Thứ Bảy, 3 tháng 6, 2017

Waching daily Jun 3 2017

(Song: Håper du har plass - Cezinando)

Nothing is interesting anymore

or feels like the real feeling

Sana: Hi. There is something I have to tell

Sana: Hi. What are you guys doing today? Can we meet up?

Chris: I'm hungover af. - Vilde: Me and Magnus are talking. - Noora: How are you guys doing Vilde? - Vilde: He thinks I've cheated on him with Elias.

- Eva: Vilde. We're gonna kill those that made the hate account. Sana: I'm also hungover af and dad is here from Bergen to celebrate my 18th birthday. Yay!

Eva: Minus Yay. Plus fml.

Chris: Eva!! Mom said yes to us celebrating your 18th birthday at our place on Friday!! - Eva: SHE DID??? Fucking hell!!!

Chris: She asked why you couldn't have it at your place, and I just... uh they're redecorating. Since the last party.

Eva: Hahaha!! How cool!! Who are we gonna invite?

(Elias watches Youtube. Probably a Hei Briskeby video.)

- Hi.

- Are you talking to me?

- Sorry that I've been grumpy.

- So you're not grumpy anymore?

That's good. Thought you were gonna be grumpy for the rest of your life.

- Why aren't you guys friends with Even anymore?

- They guy doesn't want to be with us anymore.

So we can't force him.

- So it's not because he tried to kiss Mikael?

Cause I got to hear that Mikael freaked out.

- That's not why. It's...

A lot... happened.

Like, the guy started doing a lot of random things. And he tried to kiss Mikael, among other things.

We tried to make him chill down. But it didn't work.

He began to drop out of school.

And then he talked to Sonja. She told me he was depressed.

And when she said that, we tried to call and text him often, but...

I don't know.

So if he doesn't want to hang with us then,

it's his decision.

- You know he's dating Isak?

I think he misses you guys.

Because he asked about you guys the other day.

- He did?

You can send him my regards then.

Wait!

You know Yousef?

- Just forget about it.

I'm over him.

For more infomation >> Skam s4 clip 34 - Miss you - Duration: 6:21.

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Top 10 - Annoying Kinds of Players - Duration: 4:36.

— NOOOOOOOOOOO!!!

— YOU SON OF A...

— What the ##### is this? I'm never going to ##### play this game again!

— I ##### hate this #####!

— I'm done! #####!

— I'm ##### done! I hate it!

— Alright... I'll try just one more time.

— That's no fair! My joystick isn't working!

— Alright, let's switch the joysticks then.

— My team is weak. And the referee is cheating!

— No, dude. The referee doesn't cheat.

— Stop giving me excuses, you always do that!

— No, I don't! — Yes, you do!

— This game sucks! I'm going to play another game.

— Jesus...

— What the hell!? This guy is hacking!

— Hey, dude. Let's play something.

— Oh, okay! Of course.

— Wait...

— XFox!?

— Oh, man! I can't believe you play on this.

— Everyone knows that the best console is the PlayStadium.

— That's it! I'm done! I just can't take it anymore.

— WAIT!!!

— Seriously!?

— Yeah, bro... I'm sorry... you're right, I don't know what I'm doing... and... it's just that...

— A Desert Eagle?

— Everyone knows that the best weapon to kill me is the...

Yeah!

[Cool song]

Thanks for watching! Give it a like and subscribe!

Don't forget to watch my other videos!

...

I don't know what to write in here anymore.

Still here? The video ends in 3...

Still here? The video ends in 2...

Still here? The video ends in 1...

It's over. You can leave now.

For more infomation >> Top 10 - Annoying Kinds of Players - Duration: 4:36.

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Books for Kids: Hello, Universe - Duration: 6:36.

"That's the problem, people don't want to listen to their thoughts so they fill the

world with noise."

Well said.

Hi guys, it's Carrie Anne from EverythingMom and this week's book pick is perfect for middle

grade readers or tweens.

Hello, Universe.

And actually this book came in the March Owlcrate Jr. subscription box.

And I'll include a link to that unboxing sharing a little bit about the service.

