Chủ Nhật, 4 tháng 11, 2018

Waching daily Nov 4 2018

Oh, I know I'm never at home I swear it's never my fault

You know I can't keep checking my phone But I think of you every single day

Don't tell me I handled this wrong And you're rising our girl alone

I'll be home in another two months You know that I'm doing this for us

Take me away I left my heart in your suitcase

Come bring it home

Come bring it home

Now I know you're never alone You say it's never your fault

There are only work friends yeah, I know But I don't think I can take one more day

I've been waiting here at home And I don't think I can take one more day

Take me away I left my heart in your suitcase

Come bring it home

Come bring it home

I don't know when we last touched It's been more than six months

You don't know how much I need you

One day you might understand I gave everything I had

You don't know how much I need you

Take me away I left my heart in your suitcase

Come bring it home

Come bring it home

Take me away I left my heart in your suitcase

Come bring it home (You don't know)

Come bring it home (You don't know how much I need you)

For more infomation >> jacob lee // suitcase {sub español} - Duration: 3:29.

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The Most Satisfying Floam Slime You Have Seen #44 - Duration: 10:01.

The Most Satisfying Floam Slime You Have Seen #44

For more infomation >> The Most Satisfying Floam Slime You Have Seen #44 - Duration: 10:01.

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HOW TO DO WHAT YOU LOVE: WHAT I WISH I KNEW - Duration: 13:27.

For more infomation >> HOW TO DO WHAT YOU LOVE: WHAT I WISH I KNEW - Duration: 13:27.

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Yes. You CAN Freeze Anti-Freeze | Outrageous Acts of Science - Duration: 1:36.

FREEZING ANTIFREEZE? WHAT?

Man: OH, YEAH. THERE'S A NICE HEALTHY CHUNK

OF ANTIFREEZE RIGHT THERE.

WHAT?! NO! IT'S NOT POSSIBLE!

Narrator: SO HOW DOES HE FREEZE ANTIFREEZE?

"ANTIFREEZE" IS THE COMMON NAME FOR ETHYLENE GLYCOL,

WHICH IS USED TO STOP CAR RADIATORS FREEZING.

THIS IS BECAUSE IT'S GOT AN INCREDIBLY LOW

FREEZING POINT OF MINUS 36 DEGREES FAHRENHEIT

OR MINUS 37.7 DEGREES CELSIUS.

THIS MEANS THAT EVEN THOUGH IT'S CALLED ANTIFREEZE

YOU CAN STILL FREEZE IT IF YOU GET IT COLD ENOUGH.

TO FREEZE THE ANTIFREEZE

GRANT USES LIQUID NITROGEN.

NOW, NITROGEN HAS A BOILING POINT

OF MINUS 321 DEGREES FAHRENHEIT.

THAT'S MINUS 196 DEGREES CELSIUS.

THAT MAKES IT A LOT, LOT

LOTS COLDER

THAN THE FREEZING POINT OF THE ANTIFREEZE.

THE ANTIFREEZE AND THE NITROGEN

WANT TO REACH WHAT'S CALLED THERMAL EQUILIBRIUM.

WHEN HE PUTS THE RELATIVELY WARMER ROOM-TEMPERATURE

ANTIFREEZE INTO THE MUCH COLDER

LIQUID NITROGEN

THEY BOTH WANT TO REACH THE SAME TEMPERATURE.

THE LIQUID NITROGEN WILL DO THIS BY HEATING UP,

WHICH IS WHY WE SEE IT BOILING,

WHILE THE ANTIFREEZE IS GONNA LOSE SOME OF THAT HEAT,

AND THIS IS WHY IT FREEZES.

Linsell: BECAUSE THE LIQUID NITROGEN IS SO COLD

IT TAKES VIRTUALLY NO TIME

FOR THE HEAT TO LEAVE THE ANTIFREEZE

BRINGING IT BELOW IT'S FREEZING TEMPERATURE,

TURNING IT INTO A SOLID.

