You may have seen this type of the ring with intertwine vine and the throne
before. It looks really complicated but it's quite easy to make. Hi I'm PJ Chen,
an authorized Rhino 3D trainer. Today I would like to take you through my
thinking process and also step by step to show you how I make this ring. Let's get started.
Here's the commend you probably will use "Control Point Edit".
We are going to use a lot of editing on the control point and then we'll rotate them
into the certain angle, after that make it into solid, all we need to do is
"Sweep 1" with the history on, so that allows us to edit to pull the vine higher
or lower, then we can edit the cross-section which is going to make it
really organic looking, and then we will make the throne separated by "Sweep 2"
and place them individually on the vine
First of all, we are going to start at the front view with the circle centered
at a zero like most of my tutorial. I will give the radius is 8 or diameter is
16. This will be our inside of the ring. Then I'm going to edit this because if I
just turn on a control point you can see I only have the those points. It doesn't
give me much room to edit and it kind of give me the kink here, so what I like to
do is I need to "Rebuild" the circle. I'm going to click on this curve circle and
I'm going to rebuild into six point. You can rebuild into any point that you like
It depends on how many waves that you like I would like to keep it simple, but
half of my wire can be the thickness. So I would like to stay
in 6, and let me turn them first. Let's go to a turn on "Gumball", and I would like to
turn it into 30 degree, so that way the point is align with the the axis, so
I'm going to my perspective, and I'm going to pick up those points, and you
have 1 point in between, and I'm going to move it 5 unit so it's going like
this way, and next time, because on the top view, now, I'm off center, so now
what I'm going to do is I am going to pick up this one, this one, and this one, which
is opposite then the previous one we picked, so instead of going to 5. This
time I want to go -5, so now we get the curve like that. I need to have
3 of them that means I need to move this one, rotated 40 degree on the
right, 40 degree on the left. so that's see if that working well. I'm
going to copy Ctrl+C and Ctrl+V, paste, so I have two exact the same curve. Let's see
if I want to rotate 40-degree here that will be my second curve and I'm
going to turn it into the red color so it's easier for you to see. Now with the
original curve we're going to do one more time Ctrl+C and Ctrl+V on
your keyboard, so we got two exactly the same curve this time I wanted to do is
-40 so that kind of... Let me turn it into the green color, so that kind of
gives you an idea for what we are looking for. To visualize in 3D. I'm just
gonna "Pipe" it really quick. I gonna turn the radius is 0.8. Well, that's
really fat, but that kind of gives you the idea what I'm going for
now it does look like the ring that I show you earlier but what happened is
the ring that I had has some sort of up and down. Now all of them are the same
level. I do want to have some are going higher some are going lower. So it looks
more natural. So this is what I'm going to do. I'm gonna go back one more time
they're gonna go back to where my original curve. Now we know the basic
structure we need to build the first one and we will rotate it. The first one I
have to make a really organic looking instead of piping we actually need to
creating the cross section. so here's what I will do go into the top view and
I'm start drawing the circle. The circle is just a reference for how thick they
are going to be. 1 mm we just try, and look really fat, but we are going
to change the size anyway, so I'm gonna stay with the 1mm which is a
radius is 0.5 and I'm gonna make few copy by the drag the "Gumball" and hit the ALT key
you can make few copies to make it really look different I would like to have six
different profile with the circle that we have. I'm going to use the straight
line and just randomly do some pattern on it. then after that you select
everything, and then trim the parts that you don't need, and while you're selected
try to hit "Joint", so those are where is going to cut into the branch and they
may appear a little bit to sharp, so I would like to do is to do
the "Fillet Corners" and then fillet for 0.1 mm so they are kind of rounded
I'm going to repeat the same process so there will be fast forward the video that
will shorten the time. To recap the process we randomly draw the straight lines
around the circle curves, and once we finished we use the "Trim" tool to
trim the area that we don't need. I know it's a lot of clicking but I will rather
do this way to create different type of a curve, so it won't look
manufacturing, and once we are done we want to fillet the corners. Now all six of
them are done. I'm going to select all six of them and trying to align the
Center for them to align together. Next I'm going to do is bring this to where
the quadrant is. So that's go ahead to rotate it for 90 degree like this
and move them all together. Snapping into the quadrant. So when we look at the
perspective all six of them stay at the same place. Now, what we need to do is one
by one we want to move evenly out for this circle. We can randomly pick
any one, and with this one, I'm going to rotate it from the "0" to 60 degree
and then we're going to pick up the second one, from there, we want to go for
120 degree, the third one. It's going for 180 degree the
4th one it's gonna go for a 240 degree and then very last one we want to
go for -60 degree, So if we look at the perspective we have them evenly out
to all the degree there. The next command we are going to do is
"Sweep 1" is living under the "Surface"- "Sweep 1 Rail", but before we click that
we want to click where on the bottom. here is "Record History" and then we will
go with the 'Sweep 1 Rail", We pick the rail and pick up the cross-section
by older, and you need to make sure that all the arrow they are aligned and face
the same direction so what I do is align them to the quadrant which is the botton
of it I see this one is in the opposite way so make sure that the arrow is align
and facing the same direction. Alright, and then hit Enter then you will get
