Thứ Sáu, 17 tháng 3, 2017

Waching daily Mar 18 2017

Hello.

Hi.

Hi.

Hi.

Hi.

Hi.

Hi.

Hi, hello! How are you?

I keep the promise that I made.

Good job, huh?

I want to use stickers. Where are they?

A lot of new stickers.

I can't use it as Wi-fi is too slow.

It's not choppy, right?

Hi.

It's too slow. Still, it's 300...

300, 400. Oh, my.

How have you been?

"Namjun, I love you". "Love you".

I finished a rehearsal. Just finished a rehearsal.

How are you doing? How are you doing? How are you doing guys? "Hi from Texas".

Hello.

It's 4 o'clock in Korea. I guess not many viewers are watching now.

I just started this broadcast to talk with you.

If you have anything to say to me, please go ahead.

We just finished a rehearsal. Just finished a rehearsal.

"Love from London".

"Jun, I miss you". Me, too.

Nothing special to talk about.

Other members went to their rooms.

I asked them to turn on V LIVE. They may start broadcasting without notice.

"Love from New Zealand". "Hi, cutie". "Brazil".

"Take some rests". I did.

If you ask questions, I will answer.

"Too lonely as BTS is not in Korea". Really? Sorry.

Please wait for us.

"Hi, stay healthy and enjoy Mexico". I love Mexico.

I love Taco.

Me? I called room service before I go to bed.

I mean, I'm about to call one. What do I have?

Spaghetti. Steak.

"How was your day?" My day was perfect.

I was working. You see the laptop over there? Can you see the laptop?

I can't show it closely but I worked all day.

I want to read some books but I have to finish if I start reading. So I couldn't start reading one.

I'm feeling good in Mexico. I'm staying healthy. Don't worry.

At school? Oh, you're at school.

You're at school. Sorry for starting this.

As it's midnight here. I turned on V LIVE before it gets too late.

"See you in the U.S." See you there.

"Don't get sick". "Marry me".

"Marry me," "Marry to me".

Your class was canceled? I want to experience that.

It sounds so cool. Class, a group project, such things.

My hair color? It's purple guys.

It looks like pink, though. Pink-like purple.

"Melbourne, Hong Kong". "Are you sick?" I'm not sick. Do I look like sick?

I'm perfect. I'm healthy. I'm fine.

So, don't worry.

Grape, man. It's your grape. Grape-mon.

It's your grape, grape-mon.

Is there any grape sticker?

But the color doesn't look like grapes.

"Bring your face close to the screen". I am showing my face.

"Your face is recognized".

"Take care of yourself". I'm good. Take care of yourself.

What are you going to talk? Nothing special. To say hi.

I hope you're doing good.

Everything will be fine.

See?

"You look tired". Right. I just finished a rehearsal for K-con in Mexico.

Hola! No. Hola!

"What's wrong with your voice?"

I finished a rehearsal and sang songs today. So I'm hoarse.

"What song to you listen to these days?" This one.

A new song of OOHYO.

How can I remove this?

I'm listening to "PIZZA" of OOHYO.

"Without you, pizza doesn't taste good". That's how I feel.

Even though I have Hawaiian pizza at my room,

Pizza sucks without ARMY.

I want to go to Melbourne. I watched the Melbourne Cup games.

"Don't drink too much coffee". Oh, thank you.

I'll have de-caf.

Hearts, please.

I can't see it.

OK, guys.

OOTD? Right. I was supposed to upload but I didn't bring much clothes.

As others looked so tired, I couldn't ask them to take pics.

You know, I am not bold.

Hello.

You're having a job interview? Way to go!

You must be nervous.

It reminds me of the time when I visited "Big Hit" ENT to see Producer Bang.

It felt really amazing.

Members are staying in their rooms.

I asked to turn on V LIVE or upload things on social media.

I guess they are uploading something now.

How's it cool I am while ain't doing?

No need to talk about it.

"Who is your roommate?" I don't share a room.

I no longer snore. I started using this special device.

You know, the bad guy boss from "Mad Max".

I'm wearing a mask like his while sleeping. I no longer snore these days.

Parents' meeting? Do you have a parents' meeting today?

When is it? I want to attend it.

I want to invite my mom and pa to the parents' meeting.

