I remember specifically because the first logo we had, or the first logo that Jack and
I suggested, kind of looked sexual.
If you looked at it in a weird way, and I noticed that so I'm like we shouldn't do that.
People aren't gonna give a shit.
So you picked this one?
The current one?
Well I mean, I guess I declined the first one.
And then we got the second one, I'm like yeah, that's cool.
You hard vetoed... the genitalia logo?
Yeah.
I mean League has always had an awful community.
So does every online competitive game.
Some worse than others.
I think Overwatch has an even worse community than League does, at least in the US.
I don't know about elsewhere.
I've been to Europe and I've noticed their community in League is even worse than the
US and I don't understand Korean but I've been told that that community is quite toxic
as well, in League of Legends that is.
But the balance team of League is basically the best of any game I've ever played.
They do make mistakes and there's always, you know, a lot of criticism about certain things
they do or like people hate how they remove old Sion and make him a new champion, stuff
like that.
But overall, with the changes they do I feel like they constantly keep the game fresh.
They constantly keep it balanced.
And I feel like they honestly just do an amazing job, if I was expecting them...
They exceed my expectations, basically.
Like even things that I've thought were bad at times, in retrospect I realized were good.
I don't have any specific examples for that kind of thing, but
The most important thing a balance team has to do is keep it interesting, keep it fun
to play week to week.
And they definitely do that without causing power creep and without causing any insane
issues usually.
Like sometimes there'll be some insane champion that shouldn't exist, like Zac at the moment
but, they're pretty good at fixing that.
China definitely has not grown as much as I expected.
I really expected them to become dominant just because of the humongous -- first off
humongous player base and humongous influx of money there.
They basically at the time had the largest player salaries of anywhere; they were able
to get basically any talent they wanted.
Any infrastructure they wanted.
They had these huge, amazing, bougie looking places for their teams.
But for whatever reason they haven't developed.
And I don't really understand why that is.
I thought by now they would be -- I thought by now they would be on par with Korea, like
they would be the top two regions.
And to me it still feels like Korea is Tier 1 and then Tier 2 is everyone else.
Like China isn't -- China's, you know they're good, but they're not like a tier
above everyone else or anything like that.
And I can't really give a good reason why.
I don't -- I have actually never been to China, I've never seen how the teams operate
or anything like that so I can't give the reason.
I guess.
I've always kind of enjoyed kind of -- I've always enjoyed puzzles, and picks and
bans is kind of like a puzzle.
It's always just thinking about the game, thinking about what you can do to get an advantage
with just a bunch of different puzzle pieces, basically.
You know, removing things that they can do and putting things together that make your
comp good.
And there's just all of these different things you have to take into account, and just analyzing
that is always something I've really enjoyed doing.
So it's something I spend a lot of time thinking about and a lot of time just, I don't know,
focusing on.
Do you really need the notebook to do it?
No.
Of course not.
Have you ever sold those?
No no no no.
I actually have all my old.
I believe I have every notebook I've used on LCS sitting in a box.
I don't think I've lost any.
Honestly I don't really care about my legacy or my fame, personally.
I don't think it's, I think it's something that is good to have in this kind of
scene for this kind of job and everything like that, but personally it's not something
that I get any joy from, I guess.
I don't think that being famous is a better thing for a person than being not famous,
if that makes sense.
And I don't think I really care about having a legacy, like a lot of people care about you
know like, how they're perceived to a lot of other people.
And I don't think that's very important, personally.
I think the older most players get, the less focused they get on playing League, and the
less obsessive they get about it.
Like they either you know get girlfriends, they get wives, they get other hobbies.
They just get other things to focus on.
And League doesn't become a priority, whereas for most teenagers, or not most teenagers
but the kind of teenagers who play League and go pro, they just obsessively play League
every day of every hour.
They get addicted to it, they will just think about it all day, completely commit.
And it's hard to keep doing that as you get older just because other things come up.
Other things come up in your life and you just -- also, after playing a game for like
five, ten years, some people would just get burned out.
They'll want to move on to something else.
You know they want to get a different hobby or a different game to play.
I don't think that age is much of an impact on your actual ability to play, like your
ability to mechanically play or things like that.
I don't think that's much of an issue until much later in life, like I see in other sports
there are people playing into their 40s quite often.
There are people, even like StarCraft, who play in their 30s.
So I think as long as players are... as long as pro players stay committed, I don't think
their skills will degrade.
It's just harder for players to actually stay committed.
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