Man: OH, YEAH. THERE'S A NICE HEALTHY CHUNK

OF ANTIFREEZE RIGHT THERE.

ANTIFREEZE IS INCREDIBLY POISONOUS,

AND LIQUID NITROGEN IS DANGEROUSLY COLD.

SO DEFINITELY DO NOT TRY THIS AT HOME.

♪♪

For more infomation >> Yes. You CAN Freeze Anti-Freeze | Outrageous Acts of Science - Duration: 1:36.

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I WAITED FOR THE FORTNITE CUBE EVEND AND I COULDENT BILEVE WHAT I SAW(NEARLY CRIED) - Duration: 7:07.

For more infomation >> I WAITED FOR THE FORTNITE CUBE EVEND AND I COULDENT BILEVE WHAT I SAW(NEARLY CRIED) - Duration: 7:07.

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Unity Top Down Keyboard and Mouse Inputs with Input Manager - Tutorial - Duration: 7:21.

What's up Game Developers?

CouchFerret here, and today we'll continue our game with Keyboard and Mouse Inputs to

be able to play the game without a Controller.

We'll restructure the code to handle Controller inputs together with Mouse and Keyboard inputs.

If it sounds fun, then stay with me, and consider subscribing with the bell icon so you won't

miss any future videos of this game.

Cool, let's begin!

Let's start with restructuring our code a bit because it looks kind of messy and it

is hard to extend it.

Let's have a new function called ProcessInputs() which will contain all the Input handling.

Then we need to make the movement and aim variables into global variables, so all functions

can access them, not just the one that declared them.

We need to remove the variable's type when we give it a new value, so it's not making

a new variable, just giving it a new value.

Our goal is to make all input handling in this ProcessInputs() function, so we access

the raw inputs only in one place.

To do this, let's move these two lines into our new function.

We need to call the ProcessInputs() in the Update() function

so our code works the same way as before.

And don't forget to delete the other line in the AimAndShoot() function.

We need to change the shootingDirection variable as well to use the aim variable instead of

accessing the inputs directly.

Now, we are done with the sticks, only the Fire button remains.

Let's create an isAiming global bool to know if we are currently holding down the fire

button or not.

Let's give it a value and use it as well.

The last thing we need is an endOfAiming variable similar to isAming.

This will be only true when we release the Fire button.

Okay, now all input handling is in one function, so we can confidently extend it later.

Let's clean up the Update() function a bit.

Let's move all the animator scripts into a new function called Animate(),

then also move the line that changes the position of our archer into a Move() function.

Cool, the Update() function looks so much simpler.

First, it processes the inputs and stores it into variables like the aim and movement

vector, then it handles the crosshair and shooting, and after that, it animates and

moves the Archer.

To be able to switch between controller and keyboard mouse inputs, we need to create a

useController variable.

Then, we have to create an if statement in the ProcessInputs() function so it changes

how it's handling the inputs based on the useController variable.

Let's move the existing code into it, and the else part of it will contain the keyboard

and mouse handling.

Let me quickly fix the AimAndShoot function, so it doesn't change the aim variable.

I need to move this multiplier so it doesn't change the aim's value and also move the Normalization

into the ProcessInputs() function where it belongs.

Okay, now we can work on the keyboard inputs.

Let's have a line which accesses the default Horizontal and Vertical Inputs that are based

on the arrow and WASD keys.

If we hit play now, we can move around!

Cool!

This was easy, but the mouse movement is a bit trickier.

We can easily press the joystick continuously to the right, but moving the mouse continuously

to right is tiresome.

So I'm going to make a cursor-like crosshair which cannot move too far from the player,

so it won't give an advantage to players who play with the mouse.

To do this, we need to store a current position of the cursor and add the mouse movement into

it in every frame.

Let's create a mouseMovement variable which represents the movement of the mouse within

the current frame.

We can access the mouse's movement by the default Mouse X and Mouse Y inputs.

By default the aim Vector3 variable is initialized with a (0,0,0) value so it starts at the center

of our player, which is perfect.