Mexican food? I tired Taco and Burrito.

"Love from Singapore". Nami in Japan!

Hi. I watched a Japanese frank camera broadcast. It was fun.

Don't do that!

I'm reading "Noonday demon" these days.

It's difficult to understand.

Police civil servant exam? Way to go!

Sounds cool.

I love you, too. I love you, too.

I just turned to say hi to you guys.

I just wonder how you guys are all doing or healthy.

I just turned this on to see how you're doing.

I wanted to say I'm fine.

As I can't upload pictures... Oh, dark circles. It creates dark circles.

Please create dark circles.

Please!

No, it doesn't look great.

I see.

You just got back from an orientation camp?

Why did they create this?

Orientation meeting? Congratulations.

Congratulations... Good for you.

Do you live in Ilsan? Ilsan is a nice place.

"You're the love of my life". Thanks. You are.

I'm not tired.

As I worked so hard, I may look tired. Do I look that tired?

Yes, I have to admit it.

Thank you. This is the first time to read comments without any topic.

Anyways, I hope you're doing fine.

I will work hard to present great performances. I'll do my best.

We're getting ready for some music to show you guys.

"I'm a freshman. It's too hard to drink liquor a lot".

I hope senior students don't force freshmen to drink. That's bad.

"I'm lying on the bed as I need to go to work later".

It's 4 o'clock. Right, I understand.

What are you doing guys? I'm just on the bed.

I'm a bit tired, as it's midnight. I will go to bed after making a sketch based on the idea I got on the bus.

I have to get ready for K-con in Mexico.

"I like Spring Day". Thank you.

I started listening to it again. It feels nice.

Guys, you must stay healthy. Eat a lot of vegetables and Omega 3.

If you don't take magnesium, you may have eye twitches.

Just to say hi. Just to say hi.

I'm doing fine, always.

I work on our new songs, watch movies, listen to music, eat local food.

I study and think about many things. Don't worry about me.

Please tell me about how you're doing.

There are ups and downs in our lives. I hope you have good occasions more.

I will cheer you up when things get tough.

I wanted to have some food but I forgot.

I wanted to have peanuts. But the time is up.

I will turn it off at 12:15.

"Hello". OK.

Hoarse voice? My friends like this voice.

I like this voice, too.

I like my voice.

Yeah, love you guys.

Just have a good day. You know what I'm saying.

I need to go. I'll be back with various topics.

I hope to play songs that I'm working on soon.

I haven't been on V LIVE for a while.

OK. Guys, always stay healthy. Drink a lot of water.

I'm going for the work. I have to make some music.

Bye. Take care. See you later.

For more infomation >> RAP MONSTER | VLive 03172017 ✨(ENG, ESP, INDO, JAP, POR, AND KOREAN SUB✨ - Duration: 15:49.

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Small Business, Big Opportunities. It's Bowling TIME! - Duration: 0:59.

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For more infomation >> Small Business, Big Opportunities. It's Bowling TIME! - Duration: 0:59.

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How To Save Time With Your Video Marketing Campaigns - How To Do Video Marketing On Your On Series - Duration: 1:08.

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Q&A - The Power 19 - Duration: 23:54.

Hey again! This week's Q&A is a pretty lengthy one, but useful nonetheless. The request has

been to fill out "The Power 19" questions of TTRPG design. Silly title, I know, but whatevs.

There's some good questions in here, even if they're a little bit repetitive sometimes.

Since there's a lot of them, let's dig right in, shall we?

So first off, #1. Instead of, yanno, #20, since there is no 20, and 1 seems like a good place to start.

1.) What is your game about?

In short, Saorsa's about redemption, self discovery and freedom.

In a slightly longer form, the exploration of characters to learn who they are as individuals

in ways they may not know about themselves, and what happens when they're imprisoned,

stripped of their freedom until they redeem themselves in the eyes of their captors. As

an aside, Saorsa also strives to teach players new to role playing how to step into their

character's shoes, how to handle dialogue, and other tasks many players may not be familiar with.

