Thứ Tư, 15 tháng 3, 2017

Waching daily Mar 15 2017

World of Warcraft: Legion has just completed the first big leg in its delivery of content.

You're here because you might be looking for someone to share their thoughts on this

expansion.

Or you're not playing WoW currently, and you're wondering if now is a good time to

jump in.

Hey it's Soul, and I'm going to give an almost review of World of Warcraft: Legion.

But reviews of an MMO are hard, aren't they?

The Legion experience will be very different if you've played it since its launch or

just jumped in during the last month or two.

And it really gets complicated when it comes to different people's playstyles.

On top of that it's difficult to give a review when MMOs change constantly.

Legion has its core components in place but a lot's changed since its announcement a

few years ago, up to where we are as of March.

So throughout this video I'll hope to answer two questions: Has Legion been a good expansion

up to this point?

And is Legion worth picking up now?

So let's set things up.

The World of Warcraft has carried the boon and burden of being the number one MMO for

years, defining an MMO generation, and maybe even holding it back from innovating.

With every expansion it's been pressured to change things up, to stick to its roots,

to revolutionize and innovate or refine and polish or just give up and release Legacy

realms.

For every review you'll see of this game including this one you'll find no less than

fifty fans who disagree.

The World of Warcraft over its 12 plus year history, is a perfect flaw.

It's an anomaly of a success, a perfect storm of design, timing, and luck.

But when you break WoW into a sum of its parts you see the details, the cracks in the armor,

the flaws that both marr and define it as a game.

But so many will compare its iterations based on its expansions.

Legion follows in the footsteps of Warlords of Draenor, an expansion that, in so few words,

was a weak delivery.

In a way, you'd want to think that after an expansion like Warlords, which is often

argued specifically as having too little to do except raid and diddle around in front

of a table, Legion has got to be a better expansion, right?

The answer is yes, but it's not because Warlords set the bar so low.

Granted, by comparing the first five months of Legion against the first five months of

Warlords we can say that Legion has delivered more raids, dungeons, world bosses, organic

content platforms and available activities to do on a daily basis.

If we look at Legion as a vessel of potential, it certainly has it.

We'll soon have the Tomb of Sargeras and Argus to look forward to while Warlords'

last major delivery of content came in the form of Tanaan Jungle and Hellfire Citadel,

which in my opinion, was still a good raid, but with regards to premier content delivery,

that was about it.

But let's move away from the comparisons, otherwise we'd be here all day.

Legion ought to be measured on its own merits and not compared to an expansion that's

demonstrably worse.

Nor should it be compared to any other expansions or Classic WoW.

Legion brings players a delivery of content and progression paths that's borderline

overwhelming in its ambition.

More than any expansion, Legion has empowered players with choice, which has so far proven

to be a double edged sword; it's liberating for some, but a door to endless gameplay for

others.

Let's start with the featured content.

The Demon Hunter has been a long awaited class to finally be introduced in World of Warcraft:

Legion.

It was more than an obvious choice to bring in the glaive wielding, demon slaying edgelord.

As the third class to be added since WoW's launch, and the second "hero class," it

was predictably met with mixed reactions despite the fanfare, nostalgia and the inclusion of

its godfather, Illidan Stormrage, making his return.

Some players were unhappy that this iconic class only included a melee and a tank specialization,

making this the first time a class only had two to choose from.

Blizzard came back to state that despite their efforts, they couldn't come up with an effective

third spec, be it another melee, ranged or even healer, that fit the class' theme and

fantasy.

Nonetheless the Demon Hunter is here, and is reasonably well represented among the raiding

community, including the reigning World First guild, Exorsus.

Looking away at representation at the higher skillband, the Demon Hunter is just fun to

play.

It somehow has its own unique feel thanks to the usage of sigils and demonic abilities.

Even what I thought was just a gimmicky gliding skill proved to be part of the Demon Hunter's

iconic look and feel.

Every class and spec is given its own unique, named weapon to complement its role in Legion,

naturally to either directly or indirectly beat up bad guys, who we know as the Burning

Legion.

This was one part of a paradigm Blizzard calls "class fantasy," which may or may not

have obtained a meme like status, but this was a partial answer to players' outcry

for more class or spec specific quests that were around in previous expansions.

Artifact Weapons serve as both an instrument of pain as well as a content delivery system.

It's essentially a weapon that gains experience well beyond the character's maximum level,

clocking at 110 in Legion.

It comes with its own questline to develop and later, upgrade.

To supplement the boredom of otherwise having only one weapon or dozens of Ashbringers flailing

around, numerous skin unlocks have been made available since Legion's launch, with more

to come in future patches.

The artifacts weapons themselves encompass the history of Warcraft itself, partially

embedded thanks to its games and books, but most of the weapons have a story created specific

to its deployment in this expansion.

Weapons like the Ashbringer and Doomhammer are easy to identify, but what's Ebonchill,

if not a kind of iced latte?

Each of the few dozen weapons available to all the game's classes and specs were given

its own backstory or additional story to back up existing lore.

Some weapons feel more epic than others, but personally I applaud the effort if not the

result.

Artifacts gain experience through Artifact Power, a progression currency that is obtained

through various activities and strengthens the weapon as well as the character's stats

throughout the expansion's lifetime.

It's been marred by the player sentiment around the social pressure, or need to power

up the weapon as quickly as possible, even though there have been systems introduced

since Legion's launch that help speed this process along for latecomers, alts or for

players who just want to enjoy the game casually.

The features of the Artifacts and its progression defines a system that frees players from feeling

forced to meet a daily or weekly cap of activity, and instead, farm or grind to their content.

On the flip side we can also look at the system as a long, long race to the finish, a challenge

to players' self control and maybe a test against human limitations.

I've reviewed this system exhaustively over the months and have decided that this is an

attempt by Blizzard to do a lot less hand-holding when comes to a player's personal progression,

and as usual, conduct their own study to see how a system like this plays out.

It's my opinion that the system may be an evolution of more dated progression systems,

but in one way it threatens to draw a line between vague labels like casual and hardcore.

Players just coming into Legion will have a speedier experience when it comes to powering

up their weapon thanks to a few mechanisms, so you can get closer to the action as soon

as you hit level 110.

