the tip has half of it, the box has the

other half. It's only when you put the two ignition halves together that you actually

get the fire started, which is an awful lot safer to use. As such, you may see this kind

of a thing show up in games or novels from time to time. Saorsa itself actually has a

two-stage casting sequence for it's spells where you build the spell's program into a

spell lattice, then you collapse the lattice as a separate action into the actual spell

for use, triggering it to actually perform the spell's actions. Meaning you can create

a spell long in advance and hold onto it, ready to release the moment it's needed at

a fraction of the normal cost, other than the fact that doing so would kind of keep

your attention busy elsewhere most of the time. And you couldn't cast another

spell if that one turns out to be inappropriate. You'd just have to lose it basically.

Anyway, what I'm getting at here is that the triggering mechanism for a spell is not actually

the spell itself, but a separate step which just normally happens to be built into the

spell in most cases, but it's important to recognize that it's a discrete action in and of itself.

Soooo with all of this, we now know that, even in fantasy, even in myth, even in actual

religions which practice magic in reality, or at least they believe they do, there's still a scientific basis behind all

of it. Magic is not, interestingly enough, magic. You can actually understand how it works.

In terms of how magic works in fiction, the

more you study it, the more it actually seems to work suspiciously similar to electricity.

Mana, or any other energy source for your magic regardless of what you call it, is essentially

the carrier particle for magic, just as photons and electrons carry electricity, gravitons

carry gravity, and the bosons, mesons and gluons handle the nuclear forces. So in this

case, "mana" is not a generic source of energy, but rather an actual particle which can be

exchanged back and forth. You can have metals infused with mana particles, which suddenly

means things like how cold iron supposedly works now makes sense! It's simply iron with

a positive mana charge, which causes it to negate the negative mana charge in most forms

of magic by prying away the free mana particles. This explains so much in a consistent manner,

from magical spells to enchantments to magically enhanced creatures to things like mythril

and orichalcum. Everything just kind of falls into place with a reliable predictability

of sorts. Yes, it's complex and has many facets of how it works, but by treating magic as

a fundamental force of nature, it actually ties together all the different forms of magic

in every book, every myth, every video game and every other source you can think of.

Magic is... a force of nature. Literally speaking. This grand, unified theory of magic allows

for every concept of magic which has ever been made up to coexist within the same setting.

Some forms may be incompatible with others more or less, much in the way an alternating

current and direct current don't play nicely together without an intermediate point of

conversion between the two, but they're technically the same thing.

With this concept, things like ley lines also make perfect sense - all they are in this

theory is a location where the natural resistance values are either low, or nonexistent. Meaning

you could quite literally build a magical superconductor.

But anyway, that's magic, and magic works on a broad scale. It's big, it's kinda clunky,

and you need an awful lot of energy to do even relatively simple tasks with magic. That

being said, magical energy tends to be quite abundant in most settings. Even the settings

where magic is really scarce, there's still actually quite a lot of it around when you

think about it, it's just not in a usable format most of the time. You need to "do"

something to be able to put the magical energy to work for you... namely, a focus and a spell

and trigger, and these may not be especially refined to performing magic on a regular basis.

It doesn't mean there isn't high background levels of mana, just that it's difficult to

access it most of the time. Psionics, on the other hand, work on a vastly

smaller scale, with very small bits of energy to create a cascading effect, more of rolling

a snowball down a hill where the hill is the other natural forces. Magic tends to do most

of the work on its own, psionics just acts as the initial spark. We'll get into that

next time though when we cover psionics, because it works similar to magic in some ways, but

vastly differently in others. If you want a hint on such though, we can

pretty clearly define the "alchemy" as portrayed in Full Metal Alchemist as actually being

psionics, not magic. Or more specifically, that the human characters in the show and

manga are technically using magic... but indirectly - they're using psionics to trigger a magical

effect. Sound weird? Well, you've got a few weeks to think about it before I explain it myself.

Unless... you're watching this in the future after I've already posted the psionics episode...

In which case I guess you can just go click that. Whatever.