So if you have a tween and you like to expose them to some really great literature and a

little bit of fun, you might want to check that out.

The book that came in the March box after my daughter read it I finally got a chance

to read it.

So the premise of this story is kind of unlikely friends and there are a number of unlikely

friends in this book.

So there's Virgil who's a bit shy and self conscious and doesn't necessarily have a lot

of friends.

There is Valencia who is deaf and because of this she doesn't necessarily fit in at

school but is Virgil's infatuation interest.

There's Kaori who is a very strong female character but she also has this, what she

believes is this second sight and this mystic power.

Something very different from the rest of her family.

And Chet who is a bit of a bully at school.

He has teased Valencia because of her hearing aids.

He constantly bugs Virgil because of his self consciousness.

So all four of these characters seem to collide in this story in a series of unusual events.

And in most cases you would say what kind of unfolds is a coincidence.

But as Kaori would say, there's no such thing as coincidence.

It's the universe speaking.

Now I'm not really a believer of fate in general but I do have this sense that what you kind

of put out there in the universe can come back to you.

So if you're kind of an angry, bitter, and just mean to people that will kind of, it

kind of eats at you and it comes back in how people interact with you.

Versus if you're more open and understanding, that you'll get a lot more of that in return.

So I really like that premise of it.

I loved too that this, the friendship that kind of evolves from these kids who aren't

necessarily friends to begin with, are very different.

An unfortunate act and something that can be pretty scary, that they are able to work

together with each other's strong suit as a team to solve the problem.

So I love that aspect of it.

A lot of stories tend to be told by a single voice, a single character.

In this particular one there are, it's told by two sometimes three voices.

Not mixing them in the chapter.

But one chapter will be from Valencia.

Another chapter will be from Kaori.

Another chapter will be from Virgil.

And I have read other books in the past that have tried to do that, tried to tell a story

from two characters' point of view, alternating chapters and I haven't always been impressed

with how that's done.

You tend to after awhile loose the character differences and they start to blend together.

Actually I found in Hello, Universe that the author did actually quite a good job.

When reading you did get a sense of, from the dialog and from behaviour, who the character

was.

I mean, it was obviously from the title of the chapter but even when you were reading

it, you could put yourself into that mindset of that particular character.

So I thought that was done really well.

I also liked that the book has some very, like the characters were very distinct and

somewhat different.

So that depending on your child, there will be elements of either one character or all

the characters that they'll be able to relate to.

Who hasn't been in a scenario where somebody had you know picked on them.

Who hasn't been in a scenario where there's been something different about them that made

them self conscious.

Who hasn't been in a scenario where they didn't really felt like they fit with their family,

that they felt like they were kind of an outsider in certain circumstances just because they

had a different interest in things than everybody else.

And then this sort of takes place in the summer, school's just ended so this is kind of like

a great sort of kick off to summer, this little adventure.

Then from this adventure they find each other and it leaves it at that.

You're left with the imagination of how their friendship sort of unfolds over the summer

holidays and how these characters are now going to be very different when they return

to school after summer break.

Hello, Universe is a great book for tweens.

Perfect as we enter, get close to entering the summer holidays, you're looking for something

for the kids to read.

So and I also have to thank Owlcrate Jr.for introducing me or actually my daughter to

this book in the March box.

And if you're looking for a gift idea or a way to get the kids excited about reading

over the summer break, at the cottage, summer camp or just at home, you might want to check

out Owlcrate so I'll include the link to that.

Also a special code for you in case you're interested in ordering for your tween so you

can save on your first order.

That's this week's book pick.

Hello, Universe.

Perfect for tweens.

If you have an age range that you're interested in or your kids have a particular hobby or

fascination, be sure to leave it in the comments below so I can keep that in mind for future

book reviews.

Don't forget if you enjoyed this video give it a little thumbs up.

As always, you can find me here on Wednesdays talking books for kids but I'm also here sharing

mom confessions, talking family travel, and other just fun family stuff.

So, don't forget to subscribe so you know when the next video is published and until

next time.

Ciao.

For more infomation >> Books for Kids: Hello, Universe - Duration: 6:36.