This has been Blizzard's thing for a while now, to not want to punish players who happen

to join in during an expansion's lifecycle as opposed to the very start.

Each day, more and more players are obtaining the current maximum ranks for one or more

of their weapons, much like how a player runs out of options to spend Valor points on.

Future content hopes to further enhance the overall longevity of the system with more

milestones to hit, skins to unlock and ways to catch up.

The reaction to the eventual shifting of the goalpost has been mixed among players.

Those who think of progressing through their artifact weapons as a race to complete see

this as an endless grind.

On the other hand, those who play under the premise that they will always be a little

bit stronger at the end of a play session see this as a more passive, automatic system.

It's been stated by Blizzard that this feature isn't likely to advance to future expansions,

but the question remains as to what if any components of this system will.

I'm skeptical about holding onto such an iconic weapon, but I really dig the idea of

having a weapon that we build up over a long period of time, as opposed to replacing it

as soon as we kill the next boss on our best in slot list.

It brings back the feeling of role playing again, and I hope I get to see myself creating

and powering up a weapon or item entirely of my choosing.

Legendary gear isn't new to WoW.

They've come in various forms of delivery and inclusiveness.

In the most previous expansion they were more of a companion item; it came in the form of

a single ring that advanced over the course of the expansion's story.

In Legion there are dozens of legendaries available, but only obtainable through chance,

and not a pre-defined event or quest.

Legendaries are, at the moment, the most visible centerpiece of dissatisfaction among players

who don't like this or any system that limits control of their own destiny.

It's nothing new; results from a random number generator or RNG have been around the

block for a while now, but having zero control over the drop rate of a highly coveted item

is a thorn on the side of players under the influence that gear = power = success.

This might not be the majority mindset of WoW players, but it's certainly a reasonable

argument that has warranted a response from Blizzard, even if they're small steps that

come in the form of craftable and targeted legendaries in a future patch.

The current director of the World of Warcraft has admitted that Legendaries are a flawed

system due to the items themselves and not so much its drop rate.

Some Legendaries provide some utility while others provide a significant damage boost.

This has led to the obvious perception that obtaining a dps legendary is good and everything

else is bad.

Couple that with an uncontrollable chance of them dropping and you have a recipe of

social toxicity between haves and have-nots.

Blizzard is making efforts to blur the differences between these dps and utlility legendaries

in a number of ways.

Personally I think that for new and casual players, Legendaries are a neat bonus to enjoy

whenever they drop.

And if they don't, it's nothing to really sweat over.

Let's move on to where Legion will take players, to the Broken Isles themselves.

With little doubt, more effort and detail has been put into building the Broken Isles

than in any previous continent introduced in WoW.

Each turn you take can lead you somewhere, and rewards you with a rare encounter, a treasure

chest or mini event.

Nooks and crannies are peppered throughout the zones that help players cut through the

beaten path even if flight won't be available until after completing a lengthy series of

objectives in an upcoming patch.

Thankfully there's an item that helps you get around at endgame, too.

New lighting and graphics effects have also brought about more vivid colors and maybe

more importantly, darker nights.

Another strong delivery of voiceovers helps shape the day to day experience, although

some voices are more enjoyable than others, and even the biggest fans can only handle

harpies for so long.

Legion's strongest and most immersive delivery comes in the form of the full on city that

was created in the Suramar zone, complete with a zoo, winery, and a lot of guards.

It's easily one of my favorite World of Warcraft zones of all time.

But a plus and a minus regarding the Broken Isles as a whole lie with its density.

The zones thrive with activity thanks to daily activities and their relatively close proximity

to one another, but somehow Legion continues a direction by Blizzard to shorten the physical

gaps between points A, B and C. This's just speculation but I feel like it's related

to the ever constant debate on flight which won't be accessible until patch 7.2, and

the design of traveling between objectives.

The world of Legion feels almost too dense.

In any story, there's an origin, a journey and a destination.

It's been argued that flying compromises the journey, but I question whether or not

the high density of the Broken Isles has also helped compromise the experience.

Meanwhile, dungeons and raids continue to push the boundaries of WoW's engine with

contrasts of themes.

From the depths to Helheim to the Halls of Valor, from the Nightmare to the Nighthold,

you see a lot of thought and care went towards building this world.

Legion continues a tradition of taking several dungeons and inserting them into the game

world to really bring the world to scale, and I find that really cool.

Instances like the Eye of Azshara, Court of Stars, and even the Trial of Valor and Nighthold

raids are viewable out in the open world and used for their own quests and other activities.

Of course, there is no game without an adequate story, and Blizzard went pretty far, perhaps

too far, with trying to deliver a story that paints the urgency of a Legion invasion.

Heroes fell and Legion starts off with a desperate search for items called the Pillars of Creation

that will stop the Legion's invasion and their efforts at destroying the world.

Meanwhile we're sidetracked by the looming Nightmare, an incursion from Hel, a Naga invasion

and of course, the Horde/Alliance conflict.

It's pretty loaded.

For players like me who enjoy a decent story, I can say it's a decent story considering

what there is to work with.

Every class and spec has a story to work with thanks to Class Orders, basically a club for

each of the 12 classes complete with their own questlines and characters who all decided

that since the Alliance and Horde can't stop killing each other, Class Orders will

take up the reins of defending the world, and we players get to be the leaders of our

Order.

Nice promotion, even if I don't want it.

With our Class Orders come Order halls, a special little clubhouse for our special little

club.

Every class gets a uniquely themed instanced zone, with very different levels of scale

and spectacle.

Sure, a lodge in the mountains and a hidden society under Dalaran is cool.

A giant church under a much smaller one is a bit tough to swallow.

But there are order halls in space too, be it a spaceship, interstellar temple or another

freaking planet.

Even professions have a questline and narrative built around them to deliver a more meaningful

experience than to simply learn skills from a trainer, but I've got to admit that from

an alt standpoint, this can be kind of a pain in the ass.

The environment, story and questing experience is wrapped with a scaling system that applies

to each of the Broken Isles zones and dungeons with a few exceptions.

In a nutshell, creatures will always match the player's level regardless of what zone

they travel to, and players will encounter creatures the same way even if their levels

are different.

