hi everybody and welcome to get indie gaming and to our quickfire snapshot 5
minute review of yaku's island express that launched today may 29th across the
PC and all of the usual consoles as usual and for full disclosure we
received an advanced copy gifted to us by the publisher with the captured
footage here having been taken from the Nintendo switch fans of the channel will
know we're big fans of the metroidvania genre and there's no doubting we've been
spoiled for choice of late within the independent gaming world via the likes
of Al Boy steamworld thick - and Hollow Knight to name but a few while great fun
to play with each of these offering their own visual flair and artistic
direction and yaku's Island Express we have the delivery of a gaming mechanic
that's utterly fresh and unique that once again helps move the genre into an
entirely new direction villa gorillas trick with yokoo comes from the
implementation of a pinball inspired gaming experience where exploration and
boss battles as they can loosely be called come via the yellow and blue
colored flippers bumpers railings and tunnels that move you in your ball about
the playing surface from a story front you play as yaku a dung beetle recently
appointed to serve as postmaster on the idyllic island of maca Manu an island
you'll soon discover has a few problems that need taking care of
the controls are simple enough with a Nintendo switch version using the left
and right shoulder buttons to activate the flippers and the analog stick to
control your player character as you play you're constantly collecting fruit
which acts as the in-game currency to be spent unlocking hidden flippers to
enable you to gain access to new areas of the map luckily such fruit is
generally in plentiful supply and as you play your wallet expands to hold more
and more on the odd occasions where such items are lacking taking a few moments
within the game's more traditional static pinballing table sections is
usually all that's required to stock up on enough things to move forward like
every quality Metroid there are puzzle sections and areas of
platforming in this case via the pinball that are tricky and challenging
particularly towards the latter part of the game that all being said were not
talking a Celeste level of difficulty and in general the effort to challenge
ratio feels spot-on about 90% of the time one particular section involving a
number of ropes you have to chain together was one moment where the blood
pressure rose above what's comfortable in this area missing just one part of a
sequence has you falling back down the screen having to start it all over again
from the beginning which after a few attempts became somewhat tiresome while
for some the game might lack an overriding narrative for us that's not a
problem our time spent with yokoo while playing
alone or with others is perhaps best described as one long session of
wide-eyed smiles particular with younger players who seem to gel and find an
honest affinity with the NPC's and easy-to-follow dialogue one other thing
did we mention so far how cute this game looks and sounds the music is absolutely
fantastic ranging from a perfect Disney feature film soundtrack to the more
exotic jazz based sections we enjoyed perhaps a little bit too much oh I have
thrown some shapes across the living room while the on-screen action was at a
standstill aside from certain aspects on the
overall difficulty another slight criticism comes from having to go back
over the main routes to and from the island central hub which at times can
feel a tad stamie and repetitive unlike a usual platformer you can't simply make
your way through a complete exception here you need to replay the same table
multiple times and with some of the more tricky ones it can mean the game's flow
becomes disrupted as you fail to get the right angle off the flipper again and
again and again this slight issue is fully resolved once you unlock the super
wonderful beeline fast travel system this being yet another particular
highlight putting such small matters aside for us yaku's Island Express has
made its way into our top three games of the year so far while six or so hours
long there's room for more playtime if fancy going through the various sub
quests livering letters and opening all the treasure chests found throughout the
island i should be fairly clear we're more than happy to recommend this one to
anyone with an interest in the genre all those coming across this type of game
for the first time at its core we have a wonderfully
title that deftly execute against its premise with a wholly original gameplay
loop that remains fresh exciting and different right up until the endpoint
couple this with the aesthetic that's as cute as a button in yaku's Island
Express Villa gorilla have delivered a triumph that plays as well on the switch
in portable mode as it does while dr. your TV and for our money it's certainly
going to be one of the most delightful and enjoyable games of the year
and with that concluding our review here today we're really keen and interested
to see if you're planning on picking this one up if so please let us know in
the comments if you haven't already and want to see more of these type of snappy
5 minute reviews and why not subscribe and hit the notification bell to stay up
to date with us here at get indie gaming many thanks for stopping by and we look
forward to seeing you all again here soon for more indie game videos
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