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Pachacuti Animation Cleanup Timelapse - Warrior Inti, Power Hit, June 2017 - Duration: 16:24.

Hello and welcome to this timelapse. Commentary will be in the form of subtitles, like so.

To start, I open the Vertical Swing animation file, as the Power Hit is the follow-up hit in the combo.

I remove from the Power Hit sketch file all unnecessary animations, and the white background.

I then add the Vertical Swing cleaned animation and its white background to ensure its correct placement

The file is now ready, and it's time to start cleaning!

I create a new empty layer above my first sketch frame. This is where I'll do the clean drawing.

The red layer at the bottom is my reference pose (from the Idle animation), and the blue layer is the sketch for the current frame.

I toggle the visibility of the sketch layer to create an "onion skin" effect, and preview the motion

I don't follow the sketch exactly, as it's very loose. Instead, I refer mostly to the idle's pose proportions.

Just to make sure, I rotate the frame to fit it over the reference frame.

I'm not looking for the proportions to be exactly the same, as some slight differences will occasionally help put emphasis on some limbs.

I'm moving the line here to thin the leg a little, as I find the curve right, but not its position.

Most of the sketches' hair is too small, so I'll have to interpret their motion based on the reference's proportions.

I'm now drawing overlaid details, so I'm using an additional layer.

For the club, I'm using smears when it's moving relatively fast, like here.

I didn't really plan for the smears on the sketches, so I'm making them up as I go.

Also, ovals are the bane of my existence.

For most lines, I attempt to get them "right" in a single hand motion (and erase/repeat until I do)

I sometimes erase parts and reconnect to others to save time.

Taking parts, moving them and resizing is useful: it can create some slight compression artifacts...

...but at the game's zoom level, they're not visible. It's fine. I hope.

To complete the smear I add motion trails, inspired by comics. They'll be whitened when I color the frames.

Looking at a distance, I'm not happy with the arm's proportions, so I go back and do it again.

Time to erase the parts of the "main" cleaned layer that are under the overlaid details, before merging them.

I forgot some of the mace's details, so I make a new layer.

That's one frame down! The general idea, then, is: non intersecting main body mass on one layer (head, torso, legs, back arm, hair)...

...then added layers on top for overlaid details, before erasing hidden parts, and merging, to end up with one cleaned frame.

Since you've got the main idea, let's speed up the video a bit.

The sketched leg position and proportions were really wonky, so I basically resketch them, before cleaning them proper.

Some lines I simply can't get right even after several attempts, but I want the energy that comes from a single hand motion.

For this raising motion, the character moves up, and the secondary detail trails behind (aiming down).

I'm planning to stretch the character a bit to give her more height to accentuate the vertical motion, so I'm playing loose with the feet/leg proportions.

The club has a more standard angle here, so I'll reference it off another "base" layer, much like the idle.

However, to accentuate the strength of the motion, I'll draw it slightly curved, to give it a more elastic feeling.

...and then, I resize and transform it some more, because it wasn't enough.

Time for the third frame, let's speed up a bit more!

This is what I was talking about earlier, about stretching the legs.

Oh, let's slow down a minute. Here's a trick you might know: flipping the canvas horizontally to check for mistakes.

Here, I wasn't happy with the back leg's width, but I couldn't figure out why until I flipped the image.

While I'm at it, I check the previous frames, see if they need fixes too.

Okay, back to the regular facing. Let's speed up again.

I'm adding a slight rotation to the club's axis here, as it'll add to the motion - it's very small, but should still be perceptible.

Since the bottom part of the face is hidden by the arms, I don't bother drawing it anymore for now.

I pause a bit to consider this part, as I find the sketch more interesting because of the angle of the arms.

The arched elbows will help show the forward motion, so I redraw the arms entirely to accentuate that.

Here, the angle of the face becomes completely different. Before I referenced it off the previous frame, but now I'm following the sketch more closely.

I flip the canvas again to make sure it's angled right.

Since the main motion goes down, the secondary detail (hair, mantle) trails up.

I have a problem with this frame, as the sketch was a little too big with very wide legs. Following it, the head now looks too small.

I struggle for a bit, attempting to reproportion the different limbs while still putting emphasis on the legs.