Despite the technical complications behind the level scaling system, it's created a

natural experience for players who all experience the world similarly, whether they just landed

on the Broken Isles or they're at max level.

And it feels pretty cool.

In a way you can think of the story and questing experience to be like an open world game that

allows the freedom to go almost wherever you want and not worry too much about your current

level.

The success of this system has started numerous conversations among players asking for this

to apply to the rest of WoW's previous content in order to breathe renewed life into these

old zones.

Another part of the success comes from the fact that leveling just doesn't take very

long at all, and in fact it doesn't matter thanks to the scaling.

Levels are just a brief prerequisite to accessing more story and gameplay that would otherwise

feel disjointed if you were able to say, jump into raids and high level dungeons from the

get go.

Other features made their way into Legion, including more pets to capture and tame, and

the return of the Brawler's Guild.

Players now have wardrobe interface that saves your earned cosmetic gear, and with the WoW

Token system, not only can players purchase gametime with gold, they can resell that gametime

for Battle.net balance.

Professions have had different individual impacts in Legion.

As stated earlier, building them up involves a series of quests that take players to different

zones and even instances.

It's a nice and immersive approach, but as an endgame system I feel like it falls

flat.

Professions are supported by a rank system that improves your ability to efficiently

gather or craft, and especially for gathering, a lot of luck is needed in order to rank up

and receive bonus resources for whatever they harvest, which in my opinion is okay.

Cooking on the other hand, didn't receive the same treatment, subjecting players to

rely on pure chance to learn more efficient recipes by depositing resources into what

I consider a panda shaped black hole.

Armor crafting professions in my opinion got a significant nerf to their ability to make

decent gear.

Previously, players were restricted to either craft or wear a set amount of crafted gear

in order to not trivialize other paths to gearing.

Legion's crafting allows players to wear any number of crafted gear and upgrade it

with a special forge, but this comes with a fatal drawback: its maximum potential appears

to be trivial compared to what's possible at endgame.

In short, armor professions, in comparison to consumable professions and gathering, fall

short of my expectations.

But let's jump ahead to the endgame, shall we?

Starting with PvP, a massive overhaul was done with the gearing system in that it was

outright removed.

In its place are stat templates that activate when in instanced PvP like arenas, and the

only external influence comes from whether or not you have a high item level.

Even then this doesn't make a huge difference.

Also replacing it is a prestige-like system that rewards players with titles and other

cosmetic accolades once enough honor has been earned.

This has done strange things, most notably to water down the feeling of obtaining powerful

gear designed strictly for PvP combat.

On top of that, obtaining this gear has so far been entirely by chance in the form of

strongboxes and other mostly random elements.

Many players haven't responded well to this approach due to the unreliability of the gearing

system and as a consequence, an unreliable feeling of accomplishment.

Changes will come in a future patch, allowing players to take unwanted gear and basically

trade them in for something more desired.

Meanwhile while brand new battlegrounds weren't released or announced for launch, remixes

of previous battlegrounds will launch in the near future.

Most players at max level will participate in a system known as World Quests, an ever

rotating selection of hundreds of quests based on the adventures players took part within

each zone.

This is one of a few new content platforms in Legion that deliver a continuous nag of

there being something to do, as world quests will appear every few hours as opposed to

each day.

WQs share similarities to quests previously completed while leveling but include new activities

including basic kill and collect quests, and PvP objectives as well as non combat WQs like

completing profession work orders, collecting resources and cheating at a shell game.

To not overwhelm players, WQs are sorted into requests by emissaries that appear each day,

asking players to complete a number of WQs related to their needs.

Doing this earns a snazzy reward, but of course players can complete WQs to their heart's

content.

I think this is a brilliant if incomplete system that takes advantage of the entirety

of the Broken Isles zones as opposed to earlier expansions that used a significantly smaller

piece of real estate for repeatable content.

A rotating system of rewards ensures that collecting nuts and squirrels won't always

give you the exact same reward, offering players opportunities to complete different quests

for the rewards they want.

Legion brings players a wide array of dungeons with a lot of fun and varied encounters.

From a haunted stronghold to deep underground caves to basically Asgard, Legion's dungeons

help to once again serve as a capstone to the questing experience in each of its zones.

Dungeons have always played a part in WoW's endgame but until now it only felt relevant

up to a certain point.

Legion brings us Mythic Keystones, a special modifier that turns a Legion dungeon into

a timed challenge mode, and with awesome loot to go with it.

Imagine a dungeon where bosses hit twice as hard and apply a healing debuff with every

attack while the party has to constantly watch the ground for volcanic explosions, and this

is on top of the boss's normal abilities.

This is another content platform that builds the premise that for players not interested

in the sometimes unforgiving requirements of raiding, completing high level mythic keystone

dungeons is a reasonable alternative that balances challenge and variety with fewer

logistical hurdles.

Of Legion's content platforms, this one is definitely my favorite.

It's kept dungeons relevant after having gone through expansion after expansion of

farming trivial heroics time and time again for little to no gain.

Like so many things in Legion, keystone dungeons offer a choice to push player skill, challenge

player's ambitions to quickly farm, or both.

In a very welcome addition that hasn't come since World of Warcraft: Cataclysm, new dungeons

have been introduced during the course of the expansion.

Karazhan, a old favorite raid from the Burning Crusade days, returns in the form of a dungeon.

Meanwhile a new Legion-themed dungeon will make its way to live servers in an upcoming

patch.

In the past I was less thrilled with dungeons being introduced mid expansion because of

the short shelf life dungeons used to have, but thanks to keystones and timewalking, these

dungeons will continue to be a worthwhile investment.

Except for Violet Hold.

Poor Violet Hold.

Of course, what's an expansion without some solid raid content?

Following a generally positive streak of solid raids that came since the start of the Mists

of Pandaria expansion, Legion brings a strong delivery of higher end PvE that, while it

wasn't without its hiccups and balance missteps, has been a generally gratifying experience.

Players tackled the Emerald Nightmare, endured the Trials of Valor and purged the Nighthold

of Legion influence.

The top end band of raiding pushed the boundaries of Blizzard's raid design as usual, exposing

a tuning flaw at the end of the Emerald Nightmare and the Trial of Valor, Legion's first two

raids.