Oh yes... and one last thing - HOMEWORK. Le garsp. We'll be covering magic in a lot more

detail later on in the Playing God(dess) series, but for now, your homework is to get the basics

out of the way. Figure out what the energy source of your magic is and what viable methods

of focusing that energy into a specific spot are available. Once you have an idea of what

your energy source is, and how to get it gathered into one location for use, then consider what

kind of methodology for using that energy source would likely arise. We'll get into

the traditions and spheres of magic later on, so the specifics aren't toooooo important

at the moment, just get thinking about where this would logically go is all.

And with that, I'm out. I'll see you next time!

Mana mana mo mana... wait that didn't work right.

Uh. Oh. I need to put more stuff here, huh? I uh, I only had the one lame joke.

Er... right. Well then, uh...

Two mages walk into a bar, and demand to see the staff. The bar wench pulls it out from under the counter and gives them a fireball a la flambe.

Yes, I made that crap up on the spot. This's what happens when I'm backed into a corner. So really, that awful joke is your fault.

For more infomation >> Playing God(dess) - The Six Forces of Nature - Magic - Duration: 18:35.

-------------------------------------------

5 EPIC JAIL ESCAPES CAUGHT ON TAPE - Duration: 10:03.

from a jail worker that forgot to lock

the door to three inmates that escape

prison dressed as guards here real prison

breaks caught on camera number one Derek

Estelle thirty-four-year-old Derek

Estelle was arrested in 2013 after

stealing a car and evading police the

police chase ended in a standoff that

involve the SWAT team and teargas a week

prior to his arrest he was also involved

in a bank robbery he was held on 26

charges in total including aggravated

robbery burglary theft breaking and

entering and fleeing over the next

couple of months

Estelle with the help of his mother

girlfriend and her stepdad begin to plan

how he would make his escape on july 28

2013 he was transferred to the garland

county jail following in court

appearance this CCTV video footage

catches a still using the inmates phone

while talking to his mother he then

quickly drops the phone and dives

straight through the jail's open

reception window and runs out the front

door

Estelle then jumped into a waiting car

and sped away tomorrow Shaw Estelle's

girlfriend was later revealed to be the

driver of the getaway vehicle

investigators say upshot step dad

William Harding distracted the deputies

and divert their attention to the other

side of the booking room giving us tell

the perfect opportunity to escape as

downs mother was eventually arrested for

her part in the escape after

investigators listened to their phone

conversations and her say are the

shackles off and are there two or three

less than a month after the escape

Estelle and his girlfriend were found in

the home an Arkansan were arrested in

2015 and style pleaded guilty to his

charges and was sentenced to 32 years in

president his girlfriend was sentenced

to three years for her part of the

escape the two others involved are

currently awaiting trial number two

torriti Smith in 2009

thirty-one-year-old torriti smith was

arrested for aggravated battery on her

boyfriend she was brought into a new

orleans jail for processing

she was only in the jail for about two

hours before she saw an opportunity to

escape in the surveillance footage that

was captured at the Orleans Parish

Prison we can see an unidentified guard

entering the jail and slowly closing the

door

however it turns out that he didn't lock

the door that he came in he then asks

another jail worker to buzz him through

we then see the guard open and walks

through the door inside the jail and for

a second time he doesn't lock the door

just a frame torriti Smith has seen what

has just happened and asks if she can go

to the bathroom she then begins to make

your escape from the jail she quickly

walk straight through both doors without

anyone noticing and starts running down

the side of the jail

she then scales offense before moving on

the side of the camera story was founded

re-arrested is 24 hours later in new

orleans apartment building

she was rebooked into the jail on the

battery charged as well as an additional

simple escape charge number three rocky

Marquez rocky Marquez was jailed in 2010

on many charges including forgery

witness tampering DUI misconduct

involving weapons and drug offenses the

34 year old was incarcerated in Phoenix

prison where he befriended an inmate

that was close to being released somehow

Marquez convinced the inmate to swap ID

wristbands with him so we can get out

instead he then simply walked out of the

prison Marquez went on the run and

wasn't found for eight months until his

car with track down in Detroit

he was then locked up in Detroit prison

unbelievably rocky marc has escaped

prison for its second time using exactly

the same method in the surveillance

footage we can see how he just casually

