Thứ Sáu, 1 tháng 9, 2017

Waching daily Sep 1 2017

Hey this is your Coach Joaquin Palacios

bringing you a helpful post about "Leadership".

How To Be An Effective Leader When

You Are Unsure Of Yourself.

Your business needs you to lead it.

You're the one who will make critical decisions

and determine the future of the company.

For some entrepreneurs, this thought

empowers them. But for others it is terrifying,

particularly for those who aren't too

confident in themselves. They are passionate

about their ideas, but carry around with

them an inferiority complex…

To read the full post, Click the link in the description…

For more infomation >> How To Be An Effective Leader When You Are Unsure Of Yourself - Duration: 0:40.

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Destiny 2 Beta Easter Eggs & Things You Missed - Duration: 3:22.

The Destiny 2 beta tests might be over but while we await the full release of the game

I thought we should take a look at some of the awesome easter eggs and details you might

have missed during the beta.

The opening mission of Destiny 2 see's blast your way through the Reg Legion forces who

are attacking the tower, but while you were busy gunning them down and testing out your

new supers you might have missed some of the finer details hidden in this mission.

For example if you approach a door in the hangar area you can hear music playing on

the other side.

In Destiny 1 this door led to an area containing a player controlled Jukebox, but it sounds

like it's taken a bit of damage in the Cabals attack.

The Song playing is actually Sir Paul Mccartney's "Hope for the Future" which he wrote as

part of the musical score for Destiny.

Another cool nod to the first game is found in the armory.

Although I didn't notice it on my first play through as I was way to distracted by picking

up my first exotic weapon, on the second time around I stopped to take a closer look and

noticed that most of the guns in the room are actually Khvostovs, the same model of

gun that everyone who played Destiny 1 unlocked in the first mission.

We also get to enter the North Tower for the first time as the area has always been closed

off in Destiny 1, although its a shame to see it like this for the first time there

are some pretty cool stalls.

One of particular interest seems to be a bar, and these bottles of liquor called "Secondary

Buff" also appear on Amanda Holliday's station back in the Hanger...so apparently

she was having a drink before the attack and is now piloting that ship through a warzone

while drunk.

You can also find numerous nods to common sights from around the tower.

For example the Purple ball so many guardians have played with is now a deflated mess on

the stairs.

In fact it's quite lucky that the sweeper bot is still hard at work as the whole Tower

is a mess!

The new Strike also has quite a few things you might have missed if you just charged

straight ahead.

The opening area of the strike is actually part of a patrol zone and the area is huge

if you actually start exploring.

There are a lot of cool things to uncover, for example if you run around enough enemies

start to spawn, kill a few and some of the elite ones that appeared will drop loot crates

when they die, they're empty, but it was a cool surprise until it opened up.

Remember that big waterfall of "Vex Milk" as your ghost describes it?

Well this is actually Radiolarian Fluid, which is essentially what the Vex really are.

This Mind Fluid simply pilots the metal vessels that we fight.

Also running in the Vex Milk is pretty painful!

We also found what looks like a triangular door that resembles the one sealing the Vault

of Glass Raid Boss away in the first game, maybe this will lead to something when the

full game is released.

Lastlly while wondering around Nessus you can also see a crashed human colony ship from

when humanity tried to colonise the planet, it resembles those from the Cosmodrome in

the first game.

Those are all the little details that we picked up but are there any we missed?

Let me know in the comments below, also let me know which class you're going to play first

when the game goes live...I just can't decide!

As always this is James for Curse saying thanks for watching, and enjoy the game!

For more infomation >> Destiny 2 Beta Easter Eggs & Things You Missed - Duration: 3:22.

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Week 4: Gamification - Duration: 2:23.

[music]

Greetings!

Phylise Banner here with you again.

I'm the Curator of the InSync Blended Learning Hub!

This week in the Hub, we share our insight on how to measure the success of the design

and implementation of gamification or a game-based strategy within a modern blended learning

solution.