The Nighthold raid was very well received by the raiding elite without significant hiccups

and is a satisfying conclusion that will take players to the next chapter in the defense

of Azeroth.

All of this PvE content, the raids and dungeons and world quests and all of its variations

make for a lot of options for WoW's diverse playerbase.

At endgame there is a lot a player can do in a single day.

This came after Blizzard sat down with themselves and pointed out the obvious, based on their

previous experiences.

Eventually, as players progress into higher content, they say goodbye to the activities

that were no longer worth the rewards that came from them, no matter how easy they became

thanks to obtaining better gear.

In other words, older content had to make way for new content, and this older content

was largely forgotten while in the same expansion.

Blizzard had a goal to challenge that process and try to make all of their activities relevant.

The hardest content in the game still gave out the best, most prestigious rewards, but

endgame activities should always have a value to them, even when it's pretty transparent

that farming easy content should not get you the best gear at the same rate.

Mythic Keystones did the job for dungeons with its wide spread of options, but what

about everything else?

Blizzard made the decision to implement a random bonus attribute called Titanforging,

which is probably going to be looked back on as a controversial feature for players,

but probably a necessary system, or at least a first step, to achieve Blizzard's goals.

Titanforging is an item level bonus that can occur as soon as you kill a boss, open an

emissary chest or otherwise receive loot.

Unlike Warforging, which is a smaller item level bonus that also exists in Legion, Titanforging

is a very large bonus.

In short, drops have the small chance of turning what's otherwise a normal dungeon or world

quest drop into a maximum Titanforged piece of gear on par with hard-earned loot from

mythic raids.

It sounds crazy, and in practice it has been, with stories going around about players fetching

gear that would otherwise have no business dropping from a regular dungeon.

This is on top of the possibility of Legendary gear dropping.

In defense of this approach I'll once again bring up Blizzard's desire to keep activities

relevant.

When you take an activity like say, completing a round of WQs, add in awesome things like

the chance at Titanforged and Legendary drops and add in a constant source of progression

that comes with Artifact Power you now have an activity that's always relevant.

Blizzard wanted to give players a reason to do whatever they want and come away from it

feeling just a bit more progressed than they did before.

There's nothing wrong with that until we step back and look at the many different levels

of dedication that exist between players.

Grinding and RNG are the trigger words of this expansion, and represent many of the

negative feelings from players regarding this type of reward system.

It's easy to sympathize with the feeling that gearing could feel endless because even

if something nice dropped, maybe it could have been better.

Maybe a Legendary could be lurking around the next corner so you might want to farm

that one or two or seven more dungeons.

But that feeling is pretty darn subjective and doesn't apply to every player of WoW

in the same way.

In the context of a review it's more fair for me to admit that yeah, Blizzard's definitely

opened themselves up to criticism by making a system that effectively denies fulfillment

but until Legion, WoW's endgame system has mostly summed up to "raid or die," thanks

to the hard caps on rewards below raiding, and alternative systems like crafting and

valor points didn't do much to make activities like dungeons very attractive.

Preventing activities from becoming totally irrelevant is a step in the right direction.

But giving the chance for some of the best gear to drop from trivial activities, even

a small one, feels misleading.

Blizzard hoped that this system could bring back those feelings of awesome moments, but

instead the system backfired, creating a warped sense of expectation that snowballed into

a gambler's obsession for some players.

This system of chance threatened to define Legion.

In my opinion though, it fortunately has not.

The last part of the review isn't directly on the game but the people behind it.

Blizzard's developers and community managers have been more outspoken than they've ever

been with a stream of live Q&As, posts, tweets, and blogs, though I can't say with confidence

that it's been a consistent stream.

Like any game with millions of players invested into a few dozen different classes and specs,

playstyles and attitudes, and I guess there are only a few of those, Blizzard continues

to struggle to reach out to these players who feel like they're forgotten in their

own microcosm.

A lack of robust patch notes, responses to specific concerns and misunderstandings mean

a lot for public perception, even if the large majority of players don't pay attention

to such things.

As someone who's kept track of ongoing news constantly, I can get behind that sentiment

but I stand by my earlier statement - they're talking to players more than ever.

It's just that they might be saying things or making changes players don't like, and

it's hard to say whether it's because they're not listening, or are cognizant

that these complaints from players don't speak for the majority.

So ultimately, how is Legion?

Legion makes WoW the best it's been in years.

It brings technological advances that fans have been yearning for.

It's a spectacle on a scale of detail that previous expansions ought to be jealous of.

It's daring, as all expansions have been, bringing systems to keep the game fresh while

trying to keep its identity after over 12 years.

It does sit on a bed of controversy with its randomness but it's not enough to convince

players to not give it a try.

Maybe the pendulum swung too far this time, but personally I like having plenty of options

available to me.

And it's only been six months.

We're not done yet.

Should you play Legion?

Absolutely.

Legion has fully embraced the idea of letting new players get closer to the action.

Pick up a box, boost a new or existing character to 100 and get started on the Broken Isles

right away.

Systems that help you catch up to your friends faster are there in Artifact Knowledge, WQs

and more ways to catch up will come soon.

And it's fun.

Fight the Legion.

Have an adventure.

Make some friends.

Thanks for watching, and Stay Breezy.

For more infomation >> Should you play Legion? Is Legion good? Or is Legion dying? - Duration: 26:25.

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What's cooking vktoons? #11 - Duration: 5:20.

Good morning,

Again, a short "What's cooking vktoons?"

But let me clear this; It's not short because we don't work.

It is short BECAUSE we work

and also because there are things that happen

- we propose to some agencies - which we don't announce yet

since we wait to see if they find our proposal of interest.

When they accept our proposals

then obviously we'll inform you on them.

At this phase, let me tell you that FINALLY

the last lucky one who won the draw for the album of asifa hellas

appeared, her name is Anna Kalogirou,

the album is already on the way to Arta,

where she lives.

I expect tht the very next days - perhaps even today - that she'll get it in her hands.

We expect a photo to be sure that she received it

and to show to the next video

that Anna got the album.

Now, to the other actions!

For some time no I have noticed - but I have also been told by others who show my videos -

that there are some issues

that abroad, for certain reasons, are solved

regarding videos and youtube,

but in Greece there re issues.