2.) What do the characters do? The characters have committed a "sin" against

themselves by going against what they supposedly valued most. What's expected of them is to

understand why they committed this sin, and to learn who they truly are because, had they

known, they would not have done so in the first place. The entire planet of Saorsa is

designed to provide trials and challenges to test the characters in a variety of ways

for them to better make their way through this process, whether by succeeding or failing

along the way. This can range from political intreigue to combat to standard adventuring,

to overthrowing the very warden in charge of the planet.

3.) What do the players (including the GM if there is one) do?

The players build and step into the shoes

of a character for each of them to control personally. This process creates a large number

of innate plot hooks to explore, with GMs providing potential ways for characters to

learn more about themselves along their travels, both as individuals and as a group. Additional

to such, are any number of other major quests and conflicts to be explored along the way.

I'd go into more nuance, but we'd be here all day. Mostly it comes down to the GM presenting

the players with choices, and the players making choices based upon what's presented,

and more specifically, making choices which make sense within the context of what their

character would do in that situation. This also includes having a growing understanding

of who their character is based upon the situations which occur that shape and mold the character

in ways that don't apply to the player themselves.

4.) How does your setting (or lack thereof) reinforce what your game is about?

Saorsa, as a planet, is a penal colony-slash-rehabilitation facility. The world itself shifts and changes

with an entire army of Druids dedicated to creating new creatures to fight, changing

the landscape, and otherwise presenting a wide range of personalized challenges. The

setting is designed specifically to be very broad and open so that GMs can do pretty much

anything they want with it, from importing new factions, new races or species, or storylines

or characters from other games if they so choose. Everything revolves around the idea

that characters are dragged from the farthest reaches of the galaxy and are deemed guilty

even without trial, caged on the world and told to prove themselves. From angelic case

workers to a downright psychotic warden, and the promise of returning home, as well as

greater power, everything in the setting is dedicated either towards guiding the characters

through this path of self discovery, or to allow for whatever the GM can imagine to take place.

5.) How does the Character Creation of your game reinforce what your game is about?

The first step is to create a baseline of what's "normal" for the species, then for

the character to determine what their personal values are, whether those mesh with normalicy,

or go against the grain and why. From there, characters gain a great deal of customization

and options focused around creating a character with an actual personality, personal preferences,

and reasons for why they do what they do. This process also leads to a great number

of plot hooks for players to explore, ensuring that the characters themselves are the center

stage of any game.

6.) What types of behaviors/styles of play does your game reward (and punish if necessary)?

All and none. The key behind Saorsa, is that there's no "right" answer. No matter what

a character's sin may be, there's no "correct" outcome. A character may decide that they'd

made a mistake and redouble their efforts to emphasize their initial values, or, just

as easily, they may decide that their "sin" was their true self showing through. Player

characters can be evil, good, murder everything in sight, or use stealth and social pressure

to avoid combat entirely. All that matters is that the character solves issues they're

faced with in some way, shape or form, and that the method of such bring them closer

to an understanding of themselves. The specific methods used are largely irrelevant, as is

the end goal of what the character winds up being. It's pretty much purely a story about

their journey, not the destination. This means if a character wants to say "screw the system"

and punch the warden in the face because that's what they've decided the "true" them desires,

then they're free to do so. Or at least try. Success may take a bit more effort.

7.) How are behaviors and styles of play rewarded or punished in your game?

Characters who solve problems, regardless

of the methods employed, are rewarded with things like experience, or steps or strides

upon the Path to Redemption. This mechanic grants rewards from stat bonuses, skill tier

unlocks, and level increases as characters develop a greater understanding of themselves.

Characters are only truly punished if they completely go against the idea of even trying.

For example - a character who sits down, refuses to budge, and lets themselves starve to death

will find themselves rudely awakened, weaker than even when they started, and the challenges

they'd been presented to overcome will have just become that much more complex. So long

as the characters either have a purpose they work towards, or at least are moving in some

direction, even if they're not really sure what they're looking for or trying to achieve

yet, they'll be rewarded to some degree, though they gain far more when they make progress

towards the game's goals.

8.) How are the responsibilities of narration and credibility divided in your game?

Saorsa focuses heavily upon the concept of player choice, and narration comes down to

describing the choices made. Very little in the game is resolved purely via automation

without the players being able to interject and do something of value. The GM is expected

to provide situations and choices for players to interact with on a two-way street of storytelling,

rather than a static, single-direction narration taking place.