We need to add the mouseMovement into it so it changes slightly, based on which direction

we move the mouse.

By only normalizing it when its magnitude is greater than 1, we restrict the cursor

so it can't be more than 1 unit away from the Player.

If we had normalized it regardless of its magnitude, then it could only move around

the Player in the circumference of a unit circle, which wouldn't be the worst but wouldn't

be good either.

Now, we only need to give values to the isAiming and endOfAiming variables to have a functional

mouse input handling.

We can achieve this by using the default Fire1 input which is based on the left mouse button.

Let's test it!

It's working!

However, it's a bit too sensitive.

Let's go to the Project Settings/Input and decrease the sensitivity of both the Mouse

X and the Mouse Y to 0.01.

That's better!

Let's build the game so we can try it out in a full screen mode.

We need to go to the File/Build Settings and we have to click Add Open Scene so the current

scene will be played.

Let's hit Build and Run, and save it somewhere.

It looks pretty nice!

However, I've found a very interesting but game breaking bug.

If we move the cursor to the edges of the screen and hold down the left mouse button,

then we can't move the Archer.

I couldn't figure out exactly what is causing this issue, but we can just lock the cursor

to the middle of the screen so it can't reach the edges of the screen.

We can do that by changing the lockState of the Cursor to Locked.

We put this into the Awake() function, so it gets executed only once when the game initializes.

See, it stays in the middle.

We can even hide it as well, so it won't bother us.

We need to set the Cursor's visible parameter to false.

Let's try it out in the Editor!

This is pretty neat!

Because our Cursor is locked, we need to press the Escape key so it reappears and we can

Stop the game.

There's only one thing left that I wanted to fix today.

So the problem is that if we move diagonally with our character, then it moves almost 1.5

times faster than when we move only in one direction.

We need to do a similar thing that we did to the aim vector.

We have to Normalize it when it's bigger than 1 so its maximum value will be always 1.

We can put this piece of code after the if statement because it is needed no matter what

we are using to play the game.

Now the maximum diagonal speed is the same as the maximum horizontal speed.

This also eliminates the differences between different controllers.

For example, an Xbox 360's joystick moves in a circle shape while the Xbox One's moves

in a rounded rectangle.

Without this little fix, we would have given a huge advantage to players

who use Xbox One controllers.

That's it for today folks!

Next time, we will start drawing our first map so our Archer can have a world to live in.

We will probably draw walls and a few small details to make our game a little more interesting.

So be sure to subscribe and leave a thumbs up!

If you have any questions about what you have just seen, feel free to ask and I'll try to

answer all of them.

See you next time!

For more infomation >> Unity Top Down Keyboard and Mouse Inputs with Input Manager - Tutorial - Duration: 7:21.

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Luna Display Review and Basics - Duration: 8:49.

What up guys welcome back to another episode my name is AttiBear and today we will go full mobile and

This video is kind of like an inception video. So I'm doing two videos in one in today's video

I will give you a full review of the Luna display and I will also show you how

I edit this whole video. I'm recording here on my iphone XS in Adobe Rush. So this

second video

I will put out later will show you whether Adobe rush is actually a good mobile

companion and while I'm recording the Luna review on my iPhone

I'm also recording the whole session on my Canon EOS R

so the rig I'm using today is my iPhone Xs and the Joby griptight Gorillapod and

Also a Rode SmartLav+ in order to give you better audio so you don't have all the echoes out of my kitchen here

So with that said let's roll the intro

So when you order your Luna displayed

this is all you're getting so this little box here contains actually the whole thing and

It's really nice

I tend to carry around this with me in order to store the Luna display and since it is

so

Frickin small you can see it here this by the way is the USBC

version of the Luna display and the only thing you need to do is to grab it take your laptop and

plug it right into it and

Done to connect your Luna display. You have two options you are either

Having your iPad and also your MacBook in the same Wi-Fi or you go back to the good old cable