So, there are going to be two or three explainer videos

where there is going to be a reference

what interests us regarding youtube,

why it is important for someone to subscribe,

to watch the videos,

etc, also something about adcertisments.

These are goin to help as well as you to understand

what is the relation we aim to have regarding youtube.

It is not like we want someone just to subscribe, just because we like it that way.

There is a reason to that.

So, these videos are going to be prepared step by step within this week

but they won't be ready within the week.

But we'll write the screenplays

and well start creating the and eventually

you'll be able to watch them

and understand what is the relation that I, as a creator, am seeking

in youtube with you who watch the videos.

By the way, what I'm going to say for my videos,

don't concern only me but apply also to other creators

who via youtube are trying to reach an audience.

On "We animate"!

The short moves forward little by little

and even quickly in some aspects.

We're already out of the house

and we're in the backyard, or the garden

of the house, from where our friends are going to leave and go to the forest.

The most important thing is that I decided

not to show to the kids as it should be

in the best possible conditions,

but to keep and show the mistakes within the short,

in order to show to the kids that we all make mistakes

and - on the other hand - in order to start a conversations on these mistakes

in order to help children to have a better look on their mistakes on their short

and to start correcting them

That's all. The short won't be complete this week

but I believe that in the next week this part will be complete.

That is we'll show the third part. Now, that might be in the next week or the week to come after the next.

We'll see when that will happen.

Then we'll go to the episode with the post production

Anyway, we move on!

A last thing, before we close. This week start Athens Animfest.

We'll go there to shoot some shots

to see what's going on there, to present the event

as it is part of our programming.

We'll show that probably the next Saturday

and that's why the third part of "We animate!" will move a week later.

That's all for today.

We'll be back next Wednesday with the next "What's cooking vktoons?".

We expect to subscribe to our channel

in order to be informed on every new video we upload,

and on everything we plan to do.

We also expect a "like" to our video,

a comment or a proposal perhaps

and if you think that there is a reason for that, share the video in your social media accounts.

I salute!

For more infomation >> What's cooking vktoons? #11 - Duration: 5:20.

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New baby and Happy Valentine's Day - Duration: 2:48.

Okay for good news and for a spontaneous moment that I want to keep for later on Valentine Day

So, okay. Here we go ;)

You light up the room

And you won't even know

It's all I can do

To leave you alone

Don't bring me flowers

You worry too much

Oh my darlin' to know you love me, it's enough <3

A cold wind is blowing

It's Valentine's day

Our debts they keep growing

You've got no a penny to your name

So no wine and no chocolates

But I don't need much

Oh my darlin' to know you love me, it's enough <3

We can dance round the kitchen

Candles cost nothing

You could make me a ring from a milk bottle top

When the money runs out in the meter maybe we'll stop

But you'll light up the room

And you won't even know

It's all I can do

To leave you alone

So babe who needs flowers

All that champagne and stuff

Oh my darlin' to know you love me, it's enough <3

Oh my darlin' to know you love me, it's enough <3

So Happy Valentine's Day and Congratulation my Grand Boobie :*

For more infomation >> New baby and Happy Valentine's Day - Duration: 2:48.

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UNITI UPDATE | Episode 7 - An Army of Robots - Duration: 11:29.

It appears that it will fit without having to cut the roof, or?

We will see…

Welcome to Uniti Update episode 7.

Now these few weeks have been really interesting.

First thing: We've had a 15 ton 5 axis CNC arrive to the building and It's being set

up right now.

We've also been to KUKA Nordic in Gothenburg, they do automation for production lines.

So they do these orange robots.

But first of all we're actually gonna show you an interview with Tim and Bianca our head

of composites and our head of supply chain management.

And they are actually gonna talk a bit of why we chose composites at Uniti and how we're

gonna do it and why we're gonna do it.

So lets watch that!

My name is Bianca and I'm mainly doing supply chain at Uniti.

Tim here at Uniti I'm head of composites.

I've got about ten years of experience in composites.

Very wide ranging from racing cars, formula 1 cars, fast cars for Jaguar, big aerospace

projects for Airbus, huge structures for offshore wind, Vestas, parts of satellite systems,

rockets...

In other words I like composites.

We decided to go with composites because it gives us a greater flexibility from a design

point of view for example.

We can build more complex shapes and it can have a lower environmental impact depending

on the resin systems that we can use also reinforcement that can have high bio based

content such as natural fibers.

So instead of using steel parts that you'll see in traditional cars we decided to go with

composites.

It can have the same same properties or actually better properties than a steel part.

Just to give you a bit of overview of how a fully automated production line works.

It's basically comprised of several workstations.

These can be assembly robots for example.

All these workstations are linked with a transfer system and an electrical control system.

So now I'm gonna explain how you make composite parts in a fully automated factory environment.

First you receive rolls of fiber, could be carbon fiber, flex fiber, any fiber you'd like.

These are then cut by a cutting machine thats controlled by a computer.

These 2D shapes that are cut out are then handled by an automated robot that puts them

into a preforming station.

This preforming station applies heat and pressure in a mold and actually makes these 2D shapes

into 3D shapes.

These are then transferred by automated industry robots into a resin injection chamber.

This resin injection chamber actually glues the part together and gives it it's mechanical

and structural properties.

These are then put into a curing station where the glue gets to dry and then you have a finished

component that you can glue together with others to create the final car.

So what you saw there was how you make an automated production line for composites.

However at Uniti right now, we have two projects going on at the same time.

The first one is to build the evaluation prototype and its actually a model of the real car,

the second is to plan out the production line for when we are ready to build the factory.

So we are actually planning out this production line ahead of time this is possible through

a software that Siemens provided us with, which we are very thankful for.

Thank you Siemens!

And we can actually plan out how every robot is moving and how the machines work and cooperate

with the robots.

That means that the very first car that comes out from our real production line, is a car

that we can sell.

Which is really impressive!

Really awesome!

We can absolutely supply the end to end processes and support for the end to end processes.

So absolutely in a joint partnership, we will be part of it!

From a Siemens perspective I represent the virtual part of Siemens within digital factory.

In the case of a robot, you can simulate the full process.

So you can get this facility to run fully automated but really combine the physical

with the virtual is key.

Where you shorten the lead times you can virtually verify your inovations.