9.) What does your game do to command the players' attention, engagement, and participation? (i.e. What does the game do to make them care?)

There's a lot of things on a lot of levels, but some of the big ones are things like player's

choices mattering, their personal backstories and plot hooks being a large part of every

campaign so that they're personally invested in their character, and whichever method a

player chooses to solve problems is designed to give lots to do beyond just rolling for

stealth or rolling to attack - the lack of automated events, with less reliance on dice

and more emphasis put towards player choice, keeps the personal level engaged constantly.

For a broader context, players and their characters become engaged with the world itself by attaching

them to it via a home base of operations, giving them such things as a town to call

their own and increase the prosperity of, which directly benefits them as well. Other

major aspects include having characters joining factions to give them more personalized tasks and

rewards which relate directly to the character's goals, and for most upward mobility in terms

of strength involving completing tasks of personal value, rather than arbitrary events.

Well, we're halfway through!

10.) What are the resolution mechanics of your game like?

While there's a 1d20+modifier setup for handling

contested events, with a sliding scale of what actually becomes the outcome, the vast

majority of resolution mechanics comes down to player choice instead of die rolling. It's

primarily using the right tool for the right job, or solving problems in interesting ways

that works well, more than just having higher raw stats most of the time. Stats and other

mechanics come into play mostly when a poor choice is made, or when an equal or near-equal

opposition is made against the player character's actions.

11.) How do the resolution mechanics reinforce

what your game is about? Again, choice is paramount in Saorsa. Characters

don't just toss themselves at an enemy and hope they roll well - it's their choices in

life which determines the outcome first and foremost. This doesn't just go for combat,

but for other situations as well, such as a well-defined stealth system, and a system

for handling complex social interactions, wherein both are resolved based off of the

choices the player makes based on what options they have available, rather than just rolling

and being done with it.

12.) Do characters in your game advance? If so, how?

In many ways. There's both a tiered point-buy setup and a more traditional level-based setup

as well. Characters gain specializations in particular tasks by leveling up a specific

class, but also gain a wide range of choices via skills, talents and spells. Note that

every character has access to all skills and all magic, should they choose to invest in

such, and even martial classes are encouraged to learn some spellcraft, and magical classes

encouraged to invest in some martial prowess as well. Special talents also allow for additional

customization of characters based upon their chosen species. This allows players to customize

their character to play the way they personally prefer, with a wide range of perfectly viable

options to choose from at any given time, so they're not railroaded into a particular

path just because it works better.

13.) How does the character advancement (or lack thereof) reinforce what your game is about?

Advancement is bolstered with greater options

becoming available as characters learn who they are, from increased level capacity, enhanced

skill options, to characters who are more in tune with who they are being synchronized

with their spiritual essence, allowing for greater enchantments to be used at a time.

Player choice is ever-present, with more emphasis upon building a character that makes sense

from the character's perspective. The more the player and the character understand who

the character is, the stronger they become.

14.) What sort of product or effect do you want your game to produce in or for the players?

I'm a lil iffy on how this one's worded, but let's take a stab at this.

Basically, I want players to become emotionally attached to their character, to feel like

their personal presence in the world has a meaningful impact upon the outcome of what

happens, and for their choices to matter.

15.) What areas of your game receive extra attention and color? Why?

The player species, more than anything else. They're vastly more detailed in biology, culture

and so on than in any other TTRPG I've seen to date, due in large part to this being a

major part about what sets the baseline for the character's expectations of them, as well

as their innate tendencies for mindset, so that it's much easier for a player to really

get into the head of their character beyond just being a human with pointy ears. Even

the humans are given extra attention to draw attention towards comprehending how humans

in certain regions and timeframes tended to behave and why.

Stealth and social situations are also given a lot of extra attention as these are rarely

covered in most combat-focused games, and typically handwaved away in narrative heavy

games as something for players to role play out without the game interfering in such.

These are core components of the game and are given attention to such in detail due

to this. Magic and combat are also heavily invested

in for extra attention so that players have lots of choices of how to go about fighting,

and to ensure that distinctive play styles can be catered to for individuals so that

their character's fighting style matches their personality. That and there's way too many

narrative-based games with little to almost no real combat rules - combat in Saorsa is

both epic and tactical in nature.