I'm having here the USB C and

Lightning cable. I'm

Unfortunately, not owning a new iPad where you have USB C because this would be awesome because then I could use all my USB C

Cables that I have lying around and just you know plug them in and I would be good to go

But unfortunately for now, I have to stick with this cable here. So if I'm not having an

Wi-Fi present I just connect my iPad to my macbook and

I'm also good to go the Luna display actually, not only comes as a USB-C

version if you are having an older MacBook or a Mac or whatever there is also a thunderbolt 2

Version so both of them work the same way. You don't have any limitations whatsoever

so after Luna displayed launched

automatically the Luna app on your MacBook or Mac you head over to your iPad and

Launch the Luna display App here. It will connect to the nearest Luna display in its vicinity and boom

Here you go. Now you have your second desktop right at your hand here

You can see the settings that are available with the Luna display and here can choose whether you want your second device on the right

Or on the left from your MacBook. Also you can disable and enable

Retina resolution since I'm having my iPad on the left

naturally

I'm switching to the left side and let me show you how the retina resolution is

looking on the iPad so you can see that the writing is really clear and

Especially when you open up a menu and check out the writing from the close

You can see that it is really clear. So good for longer

working hours if you disable the retina resolution, it takes a moment to switch back and

You can see already on top that it's a bit pixelated

Compared to the retina resolution and also if you take a close look on the menu

You can easily see that there is some pixelation going on here. Okay, so let's switch back to

retina right here and check

out the custom settings

So with the custom settings you can set your area where you want to transition to your second display

so this one here is fine with me and if you head over to your

IPad you can see that there are certain

available options

Regarding the resolution. So in order to show you how much the resolution is affecting your workspace. I'm using a

Standard excel sheet. So this is how Excel looks if you open it up and

If I throw it over to the second display you can see that in

the Stock resolution

it

Kinda is filling out the whole resolution of display

So if I switch to the next or the second highest one

You can see that you have way more real estate to work with

So it kind of feels like a second display

Compared to your MacBook from the size of the Excel sheet itself for the naked eye

It is still readable

But it starts to get really really small the moment. I switch to the bigger one

It fills the whole screen and you don't have that amount of side real estate anymore as you had it before

it's still a decent size for projects that need a lot of real estate and

It will definitely help you to work on two

really big displays if you are on the go now, let's talk about the additional features that the Luna app is actually

Packing. So if you swipe from the left

You can see that you have your batteries displayed here and you definitely need to keep your battery state in mind

Because I noticed when I'm using the Luna display here

It will drain my iPads battery rather quick. So I'm guessing you can get somewhere around

Three hours out of it

but after that

You will definitely need a power plug normally if you're traveling and you have to time to work

You will find a power plug somewhere. Also, you can switch the arrangement down here also here on the side

You can see where your iPad is located transitioning wise to your MacBook

Okay, so now let's talk about the other features. So we all know Mac OS does not have a touch feature

Does it well with Luna display?

I am able to control my Mac through touch gestures and it gets even better

You can see on top. I have my Apple pencil. Oh

Look I even can use my Apple pencil on this display

So this means if you are using it for creative purposes

You can use your Apple pencil

And also your hands to control the content on your display, even though you can use your Apple pencil to draw in

Photoshop you are unfortunately not able to use the force feature that you can use on the Astropad studio

But naturally you can switch over to Astropad studio and you're good to go with the whole force push feature

sure, the Luna display comes at a price but the advantages you get out of it are really cool and

it is one of the most important things when I'm traveling that I'm taking with me no matter what so,

From my side. This is a huge thumbs up for the Astro HQ Luna display

So what do you think about the Luna display?

Will it help you to get your work done when you're out and about?

Hit me up in the comments and let me know what you think about it

I will also place the link to the Luna display down below and with that said make sure to hit the like button if you

Liked today's video and also make sure to subscribe to my channel and hit the bell in order to get notified whenever I post new

Reviews like this one today. So thanks again for watching and I see you in the next one

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