walks out without anyone asking any

questions

authorities didn't even notice that

rocky and escape until a full five days

later after just over a month he was

found in Mexico and was swiftly deported

back to the US and 2014 rocky Marquez

pleaded guilty to many offenses

including conspiracy to possess with

intent to distribute 1,000 kilograms of

marijuana and conspiracy to commit money

laundering july twenty 2014 he received

an 18-year sentence

number four Chinese prison break on

September second 2014 gal you land lee

highway and weighing demen escaped from

a prison in yangshuo county northwest of

China all three men were in prison for

very violent crimes including murder

50-year old gal ulan had been given the

death penalty the three inmates teamed

up and began to come up with an escape

plan at 6am a guard named one took gal

you land to an interrogation room as he

requested to make a phone call once

inside you'll and began to strangled to

death

the other two men then rushed into the

room and grab keys at duane's pocket and

use them to steal police uniforms all

three men then put the uniforms on and

walked out of the prison one-by-one

police offered a twenty-thousand-dollar

reward for any information that would

lead to the recapture of the escapees

the three men were quickly recaptured in

apprehended within 10 days of the escape

on November 13 gal ulan and weighing

demen were both sentenced to death for

their killing of a prison guard and lee

highway was sentenced to life

imprisonment for his part in the escape

three guards were also given prison

sentences in November of 2015 ranging

from three to six years for their abuse

of power as one guard order to reduce

patrol and monitoring frequency at the

prison another guard was found guilty as

he was responsible for the lack of

supervision of police outfits and the

final guard had fallen asleep on the day

of the escape number five

el chapo

58 year-old joaquin guzman also known as

el chapo is a Mexican drug lord and

founder of the Sinaloa cartel described

by the US government is the most

powerful drug trafficking organization

in the world since 1989 the Sinaloa

cartel and trafficked I amounts of drugs

from South America to the United States

and beyond much of their success has

been due to their smuggling methods one

of which involve air-conditioned tunnels

that ran onto the mexican border guzman

hired many men to protect himself in his

empire that are allegedly responsible

for over a thousand deaths in 1993

Guzman was arrested and sentenced to 20

years in a Mexican maximum security

prison

however in 2001 guzman escaped prison VL

laundry card by bribing officials and

guards including the prison's own warden

a free man once again

Guzman continue to running through his

drug empire in 2009 it was reported that

his cartel was making an estimated three

billion dollars a year

el chapo became the US government's

number one drug target and offer five

million-dollar reward for his arrest in

2014 authorities tracked it down in

Mexico hotel and arrested him again

Mexican president Enrique Pena Nieto

declined the US government's request to

have good man extradited to the United

States and explained that there is no

way he would escape again on july

eleventh 2015 guzman escaped from a

Mexican maximum security prison again

however this time he doesn't even have

to leave his cell the CCTV footage shows

guzman pacing up and down in his cell he

then moves towards the shower section

crouches down and appears to vanish

it was later revealed that there had

been a mile-long tunnel dug directly

under the prison that Guzman was able to

use to escape this footage shows just

how well-made the tunnel network was

equipped with artificial light air vents

and even a motorcycle that is believed

to have been used to carry materials or

possibly transport guzman himself

footage from guzman cell was released in

october 2015 that includes audio and

shows just how loud the digging of the

tunnel was and may actually prove

without a doubt that the prison guards

allowed to escape to happen

el chapo is currently on the run the US

government are once again offering a

reward of up to 5 million dollars for

his arrest and conviction

thanks for watching if you'd like to see

more videos like this then please

subscribe

For more infomation >> 5 EPIC JAIL ESCAPES CAUGHT ON TAPE - Duration: 10:03.

-------------------------------------------

98.2% of people don't watch past 20 seconds.. HOW LONG CAN YOU WATCH IT? - Duration: 2:40.

This videos quality was so bad im not even gonna put up subtitles.. lmao

For more infomation >> 98.2% of people don't watch past 20 seconds.. HOW LONG CAN YOU WATCH IT? - Duration: 2:40.

-------------------------------------------

Mario Kart 8 Ninfora Tourney Highlights #15: 2016's Swan Song - Duration: 11:21.

I have a license to use Nintendo's content in this video through the Nintendo Creators Program. This video is not sponsored or endorsed by Nintendo, but any advertising revenue from this video will be shared with Nintendo.

Không có nhận xét nào:

Đăng nhận xét