16.) Which part of your game are you most excited about or interested in? Why?

Ooh toughie... I'd say the species, actually, for the greatest excitement. I can't wait

to see these rather alien mindsets come into play, and see players go from having little

to no role playing capacity learn to really grasp even creatures that are distinctly non-human in mindset.

17.) Where does your game take the players that other games can't, don't or won't?

First off, really delving into non-human mindsets.

Second, the player's choice being more important than the roll of the dice.

Third, a strong amalgamation of both combat and narrative.

Fourth, character plot hooks and GM coaching in such a way that the player characters are always an intrinsic part of the story rather than incidental.

Fifth, really making players question both who their characters really are, but also who the player is.

18.) What are your publishing goals for your game?

Well, I'm going to be releasing Saorsa free of charge for the basic game. I'd like to

reach as wide of an audience as possible and give players a top-notch quality game to play,

even if they're in third world countries or students who can't afford a game and so on.

I want to bring role playing to a much broader audience than has been done before.

In terms of finances, I'd like to get enough in donations and eventual sales of expansion

content that I can dedicate myself full time to working on new stuff for Saorsa and live

somewhat comfortably with this being my primary job.

I'd also really like to make enough to begin producing a video game based upon Saorsa as

the base design, and to get comfortable enough that I can write a few Saorsa novels as well.

Yeah, it's kinda spread out, but I'm a world designer first and foremost - I've built an

intellectual property that I think a lot of people are going to really enjoy, and I'd

like to see more than just me personally making enough money off it to retire if I felt like it,

but rather I'd like to make a major impact on the industry as a whole and push the whole

industry forward a few steps beyond where we're currently at.

And last, but not least,

19.) Who is your target audience? A few are being catered to in different ways,

but in particular I'm focusing very heavily on people who have roll-played before in other

TTRPGs, but have never really played a role due to focusing more on combat than role playing

in the past. This meshes well with players who are new to TTRPGs in general and aren't

really sure where to begin role playing. Another demographic I'm aiming for, are those who

enjoy narrative based games but haven't seen much value in combat, viewing it more as a

chore - I've targeted this group to show them that even tactical combat can be narrative

based with lots of choice rather than just tons of numbers. The final major demographic

I'm setting my sights on, the fourth such demographic, is players of video game RPGs,

especially those who play games like The Elder Scrolls, Mass Effect, or MMORPGs in general.

There's a lot of people out there who I think would really appreciate TTRPGs if they got

started in on them, but who haven't really had a game that really interests them yet,

and I've tried to build Saorsa in such a way that each of these groups can get something

great out of it. Normally there's a huge balancing act between

catering to multiple groups, but these groups have been specifically chosen in that there's

a ton of overlap between the various demographics, with any two or three groups at a time sharing

a lot of the same desires and interests, so it should work pretty well.

Watch me be eating those words two years from now. =P

Anyway, that's it for this week, and the full 19 questions have been answered!

So with that, I'm out. I'll see you next time!

You see a moose.

It's standing in your way of reading the text.

You ask the moose to move.

"I ain't moving. I'm the moose."

The moose bites your sister. You have lost.

For more infomation >> Q&A - The Power 19 - Duration: 23:54.

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Weekend Reflection - March 19, 2017 - Duration: 2:47.

(gentle music)

- Hello, everyone, and welcome to the Weekend Reflection

brought to you by Spirit Juice Studios.

Our theme this week is water,

and if we don't have enough water and we get dehydrated,

then it can cause all kinds of problems.

So clean water is a vital necessity.

In the gospel today, Jesus talks about the living water.

He is with a Samaritan woman at the well.

There is this bad blood between the Samaritans and the Jews,

but Jesus breaks down those walls.

He talks to this woman.

"If you drink this water from the well,

"you'll be thirsty again.

"But the water that I will give,

"you will never thirst again."

And of course, it sparks her interest,

and she's thinking of physical water.

"Yes, give me this water."

But he takes it deeper with her.

He says, "Well, go and get your husband.'

And she says, "Well, I don't have a husband."

And he says, "That's right, you've had five husbands,

"and the one that you're with now is not your husband."

So he takes it deeper.

He tells her about her life

and where she is separated with God.