That's a tricky topic, isn't it?

How do you measure the success of a game?

Is it about winning?

Or is it about the experience of playing?

I'm willing to admit that I'm a bit competitive myself, and depending on the game, I'm up

for a win - especially if it's Scrabble.

At the same time, the experience of playing is always enticing and engaging to me.

I encourage you to think about ways that we can describe and define learner engagement

within game-based learning and gamified learning, as you explore the resource in the Hub this

week.

I remember the first time I had to report out on the effectiveness of a gamification

strategy.

I was worried about showing results.

But it turned out that we had captured so much data on learner engagement through badging

and leaderboards that it was easy to show those results.

We also were able to easily identify key influencers within the learning community that we could

tap into to serve as resident experts and mentors.

We have a new podcast in the Hub this week featuring Dr. Stephen Slota, where you can

learn more about integrating games into your blended learning solutions to stimulate engagement,

innovation, creativity, retention, and performance improvements.

As we wrap up this month, we're going to be taking a deep dive into the Effective Practice

Scorecard.

We'll review the recommendations together, and discuss ways that you can use this tool

to guide your practice.

If you haven't done so yet, I recommend downloading this month's Conversation Card and partaking

in a scenario-based exercise where your team needs to prove the value of gamification and

game-based learning to an executive at a banking term - banking firm!

Can we mix work and play to the advantage of our learners?

You tell me.

I look forward to hearing from you on how game-based learning and gamification can boost

levels of learner engagement within both formal and informal blended learning approaches.

Have a great week!

And I'll see you online.

For more infomation >> Week 4: Gamification - Duration: 2:23.

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Show Us You Care #ShowUsYouCare - Duration: 0:50.

For more infomation >> Show Us You Care #ShowUsYouCare - Duration: 0:50.

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Mutual Fund Q&A---September 1, 2017 - Duration: 14:21.

Amit Belwal asks if investment in ELSS should be made with an annual lump sum or some other way?

We think that you should be investing in ELSS through systematic investment plans (SIPs)

Investors don't have time to invest lump sums which involves tracking the market and timing the market, which individual investors also can't do successfully

Unless you put the lump sum money in an systematic transfer plan or STP, you need to track the markets

SIPs help you take the benefit of the highs and lows of the market and lower the average cost of buying the ELSS units

Raja US wants to invest in SBI Smart Elite. He asks if it is a good fund

This is a unit linked insurance plan from SBI Life

Sesha Niranjan asks whether it is okay to invest for four years in an equity fund

The ideal period of staying invested in an equity funds is 8--10 years. You can move to another equity fund if your equity fund is not doing well for 18-24 months

You can't do that in ELSS since it has a three year lock-in

When it comes to four years, it depends on how much risk you can take

Consider long term debt funds if you are not looking at taking up risk

For growth from equities, consider balanced funds which typically invest 65% or more in equities

Much depends on the goal for which you are saving the money

Jaswinder Singh wants to know whether the tax for liquid funds is paid at source or after receiving the redemption proceeds

The investor has to pay the tax from the redemption proceeds

For more infomation >> Mutual Fund Q&A---September 1, 2017 - Duration: 14:21.

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Spiritual Guide Julie Calvey Naperville IL Awaken to You - Duration: 6:47.

FACEBOOK.COM/GROUPS/JULCAL7

For more infomation >> Spiritual Guide Julie Calvey Naperville IL Awaken to You - Duration: 6:47.

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Week 1: Gamification - Duration: 3:30.

[music]

Greetings!

Phylise Banner here, curator of the InSync Blended Learning Hub.

This week in the Hub, we launch a new campaign focused on gamification and game-based learning.

We'll go over the basic definitions of both gamification and game-based learning, see

how each approach can enhance the learning experience, and explore how they work together

to enrich the modern blended learning experience.