this a box coming out make sure you "close the sweep", hit okay, so now we have
this, and let me show you why we need to record the history, if we wanted to make
sure I wanted to make this part a little bit bigger we can scale it, and it will
follow, so that's a really nice tool to have.To record history, but I don't
want to change anything now I will change later. Next step what I like to do
is make another layer here, and copy everything's to that layer
So I'm gonna make this layer into the red color. Alright, and then I'm going to
turn the first black layer off, and we don't need this one. The reason we don't
need this one is... Even though now I try to change the size, the history
doesn't follow so we need to do that one more time, we no longer need this surface
so just go ahead delete it, and we want to select all of them. I want to turning 40
degree clockwise and we want to go with "Record History" - "Surface" - "Sweep 1 Rail"
repeating the same process like the black one, pick up your curve and select the
rest of the cross-section, make sure all the arrow is aligned to the quadrant and
they all facing the same direction. Now we want to close this sweep. Click OK
Just want to double make sure it is working, so we would like to scale and make sure
it's working, so undo, if we turn on the black layer you're going to see we
create the second one. now we need the third one so I'm going to turn off the
red layer, and have this one create... have the black layer duplicate layer and the
object, so now I have a copy I'm just gonna name it layer 11, and turning into
the green color now let me turn the black layer off with
this green color I want to make sure that they are turning in opposite
direction -40 degree, we are doing the same things we want to "Record History"
go to the "Surface" - "Sweep 1" and pick up a rail and the rest of the cross
sections, and once again, we need to align them to the quadrant and make sure all
the arrow is facing the same direction so that's move it this way
once everything is right. Click ENTER close the sweep hit okay
and double check by enlarge one of it before we move into the next step, so now
it's working we cannot undo. So what we have is three different layer they
are similar like what we had done for the pipe. Now we just need to adjust them
to the right location that we want, So for example, I would like to have this
going up a little bit, so I kind of make it a little bit bigger, and the reason I
like to do this way is because I can control it to make it really organic so
I can actually rotate it and make it bigger or smaller, and also pull and push
if I need to, So I'm gonna fast forward here to do all the adjustment, so you
don't have to watch me doing one by one
you're going to spend some time to find the best position for each of the
cross-section and the size. I'm just gonna leave it there and finish the rest of it.
So the following step is making the thrones. I'm going to go to the top view, and it
doesn't matter about the size right now because we could just change it later on.
So I'm going to use the "Gumball" holding the SHIFT and then while holding that
scale it down and hit ALT key. So I'm gonna bring a smaller one up and tilt it
a little bit, and then I'm going to draw two arc. First arc going to be like this,
the second arc it's going to be like this. Alright, so the following one it's
gonna use "Sweep 2" go to the "Surface" - "Sweep 2", so this is the rail 1, rail 2,
cross section 1, cross section 2, and then we got this surface right there.
Once we have it. I'm going to use the "Patch" tool to patch... Make sure that
you select the surface edge, not the curve if you select a curve it will be flat, so
make sure you select the...(edge). It will look like this right so make sure you select
the surface edge, so again we'll go into the "Patch" and then we will select the
surface edge. Okay, hit preview and then you have a very nice bump there. Make
sure we close the bottom, so it use the command "CAP" to close it. so now we have
this I'm going to bring on the top of the ring, and kind of scale it down to
some proper proportion and bring it down like this. This might
be still too big gonna scale it down a little bit more and bring it down like
this. okay, and we are just gonna randomly to rotate and copy so I'm gonna pick out
the object. and I'm going to hit "Rotate", center is "0" type it "0" and right
here on the command bar make sure you wanna "Copy = Yes"
and you just copy as many as you want but try not to do like even space try to do
some like uneven so it just spontaneous to click whichever you like
so I'm just gonna do a few samples here, once we are done, we're gonna go here and
because they are on the same because we're using the rotate we don't need
this because we are using the rotate so they are kind of in the same line. so I'm
gonna move from this one here, scale it down, have it sit in, so we can do the
"Boolean", and if it's come up too much you can adjust it, and you can also adjust
the angle of it. so each of them... although they are coming from the same one, each
of them will look a little bit different. and I also would like to lock those, so I
won't actually need to click them, so again this one may be too fat, I'm
gonna scale it down, and you can also scale 1D. doesn't have to always be 3D.
Alright, so I'm gonna have this coming down a little bit and you can rotate any
angle you like, alright, so look like one is coming up I'm gonna do one more here
and then I will fast forward to showing you how I finished this. and if it stick
out you can always scale 1D and also turn it over but turn in the angle
something like this, and have it sitting a little bit more..., Or kind of make it
longer. Okay, so that's fast forward to see how I finish this.
I spent some time to tweet it, so it looked a little bit decent, but you're
going to spend time to experiment on them, like certain angles, and how
comfortable if it is a ring maybe this throne is I stick it out too much,
the rest of it is just a matter of the "Boolean". I hope you
enjoy the tutorial today for making this throne ring, please Like, Share and
Comment on my video, and don't forget to subscribe my channel. that helped me to
create more free video thank you for watching. I will see you next time
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