And immediately she knows that He is the Messiah.

Her heart is opened and she is converted.

She receives that living water.

And what does she do?

She goes back to her town and she gives her testimony.

She spreads that love, that light, and that living water.

The challenge for us is to do the same thing.

Lent is all about drawing closer to Jesus.

It's all about encountering Him

and letting our hearts be filled with that living water.

But do we appreciate it?

Do we realize that the living water that Jesus gives us

is even more important than taking in water physically?

That He is the conqueror of death.

He is our light in the darkness.

The one who gives us the strength

to take the next step in this life.

Is that water living in you?

In other words, does it flow from you to other people

like the Samaritan woman

who shared it with everybody around her?

Our water can either be living, flowing from us,

rushing out to give life to those around us,

or it can be stagnant.

What is the state of our hearts?

What is the state of our souls?

That's what we need to be looking at

during this Lenten season.

How does Jesus want to fill your heart

with His living water?

How can you experience Him new

through the Eucharist, through the sacraments,

especially confession during Lent?

Experience the living water of Jesus

and let that flow out into everybody else around you,

explicitly by giving testimony of who Jesus is.

But then also just in those indirect ways

and the ways that you share His love.

It flows out from you.

Don't let it become stagnant.

Receive the living water, just like the Samaritan woman

and spread it out to everyone.

(gentle music)

For more infomation >> Weekend Reflection - March 19, 2017 - Duration: 2:47.

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WHAT CAN HAPPEN TO HUMANS IN 1000 YEARS? - Duration: 8:21.

Hey everybody how's it going Extreme Trends here

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Get The Best Benefits Of Massage Treatments - Duration: 0:47.

Hey guys

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I CAN'T POGO TO SAVE MY LIFE! | Happy Wheels #9 - Duration: 16:52.