I truly believe that you will do that!

What I've seen and what I feel, I think you are absolutely spot on and you will make it!

So the Siemens software prepares us for the automation line and we also need robots, to

do the job for us.

So we went to KUKA Nordic in Gothenburg and had a meeting to discuss the possibilities

for automation.

So lets see some robots.

So we intend on being a leader in the light electric vehicle space.

Obviously an emerging field for fully automated mass scale manufacturing of composite materials.

Basically this is the composite structure.

We have two side panel moldings.

We have roof molding.

Front bulkhead system.

Two big floor moldings.

And a simple rear molding as well.

You know, we can have stationary gluing guns and we have two robots and actually they take

it and they're cooperating.

I can support you with the robots, some robot knowledge.

The sooner we can decide on the project the better chance we have to have something really good.

And then we'll put in a big purchase order!

In November.

We are definitely interested.

There is a new world opening.

I wanna buy a 100 of these and see them in the factory floor all wrapped in plastic.

And just pull the plastic off one by one.

A whole army of these robots.

So those robots are for the automated production line in the factory.

However to finish the prototype we need some other machines.

So amongst other we've ordered a 5 axis 15 ton CNC machine.

Now a CNC machine - it's a bit like a 3D printer - but in reverse.

So instead of adding material, you take material away.

Like you're building an ice sculpture for example.

And taking this material away is done by a drill that is computer controlled.

So you can take a CAD model and make it into reality within a day.

And it can cut out of foam, wood or even aluminium.

So we can actually make the molds that we're talking about for the production of the composites.

And we can actually make full scale iterations of the car with very complex shapes.

So let's watch the unboxing

Of the 15-tonnes, 5 axis CNC machine that we got last week!

What are we doing Johan?

We're trying to fit a machine into this space that is too big for this space...

Robin is really really nervous and has been nervous for weeks!

And it's how big?

Too big!

And how high?

That high!

We'll make it fit!

Are you worried still?

It's happening finally!

This is gonna be fun!

Tha problem is the celing hight

It's almost too low to actually mount...

It fits!

Hey everyone!

So me and Isak produce these videos, we film them, we cut them, we narrate them and everything

for only you!

We really enjoy doing this so you can see the whole process of making Uniti and how

we're progressing in making the car.

But we also need a little help!

It would really mean a lot to us if you share this video with

your friends, perhaps on social media, if you could like it, subscribe it, and then

we could get these videos out to more people

so that everyone can follow the process of Uniti.

That would be the best promotion we could ever imagine.

So thank you for watching once again!

Have a great day!

And remember!

Like!

Comment!

...

Like!

Share!

Subscribe!

For more infomation >> UNITI UPDATE | Episode 7 - An Army of Robots - Duration: 11:29.

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엉뚱남 영균이의 4차원 토크 세계로!!Fall in to eccentric Yeong-kyun's talk show!!::Makestar - Duration: 5:29.

(Laugh-machine Yeong-kyun)

(Laugh-machine Yeong-Kyun) Thank you~

(We've never seen a character like him!) There are 8 years differences between us~

(We've never seen a character like him!) He's so bright

(You can never guess where he's going off to! Stay tuned!) He's like an elementary student.

(You can never guess where he's going off to! Stay tuned!) He may not know the reality of how difficult this job is..?

(Hehehehe)

Mm...

Hong-gu..

Since you're the leader

you're the one who always get scolded by our boss

even though I'm

late for practice.

And also, get scolded eventhough

other members make mistsakes

Well...

Thank you.

Please keep your place as the leader.

I'll try not to oversleep.

Hong-gyu is soft-hearted.

He says he don't mind getting scolded

but when we see him

hmm....

he gets really upset.

But he acts as if everything's fine, so

we feel sorry

and we're also thankful for him.

Jaeho

(Heh heh)

As with Jaeho..

I think Jaeho really really

likes me...

If I tell him something

he hear me out, and do as I tell him,

so he's so cute.

Jaeho also has lot of aegyo so

when you see him..

He's like an elementary student.

And upon new member joining our group,

Jaeho practices dancing

even harder than before.

So that's nice thing to see.

I hope he remains as the good member

who can maintain the balance for the group~

Mm...Sung-hyun, who's not maknae anymore,

(Heh heh heh heh heh)

He's been maknae for past 2 years,

so ...

there were probably times where he couldn't share his concerns,

since he's the youngest...

it may have been difficult for him.

but,

he never show his hardships

and just endured it.

Mm..rather than endure it..it's more like

he has matured eventhough he's a maknae.

Like his thoughts or

when we talk, we connect well together.

Our new maknae

Wooyoung.

First of all, there are 8 years differences between us~

Now that he's just turned 20,

he's very energetic shall I say?

He's just really bright not knowing the reality,

but I really like how he brigten up our atmosphere.

But,

he's just too bright,

and if you're too bright and don't look around,

then you may not know the reality of how difficult this job is..?

So since that could happen,

we should constantly remind him of how much responsibility we've got.

In a way, Sung-hyun took a good role as the maknae.

He listens to the other members.

I've got no doubt in Wooyoung

that he'll do well.

And also, our team isn't like

"since you're maknae, you do all the chores!"

I don't really care about the age difference.

It's good~

That we've got a new member~

(Heh heh heh heh heh heh)

It's definitely good to see that

5 members practicing rather than

4 members in the practice room.

So we hope to show you

our energies that we've got right now

through our performances

and we hope you enjoy it!

Bye~

For more infomation >> 엉뚱남 영균이의 4차원 토크 세계로!!Fall in to eccentric Yeong-kyun's talk show!!::Makestar - Duration: 5:29.

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[ENG SUB] Stellar Gayoung Broadcast - Dinnertime chat with fans 😋🍚 - Part 3/3 (2016.11.06) - Duration: 3:09.

[Part 3/3] - English Subtitles by Stellar Communications Project Contributors -

Why does this stop like that?!

I guess it's like this when you pass the 30-minute mark or something like that.

[@p***1: I guess it stops every 30 minutes...] I know, right? Is it like this because they're telling me to stop?

[@d***8: I was wondering if something was wrong with your phone..ㅍ] Is there something wrong with my phone? Probably not, right?

