Hey, this is Tyruswoo!
And welcome to this tutorial on how to create new maps in RPG Maker MV, and how to link
your new maps with your previous maps using Transfer Player events!
So, perhaps you've already created a map much like the one we have here, and you have a
world that the player can walk around on, and places where the player can go to.
And you'd like it, when the player steps on one of these places, that they'll be taken
to a new map.
So, the first thing that we need to do is create a new map where the player can go!
So, we're going to come down here to the lower left part of the window, and we're going to
right-click.
And we'll choose New.
And this will take us to the Map Properties of the new map that we're creating.
So let's go ahead and give our map a name.
We'll call it "Dungeon Tower" in this case.
Um, and, we can give it a Display Name as well, if we like, and that way it will display
to the player that this place is called Dungeon Tower when they enter it.
And we can choose the tileset that we want.
Since this is a dungeon, I'll just choose the Dungeon tileset.
We can choose how big we want it to be.
I'll go ahead and just make it a little bit bigger than the default.
And there's also a Scroll Type and the Encounter Steps.
We'll talk about these more later in the Map Properties video.
But as you can see, Encounter Steps is the average number of steps between random encounters.
So, we'll talk about more of these features like the Parallax Background and how that
works in a later video on Map Properties, but for now, let's just go ahead and choose
some background music (BGM) for our map.
And first we click the checkbox, and then we click inside of this box here, and we can
choose what music we want.
Let's choose "Dungeon1".
We can test how it sounds by pressing Play.
And, if we like how it sounds--I like how that sounds pretty well--we can just go ahead
and Stop and we can click OK.
And we can also have background sounds (BGS) like wind rushing, or the seaside of the water,
or droplets coming from the ceiling--different cool sounds.
But we'll just leave that blank for this dungeon.
We can choose a Battle Background (Battleback) as well, so let's go ahead choose a battle
background--checkmark the box, and then choose what we want it to be.
I'm going to come down here, and I'll choose the ruins.
I like that one pretty well.
And then, so, that's just the foreground--uh, the floor of it.
So, we'll choose the wall of it.
And I like the ruins for this as well.
So that looks great!
That's what I want.
So I'll click OK.
And so, now, let's just add a few Encounters for our map, as well.
Since this is a dungeon, let's add a few Troops that you can encounter here, that will fight
you.
So let's find some bats, and let's make them appear sometimes.
Let's make them appear a little more often than the others.
And let's add some slimes as well.
So we'll leave them at a Weight of 5.
So you see that we've added slimes at a weight of 5 and bats at a weight of 2 [10], and so
the bats will appear twice as often as the slimes do.
And both of them appear throughout the entire map.
So we'll click OK.
And it creates our map!
So, now we can see about how big the map is.
Let's zoom out a little bit.
And we can see, okay, that's about how big the map is.
We'll add just a little bit of, uh, a little bit of ground, here, for us to work with.
And, uh, let's just give it a little bit of variety, here.
And let's choose a wall, and we'll go ahead and place this down.
Just sort of place it around.
So now we have--now we have some wall.
Alright!
So this will be--this will be our ruined tower, our basic dungeon for now.
Let's go ahead, and we'll just place a little spot where the player will start, and we'll
just make it right there for now.
Um, great!
So, now we want to connect this map with the main map we have here, the overworld map.
So we're going to come to this map, and we're going to choose the Event Editor.
And we're going to right-click right here where we want our tower to be.
And we'll choose Quick Event Creation.
And we'll choose Transfer.
And now we want our transfer to go where--uh, to the other map, so we'll click right here--to
the location, and we'll choose this other map.
Let's just have it transfer right here.
And we'll choose OK.
And we'll have the player retain their direction if we want, or we can choose to have them
face a specific direction.
So we have them face down, left, right, or up.
Let's have them just be facing downward when they appear.
So that's all great!
So now we'll go back to the Dungeon Tower and we'll make a way for you to return.
And we'll right-click, we'll choose Quick Event Creation, Transfer, and we'll choose
where we want it to go.
We want it to go back to this map.
And we'll choose right there where the tower is.
Press OK.
And we're going to have you--Let's just retain the direction this time.
So we'll press OK.
Okay!
So now we're just about ready to playtest, but there's one thing I want to fix, first.
Since the Dungeon Tower has music, let's make the outer world change the music as well.
If we want there to be no music in the outer world, we need to checkmark the box.
Otherwise, it will keep playing the music that was inside the tower when we return.
So let's checkmark the box.
Let's choose a background music for the outer world, too.
Because why not!
That's awesome, right?
So, I like the "Ship3" music.
[Ship3 music plays.]
So, let's just have that one.
[Ship3 music stops.]
So that'll be our outer world music.
And I think that's all we need for now.
So, let's press OK.
And let's playtest our game.
We'll save the changes.
Let's press F4 to go into Fullscreen mode.
All right!
New Game.
So here we are, and it's playing the music for the overworld, that we chose.
And, uh, let's just turn down that music, just a little bit.
Okay!
And so, now we can try out our place.
We step on it.
[Clap] Bam!
[Finger snap.]
We are inside our dungeon!
And we can walk around here all we like.
And if we do for long enough, we'll meet an encounter.
And there it is!
So we met some bats.
We remember those are the ones we had appear twice as often as the slimes.
So, I'm just going to go ahead and, uh--Let's see if we can escape.
Okay.
Well, I'm just going to go ahead and beat this fight, and I'll see you back in a little
bit.
Okay, well, I escaped!
I ran away!
[Laugh.]
Okay, so!
All right, so we can see that it works.
We have random encounters and we were able to get in.
Let's see if we can get out!
[Finger snap.]
Bam!
There it is!
So it's always good to playtest your game and make sure everything works right.
But we see that those Transfer Player events, they work very well.
So we're able to go in and out of our map, just as we wanted.
So let's press F4 and exit out again.
So, if that's all you wanted, that's a basic Transfer Player event.
And, of course, there are a few other things that we could do to improve this.
Um, we could make it so that--so that, instead of having to step on a teleport, here--It
kind of looks like you could come in from all different directions, so we could put
events that take you out from all over, or we could close up the wall on all the other
sides, and just have one entrance and have you appear there.
Um, so, if we wanted, we could just copy this event out on all the different sides by clicking
it, pressing CTRL+C to copy, or alternatively, by right-clicking it and choosing Copy.
And then we can come over to the sides and we can either choose Paste, or we press CTRL+V
to paste.
So that's one way where we could have a way to exit all the way around the whole sides
of the map.
And then we could have you appear on the map wherever we want the entrance to be.
All right!
So there you have it!
That's all there is to it with creating new maps and linking them to your previous maps
with Transfer Player events!
So, it gets really exciting as you start linking maps together!
You can have an overworld map that links to a town, and within the town you can link it
to different houses.
And they can all just, uh--You can make a really good network of your maps that way.
So it's a lot of fun!
Um, I hope you enjoyed this video, too!
And if you enjoyed, please subscribe, please leave a like, share with your friends!
And if you have any suggestions for videos you'd like to see in the future, please leave
me a comment below!
I love to respond to people's suggestions.
So, anyway, I hope you have a great time making your game!
And this has been Tyruswoo, and I'm out!
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