and now we can do do come on pogo fights

make me so angry hello everyone it's me

Jayskibean and welcome to another episode

of a happy wheels so now we're gonna

start right off with a poco la la la la

la la mole put the mouse down low see if

it loads the blue screen there we go

finish me LOL oh I see what you did

there huh we

that's okay you'll need that foot we can

no why'd you you go backwards okay just

rolls just roll forward and we don't

have anything to worry about I got ya

makes it two min you can all right and

we're pogo fun with the Pogo fight 100 I

sucked on your dog wait stand here stand

here okay

wait what Oh

controls are a little wonky poo oh Jesus

like no way around that okay I sucked on

your dog edge but why did you suck on my

Doggett no oh come on spinnin stuff oh

here he goes Stan no I don't want I'm

confused stuff like what's going on here

I'll come on I sucked on your dog it and

he's a Jedi dude why are you spinning

and aired you're in the worst spot no

okay whatever

good jump over your face I have armor fu

I got a coin fu

I when you lose hey I'm good um don't

move does it don't move there's a job

move it did the door move with the old

man man think of the old man

come on blue screen you can do it yay

all right don't move oh boy okay don't

do the don't move with him maybe they

want me to do segue guy segue sec way

where are you segue there you are

probably yeah

you

or not

nah-uh poco was it with polka maybe I

think it was because I was pretty

perfect just me not moving yep it's

definitely poco poco is a master today

just Pogo man today's yeah man cuz

nobody ever does tonight a polka man cuz

he lands perfectly even though he loses

both his arms and just don't move but

that's okay because we still won the

match but I stupid lab with the black

but if I Papa more poco fight medium

okay bring it I'm really bad at BOGO

fights I'm really bad at them really bad

in here all right ha ha ha ha reply oh

come on no I'm just restart don't feel I

have a sword of a face the whole time

mmm come on jump right over it and then

poke oh really it's like your face is a

magnet and the blades are metal

why did you go anywhere you didn't go

anywhere bro you can go anywhere you

just touge Odin plays ha all right

that's what I'm talking about as I

handle that yeah land on that acts like

dude what the heck what the heck okay

oh great now I got machete in the butt

yeah it's okay though what am I supposed

to do with the machete in the boom oh

come on you know I have an idea huh I

can do it with my face muscles ah yeah

oh boy all right Santa

time to know hey get away from me Santa

yeah no no kiss the Trident mmm it's

such a bad spot for them

oh dude huh no no stop being crazy

the worst spot and God if he wasn't

there it would be so much easier if he

wasn't there a backflip and now we can

do do come on Fogo fights make me so

angry

I hate to pogo fight it why do I will

shove it in your face or shove it up

your butt don't you go go you can't have

it dude you can at least bro this is not

convenient for anyone I hope you

understand the huge inconvenience

they're doing to me right now Pogo

what is that is that your guts a hit oh

dude Oh notice the ax okay we're

restarting cuz that's just gross this is

gross man this is nasty baby yeah all

right

you're not going to get anything stuck

in your but this time BOGO I know you

really want to but that's not the way

the world is meant to work

this isn't supposed to be up your bum

bum oh dude calm down just calm down

phone number okay

and now to don't land on your face we

don't have to kill anybody we can do it

without killing or not or nah but I

guess that's a better place for the

Triton ready go huh oh no oh boy go but

ma dude how though how dude I'm so bad

strategies huh oh that's ah ah dude

don't jump again ok alright hit this is

hard this is hard I'm I'm just terrible

like I know that I know I'm just

terrible dude dude come on bro dude

you

come on there goes my helmet

ah Santa get out of the way

you

out of the way

peugeot though

in

how do I pogo that high

any steady steady up how though how

though what the firetruck and now come

on dude I don't know how we're supposed

to polka how do you Pogo that high go

ahead to pogo off the fat man

come on get frustrated anger dude I'm

not a bitch for this I'm really not on

the mood

really not in the mood

it for a bad Pogo oh okay you know what

you know what through this because it's

not worth it as boring and it sucks that

level sucks screw fogo hate Pogo stuff

oh my god rope swing back there I don't

care cares Segway Steve okay so it's

like a slight fall segways chief okay it

is by false egg white thing okay well

you have to hit it like the perfect

speed or else you did oh ok not enough

speed just so hard to do with the

perfect speed oh my god over oh my god

it's so long oh you don't want to go too

far ahead but you don't want to you just

throw me a bone man for me but yes ha I

11 11 11 11 okay hard better not be a

pogo better be a Segway logo i am

leaving it's not fuck him ok that's cool

Oh what what

oh boy oh look at that bling we said our

let me see survive the fall I like the

sign a day I like the sainted day

yups oh I'm not gonna die not today I'm

alive technically I guess I survived

from fall

and grass glass glass breaking I'm the

grass breaking segue gad may hang on I

should probably use I hate when they let

you change character let you pick the

character when it's supposed to be a

specific character all right sons break

us some glass hallelujah loader gag why

you're singing gospel when ah let's go

let's go let's go ah yeah keep on going

mmm we are so good a glass breaking I

don't even know what you guys are

talking about glass break Shaolin chat

more like easy prey challenge because

it's easy to break duh it's getting

pretty sick though what can you break

through the glasses like the aquariums

and stuff in the zoo's the zoo glass if

you will it's not a bottle flip at the

end hey boom yeah my kid has no arms

level drugih glass fall I'm a stomp

through all this glass it's okay I don't

need my legs colony is my bull day

lalalalalalala lalalalala oh I can't do

it like that anymore we're gonna die now

hey I think so I think so yeah yep I

don't think I don't think is it that's

what forever though actually now i'm

gonna goes Indian Jones cuz yeah yeah

glass ain't nuttin nothing to know oh

god he sounds like straight base dude oh

don't like this so Basie ah my ears why

he's worse than the bike figure it'd be

heavier all right games fats momentum

like wow dude I don't like that that's

just all right son let's do this sunny

dude you don't even know what you're

doing i watch this haha why do you do it

dude all right

alright whatever like we can't fail the

gun dude what are you doing seriously

we'll shop for your hat don't let it

mess you up I mean if this is your thing

like if you if this is what you do like

roll around in this thing the least you

could do is to learn how to drive it and

not just completely suck okay

okay what okay you know what I'm going

to the venue and I we got to finish off

the associate at the Cubs can also

operate off now let's finish off the

episode here hope you guys enjoyed if

you did make sure you slap that like

button underneath the video and until

next time I'll see you guys later

For more infomation >> I CAN'T POGO TO SAVE MY LIFE! | Happy Wheels #9 - Duration: 16:52.

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