[@k***g: Heart color changed ㅎㅎㅎㅎㅎ] Heart color changed? Ah, maybe Periscope stopped the broadcast to change the color because they thought it'd be boring for you guys to see the same color the whole time.

Even when I have to leave, I think I need to say good-bye before I go, so I came back.

Ah, when is it going to be my turn?

[@a***r: This proves that South Korea's LTE network isn't good ㅎㅎ] "This proves that South Korea's LTE network isn't good." But, I think South Korea's LTE network is very good.

I've been to many countries before, but our LTE network works really well. You can send [text messages/photos/etc.] quickly.

[@i***5: Internet is good] I know, right?

[@O***U_: There's no country like South Korea] Yes, there's no country like South Korea.

[@f***9: When do you go home?] "When do you go home?" Um, oh? I think we're going now.

Uh? Uh, I'm doing a live broadcast right now. Do you have something to say? [He] left. Do you have something to say? Do they say I need to [film] now?

Um, tell me, do I need to [film] now? Ah, they're done? Then I should get ready now.

Everyone, I need to get ready now.

[@w***2: Oh, finally] Finally!

Everyone, please eat if you haven't eaten yet~ I don't think you will get ready to go to bed right now.

[@j***l: It's cold, so be careful not to catch a cold] Yes, you guys, be careful not to catch a cold and dress warmly.

[@o***7: I just came] Ah, "I just came." If you're sad because you just came, you can watch starting from the first one because this is the third periscope [broadcast].

Thank you, everyone. I'll come back again~

Be very, very careful not to catch a cold. Dress warmly.

I won't delete [this broadcast]. Bye~ Bye-bye~ Bye~ bye~

[@O***U_: Heart~~~] Heart~

For more infomation >> [ENG SUB] Stellar Gayoung Broadcast - Dinnertime chat with fans 😋🍚 - Part 3/3 (2016.11.06) - Duration: 3:09.

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Approaching Your $1,000 - $10,000 Client! Tai Lopez SMMA Social Media Marketing Program - Duration: 19:08.

Don't Forget to Like, Comment, and Subscribe so I can keep putting videos out a few times a week!

My next video is going to be on Methods to get a Small Business Owner to Sit Down With You, so Tune In!

For more infomation >> Approaching Your $1,000 - $10,000 Client! Tai Lopez SMMA Social Media Marketing Program - Duration: 19:08.

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GIT • Rob's Stone Healing - Duration: 4:14.

Welcome to Rob's Stone Healing. Today is about Git or Gagat.

That is this black stone. You will see here.

He is black but...

the effect is that it dissolves the black in your body.

Because it actually then has a yellow effect.

It brings positivity in your body. That is the yellow area.

It does not work alone. It works in all areas.

It is a stone that was used by the Indians.

As a protector against evil forces. Against snake bites, sorcery and enemies.

The color black is too often associated with a protective color.

Against that kind of negative energies.

It is a stone that works on your lungs. It heals your airways.

It helps catar, in asthma. Colds approach it.

Infections of the upper respiratory tract.

It is a stone that has a protective effect on your joints.

And for your bones. Against wear and inflammation.

Osteoarthritis, rheumatoid arthritis, it helps. Rheumatic fever.

It also heals ossification. Calcification of the bursa.

The shoulder also sit sacs.

The connective tissue of the joints. Improves too.

It is a stone that cures and prevents...

that caused to your hip joints inflammation.

Even with toothache has a healing effect has been found.

Toothache, jaw pain. And associated headaches.

This often attracts. Then your head is a major source of pain.

It helps to make a new start with something. What is important with this stone.

It is a mourning processor.

It helps you with a deceased loved one. You would not come loose from that sorrow.

Helps to process that grief.

I know someone who has used this stone. Even in such a bereavement.

Who has three weeks on end crying through. That's quite extreme natural.

So it will not proceed at all.

But it does indicate how powerful such a stone is.

So intense that it cleans your grief.

Grief is often directly with blockages in the lungs.

Then it is suppressed grief.

If your sorrow. Disappears your grieving process.

And air it only on.

Urged grief committed to in sarcasm, negativity, anger.

It then goes down into the lungs.

And I see as a possible cause...

as pneumonia and other diseases of the lungs.

It is a stone that also helps by depression.

also protects against accidents and black magic.

It's a beautiful stone. It weighs almost nothing.

You can not rush you imagine that this stone.

It feels lighter as plastic.

But it is a stone. Git, jet black jet.

Great effects.

Thanks for looking. And see you next time.

Thank you, bye.

For more infomation >> GIT • Rob's Stone Healing - Duration: 4:14.

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Microgaming Big Kahuna Online Slot Game - Duration: 1:02.

For more infomation >> Microgaming Big Kahuna Online Slot Game - Duration: 1:02.

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K-Fitness 💪 LAST SPURT // You don't know Side Jump Squat|한솔 #4 - Duration: 1:00.

Upload your exercise video on SNS with hashtags like #Kfitness #5ivesenseTV for some feedbacks from us!

For more infomation >> K-Fitness 💪 LAST SPURT // You don't know Side Jump Squat|한솔 #4 - Duration: 1:00.

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How to make hair mask using Epsom salt II एप्सम साल्ट से बनाये हेयर मास्क II By Satvinder Kaur II - Duration: 1:24.

Hi, friends. This is Satvinder on F3 health & beauty tips

Today i am going to tell you how to make a volumenising hair mask using epsom salt.

Epsom salt is also healthy for your hair.

It can remove access oil for your hair & keep your scalp healthy.

Plus it can remove the build up of hair products.

Which can cause thinning of hair, hair loss & oily hair

Also the minerals in epsom salt

help, repair and strengthen the damage hair

Now how to make the volumenising hair mask

Mix equal part of your deep conditioner with epsom salt

and apply this on damn hair.

Leave it for around 5-10 minutes and then thoroughly rinse with cold water.

Use this hair treatment for once a week only

but if you have oily hairs, Add epsom salt to your shampoo, leave it for around 5-10 minutes & then wash your hair as usual.

For oily hairs you can use this treatment twice a week

its a very simple home remedy. Do try this at home share with your friends.

Subscribe to our channel and also send us your comments.

Thank you so much for watching my video.