...aaand in the end, the face was hidden by the arm, so it didn't really need to be drawn, either.

It also alleviates the proportion issue, so...moving forward!

For the impact detail, the sketch was non-descript, and I'm going with a fire motif for most special moves, so I'm cleaning them as more fire-like.

Here, I basically don't like the sketches, so I'm redoing them before cleaning them.

The face likely won't stay either, so I don't go into too much detail. Just enough to have fun!

I see here I'll have a problem with the arms, as the proportions are different from the sketches, and they'll look a bit stretched in a few frames.

I'll keep the issue in mind moving forward and deal with the problem when it happens.

At this point, someone contacts me on Steam messenger, so it makes for a short break!

I pause here to consider the arms, in regards to what I cleaned before and what comes next.

I try stretched proportions, see how it works. I'll fix it if there's a problem in motion.

...meaning, it's time so see how it works in motion!

Some of the most difficult frames to clean are the minute motions, with very slight variance from one to the other.

For idles/"still" motions, I tend to zoom at maximum and be as precise with lines as I can.

Here, though, as it's part of a "dynamic" motion, I do the opposite and allow for a higher degree of line variance, to make visual vibrations.

The character is starting to shift her weight, the torso rises up and the legs still arch down. I reference a lot off the previous frame, and move it around.

Since these frames have a lot of emphasis on the footing, I start by drawing the legs/feet, rather than the head.

Inti starts to slowly pull the club towards her to shift her weight. I reference it off the previous frame, then rotate it slightly.

When I reach the end of a small arc, I attempt to see how it looks simply through onion skinning.

Here, I found the legs didn't work as I wanted them to based on the sketches, so I erase them and start over.

Again, when only proportions are way off, I resize and check if the change is too drastic, rather than redraw entirely.

Another instance of the sketch being too imprecise and unsatisfactory, so I redo it before cleaning.

Woops! The foot's position and the club's position don't mesh well. I'll fix that by raising the foot position a bit, so it's behind the club.

Here, since it's a rather important leg motion, I'll draw the thigh entirely to see how it connects to the hips.

I proportion it off the references, before erasing everything that's not needed.

The sketch had a hard angled foot on ground motion, but upon review I find it a bit jerky, so I try a smoother landing instead, with plant/toes last.

We're going back to the idle, so I'm making liberal use of the mace reference now, and basically drawing entirely off it.

...same for the head.

Also, proportions, eh?

I struggle for way too much time on this disk. Ovals really are the worst.

The character slowly resets back to idle, so limbs refer more and more to the base reference.

Done! Time to see how it looks.

Looks okay, but I'd like to try adding a slight detail to the impact, so I'm making a backup folder.

Time to check again...

I adjust the frame timings here (I'll do much more detailed timings in engine, but I'd just like to see how it might look)

Looks done. Next!

OVALS, MAN

For more infomation >> Pachacuti Animation Cleanup Timelapse - Warrior Inti, Power Hit, June 2017 - Duration: 16:24.

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Top 3 BEST Legendary Raid Primaries in Age of Triumph - Duration: 6:24.

Hi Guardians, today we will be looking at the Top 3 Best Legendary Raid Primaries that

you can get from the raids.

These guns are arguably more desirable than their Elemental Adept versions which takes

up an exotic slot , so you will need to sacrifice things like a Black Spindle, Sleeper Stimulant

or a Gjallarhorn to use an Elemental Primary.

In a high skill pve activity like a raid you are probably better off with just a legendary

primary, so let's have a look at the top 3 best legendary raid primary in the game.

In the number three spot we have the Fang of Ir Yut scout rifle from the Crota's end

raid.

This scout rifle sits in the popular 48 impact archetype similar like the hung jury, cryptic

dragon and vision of confluence.

This gun has everything you want from a good scout , it has solid base stats and is an

overall very balanced gun.

It has very solid perks like spray and play, perfect balance and third eye , which makes

it useful for any encounters in PVE but it is also useful for Pvp as well if you prefer

scouts in the crucible.

This is easily one of the best scout rifle that you can get from all the raids.

