hello! sorry for using subtitles, imovie was being a jerk-
anyway this is how i animate!
I use toon boom harmony essentials and edit in imovie
this animation took me around 3 hours
so first i develop a sketch
i'm just roughing out my poses, just trying to figure out what character i'm using and what they're going to do/say
this animation has two main poses, or keyframes, so i will always draw them first
here is the second sketch
its important to make sure that your drawings are consistent with each other, in size, weight, height, anything
im just cleaning up my little mistakes, im a slow drawer haha
so now i just start making the final line art
im using blue because it stands out from the black sketch
if you haven't noticed i tend to stay away from my sketches, and the final product looks actually very different from the sketches
i flip the drawings sometimes to make sure they look right, though sometimes idec anymore
im not very good at anatomy heheh
just adding little details and clean ups i may have forgotten
on to the next pose!
if you haven't noticed i also really like the select tool
i usually copy/past parts of the body just to make it symmetrical
as you can see, im not even using my sketch anymore, i really only make the sketch as a storyboard more than a stencil
cleanup
drawing the face for the second pose
the face/head is a different layer
pay attention to perspective, especially in the fur and face for this one
this animation is at 24fps, so it's got to have a lot of frames to be pulled off nicely
i dont even know what im doing here, i think im trying to sync the animation to the music, but its not even complete?
sorry
skizzie what are you doing
OK
time for inbetweens!
inbetweens connect the keyframes together so that the animation is more smooth looking
this inbetween in inbetween the two poses we just drew, hence the name "inbetween"
another one!
im making this what i call the "exagerated" frame, meaning things are more stretched out than the frame in front of it. This frame makes the animation look less stiff
another!!
this one is when she is about to strike her pose. im giving her a little "squish" into her self because it looks like she is preparing for her action
now im just doing the face inbetweens
notice how her hair in this frame looks a little squished. im trying to imply that her hair has some weight, so its going to stretch out when she moves fast
few slowed down exaggeration frames after the final pose
the true final face poses
finishing up the other frames i left unfinished, i do that a lot
the hair is just one fun crazy physics trip
fixing up the hair
playing it back, trying to find any little mistakes
(this takes a while)
realizing that i didnt draw parts of the body in inbetweens
cleanups/checking
idk where my colors were for ally so i had to go to DA
i tend to waste a lot of time doing stupid things :)
color!
i use the stroke tool to color things in like the paws/spot on her face
lots of c o l o r
i dont usually shade my animations but in this circumstance it was easy to do. I use the stroke tool
sometimes a bit a shading can look very nice
so i realized that in the animation, i want the frames to flip, however i cannot just simply flip normally because...
her white ear and orange spot need to stay in the same spot
so here i am: editing all the duplicated frames so that her designs match up
i can just flip the body though because the designs are one both sides :)
most of the time i will add some tweening. i like to add bounce and more movement with the tweens
now we edit:
i did a simple little thing so i could show you how i animate easier
i usually use animated backgrounds and edit them
thanks for watching!
For more infomation >> When you have a leak and they play "despacito" - Duration: 1:30. 

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