For more infomation >> How to make hair mask using Epsom salt II एप्सम साल्ट से बनाये हेयर मास्क II By Satvinder Kaur II - Duration: 1:24.

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ভাবি ছেলেদের দিয়ে চুদিয়ে নেয় Game for life - Duration: 3:41.

ক্লাস রুম এই কি ভাবে শিক্ষক ছাত্রীর সাতে সেক্স করে ll

For more infomation >> ভাবি ছেলেদের দিয়ে চুদিয়ে নেয় Game for life - Duration: 3:41.

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Paw Patrol Mission Cruiser with Fun Games for Kids - Duration: 16:34.

Paw Patrol Mission Cruiser with Fun Games for Kids

For more infomation >> Paw Patrol Mission Cruiser with Fun Games for Kids - Duration: 16:34.

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K-Fitness 💪 Tutorial // You don't know Side Jump Squat|한솔 #4 - Duration: 1:17.

Lock your fingers

Squat stance

Move to the other side by jumping

10 times per set

For more infomation >> K-Fitness 💪 Tutorial // You don't know Side Jump Squat|한솔 #4 - Duration: 1:17.

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English Pronunciation Practice with Peom (The Chaos By Dr. Gerard Nolst Trenité) - Duration: 8:49.

Have A Lovely Time Practicing Your Pronunciation With A Peom :)

For more infomation >> English Pronunciation Practice with Peom (The Chaos By Dr. Gerard Nolst Trenité) - Duration: 8:49.

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Beautiful moon in the distant sky(Soramitsu's original song) - Duration: 5:34.

Hello,Mr.Kotipelto.

How are you?

Thank you for your watching this movie.

My name is "Soramitsu".

I'm Japanese singer and songwriter.

I've known you for three years.

Because my friend told me about you three years ago.

Since then,

I love you and your music.

This time,I composed a birthday song for you.

This song is called "Beautiful moon in the distant sky".

I'm very happy,if you listen to my song.

Thank you for your listening.

I'm waiting for you in Japan.

See you again.

Kiitos!

For more infomation >> Beautiful moon in the distant sky(Soramitsu's original song) - Duration: 5:34.

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এই মেয়েদের সাথে সেক্স করলেই আপনি সমস্যায় পড়বেন! Game for life - Duration: 3:41.

প্রস্ততি কেমন ؟ বুজলেন না ত দেখুন তা হলে

For more infomation >> এই মেয়েদের সাথে সেক্স করলেই আপনি সমস্যায় পড়বেন! Game for life - Duration: 3:41.

-------------------------------------------

KÄSTLE Ski |  Dirndl Skitag - Seit's ihr auch dabei? - Duration: 0:39.

Hy there ladies & gentlemens!

Have you already heard from the 2. Int. KÄSTLE Dirndl Skiday

which takes place on Saturday, the 1st of April 2017 in Lech / Arlberg (Austria)

I am in - what about you?

For more infomation >> KÄSTLE Ski |  Dirndl Skitag - Seit's ihr auch dabei? - Duration: 0:39.

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My Talking Tom vs Talking Pocoyo and Subway Surfers learn colrs games for Kids Video HD - Duration: 11:19.

My Talking Tom vs Talking Pocoyo and Subway Surfers learn colrs games for Kids Video HD

talking tom,talking angela,Talking Pocoyo,talking tom and friends,talking friends,talking animals,funny cat,Kids Games,video games for kids,my talking,talking angela kids,talking angela makeover,angela vs tom,game my talking tom,gameplay my talking tom,my talking tom gameplay,talking angela children,subway surfers,funny,world tour,iceland,android,ios,apple,runner,action,awesome,best,cool,dash,free,jetpack,kids,train,rush,compilation,new,update,power,sheep

For more infomation >> My Talking Tom vs Talking Pocoyo and Subway Surfers learn colrs games for Kids Video HD - Duration: 11:19.

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MOVE OUT OF YOUR COMFORT ZONES II MOTIVATIONAL TIPS BY MRS NISHI MALHOTRA II - Duration: 2:54.

Hello viewers..

Nishi Malhotra back again, to add on some more purpose to your life.

The first point we discuss was "Self Discipline"

The next is "Unlock Your Unique Abilities"

And now the next point is "Come Out Of Your Comfort Zones"

We're all creatures of habits.

We love to stick to our comfortable lands.

We are afraid to move out of our zones.

Why? Because we don't know what we are going to tread on

We have limited our lives.

So move out of yourself limited roles.

And come out and do things which you are afraid to do

Make a list of all the things that scare you.

Fear waste a lot of time.

You're introspecting so much on the fear that your efforts are zero.

So make a list and give Yourself a Challenge .

And do exactly what you are afraid to do.

And I'm sure you'll walk out of your comfort zones.

Its an important thing.

Now let's look at PM Modi.

Why he's the Prime Minister of our country.

He has moved out of his comfort zones, difficult situations & see where he is.

Look at Bill Gates, he was thrown out of college. He's a kind of Microsoft.

Walt Disney was thrown out of his job because the newspaper editor felt, he has no imagination.

And he created Disney Land.

That was surpassing the imagination.

All that we have to do is check our self and realise our potentials .

Move out of our comfort zones.

We must do what we are afraid to do.

We must do them and I'm sure many of us can, You know come out with flying colours.

You don't need to jumps at one go.

Take Baby Steps...

Let's say I want to become a speaker today but I'm scared to speak.

So I'll address a small group then move on to a bigger one and them probably a stage ...

And then I'll be a successful speaker.

How will you know, whether you'll be good at something unless you try it out.

Success only comes to people who fail.

Who try it out.. If you fail.. Improvise.. Come back again...Spring up

And I'm sure you'll reach somewhere, you'll find yourself...

You'll be amazed at the power of your inner self..

You'll be amazed what all you can do....

So remove the fears.

Learn to laugh at yourself.

Even if you failed.. laugh at yourself .. Its a fun game....

Le't enjoy it.. but....Walk out of your Limited Access.

And do wonders in life.. Leave a mark.. I'm sure we all can do it..

So friends, I hope you've been watching my videos.

My last video & this one will definitely gear you towards some more meaningful life.

Towards your purpose & there is another one coming.

Please do watch, like this video, subscribe to our channel.

And Thank You very much for watching..

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