However this gun sits at the number 3 spot because despite it being an overall good scout

it does not have anything in particular that stands out compared with the other guns in

this top 3.

Thus it earns the number 3 spot.

In the number 2 spot we have the King's Fall pulse rifle the Smite of Merain.

I have here the Adept elemental primary version with the firefly perk , and the legendary

version comes with one of the four perks in the final slot , which is

Glass half full Life support

Firefly And Danger close

Out of these four Firefly is definitely the one that you want to have on your legendary

smite of merain.

This is an excellent pulse rifle for any pve activity, the gun has an healthy mag size

of 30, solid range and the recoil is very easy to manage.

Combine this with Firefly and the gun is just so nice to use in any PVE activity where you

can easily deal with large crowd of enemies.

On top of this since it is a King's Fall raid weapon it comes with the cocoon perk

which automatically reloads the gun when this is stowed, so you can switch around to your

secondary or heavy and when you switch back it will be reloaded so you can immediately

continue your fight in the game.

Definitely use this against any Taken encounters since it also has the Will of light perk which

deals bonus damage to taken enemies.

So as you can see the Smite of Merain with Firefly has solid perk options which works

very well together and it is easily the best raid pulse rifle in the game.

And thus it earns the number 2 spot.

And in the number one spot we actually have two guns.

The Vision of Confluence Scout rifle and the Fatebringer hand cannon which both can be

earned from the Vault of Glass raid.

The reason we have two guns in the number 1 spot is because they are both excellent

guns in their own territory..

The Fatebringer is an amazing hand cannon with such a great collection of perks with

Firelfy , Outlaw and explosive rounds which negates all the of weaknesses of using a hand

cannon.

Traditionally hand cannons suffer from range dropoffs, slow reload and they have a low

mag size.

Having only ten rounds means that you will have trouble dealing large crowd of enemies,

however this is negated with the firefly perk.

Now you can easily deal with multiple enemies with firefly and this also procs outlaw which

means that you can have a fast reload.

And the range dropoff is kinda negated with explosive rounds which does not suffer from

range drop off which allows the fatebringer to still being able to do some damage on those

longer ranges.

So the gun is very strong on the short to medium range , however even though it has

explosive rounds you will struggle with hitting enemies which are further away, also hand

cannons has been hit with an ammo nerf so you will be looking for ammo most of the time.

This can become a problem in certain parts of the raid where you need to lock down a

specific platform or area which will not allow you to find ammo for your primary.

On the other hand we have the Vision of Confluence which is an excellent scout rifle with superb

stability and it has an high mag size 19 and it is full auto!

It is without a doubt the king of scouts in the game.

Where the Fatebringer lacks in range and ammo, the vision of confluence makes that up, since

it is a scout rifle you won't be having problems with hitting targets that are further

away and it generally does not suffer from any ammo issues as with the Fatebringer.

You have plenty of ammo to lock down a certain platform or area in the raid without the need

to search for white ammo blocks.

And that is why these two guns are in the number 1 spot , because they are both the

best gun to use depending on the situation.

If you are in a short to medium range encounters like most of the areas in the vault of glass

use the fatebringer , if you are out on an open map with targets from a far like the

King's Fall raid, there you will be better off with the Vision of confluence.

And you want to switch these two guns around as well based on the ammo needed in each encounter.

For example I would prefer to use the vision in the Vosik fight simply because there are

so many adds and you don't want to die because you ran out of ammo.

But on the other hand I would prefer the Fatebringer in the Vault of glass raid, which has more

flexibility for you to run around to get ammo since you are not forced to stay at a particular

area in comparison with the Vosik encounter.

These two guns are easily the best legendary primaries in the game and if you don't have

one yet go get it, these guns sound great, look great, and are fantastic to use.

These are truly trophies of beating the hardest activity in the game.

Let me know your thoughts on the top 3.

If there is any gun or other top 3 that you want see from me, let me know in the comment

section below.

A Like is appreciated if you enjoyed this and if want to see more destiny content with

tips and tricks, and weapon review videos then subscribe and help me get closer to that

2000 subscriber goal.

Thanks for watching guys , and as always I will see you in the next video guardians!

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