I highly encourage you to start off this week by downloading this month's course map that

provides an overview of the learning assets and the events we're hosting in the Hub this

month.

After that, I recommend reading the blog post on the definitions and differences between

these two approaches within the context of modern blended learning.

It's important to understand why and how they're different.

Karl Kapp, one of my favorite industry experts, defines gamification as "the concept of using

game-based mechanics, aesthetics, and game thinking to engage people, motivate action,

promote learning, and solve problems." I like this definition because it focuses on learning,

not on the badging strategy or leaderboard.

And those terms, badging strategy and leaderboard are terms you're going to become familiar

with in the Hub this month, for sure.

Once again, from Karl Kapp, "gamification: using game thinking to engage people, motivate

action, promote learning, and solve problems."

Game-based learning on the other hand is the "integration of actual games to the learning process, usually

to teach a specific skill or meet a specific objective."

Game-based learning introduces games as learning activities to give learners the opportunity

to have fun or become more engaged in the learning process.

We invite you to review and download this week's infographic to see how game-based learning

can better engage our modern learners.

And put aside a few minutes of your busy day to check in and see how Donna the Designer,

our instructional design superhero, explores the power of integrating game-based learning

and gamification into modern blended learning.

I'll be hosting this week's Modern Learning Lab and hope that you'll join me in a discussion

of the challenges we face when we integrate game-based learning and gamification into

our modern blended learning solutions.

It's always great to hear about the successes and failures that you've experienced with

both of these treatments.

Questions I have in my mind, "How do you like learning in a gamified environment?" "Do games

better engage your learners?"

"How do you get management to understand that it's not all about having fun?"

Yes!

We're actually learning here!

These questions and more are at the top of my mind and I would love to hear your perspectives.

If you can't attend the Modern Learning Lab, I highly encourage you to share your thoughts

in the discussion forums.

And if you'd like to bring the conversation back to your workplace, download and share

this month's Conversation Card, which focuses on proving the value of gamification and game-based

learning to key stakeholders within your organization.

Have a great week and let's learn together about how gamification and game-based learning

can enhance our modern blended learning scenarios.

Who knows?

We might even play a game or two this month.

See you online!

For more infomation >> Week 1: Gamification - Duration: 3:30.

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The Top 3 Reasons to Show Off Your Legs - Duration: 1:17.

The Top 3 Reasons To Show Off Your Legs

When you've got great legs like Tina Turner

When you've got to be free to move

When it saves your life and limbs!

Take steps to learn the facts about PAD

Peripheral artery disease is a serious medical condition affecting eight and a half million

American adults, but many people don't know they have it. Are you one of them?

PAD can cause leg pains while walking or during exercise, and it can also increase

risks for heart attack and stroke.

Early detection and treatment is key, so show off your legs at your next checkup, and

speak up about any problems with your legs or feet.

Visit heart.org /PAD to learn more about the signs and symptoms of peripheral artery disease.

For more infomation >> The Top 3 Reasons to Show Off Your Legs - Duration: 1:17.

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Alien Warning Message Live on TV Planet X Nibiru will Destroy Everything on 23th September 2017 - Duration: 44:37.

For more infomation >> Alien Warning Message Live on TV Planet X Nibiru will Destroy Everything on 23th September 2017 - Duration: 44:37.

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SUPER-DUPER INDIE ROCK MUSIC 🌟 royalty free tracks - Duration: 7:35.

This is best indie rock music of this month, super-duper royalty free tracks for you. VJ-animation.

For using this indie rock music just subscribe and give credit to the author in your description.

For more infomation >> SUPER-DUPER INDIE ROCK MUSIC 🌟 royalty free tracks - Duration: 7:35.

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Tips on Saving Money to Buy a House: Big Chunk of Change | TIAA - Duration: 0:31.

Saving is absolutely key.

Yeah, what happens if you want to buy a house?

That can be a big chunk o' change!

Good thing we're thinking about it now.

You have to plan for things like inspection fees,

closing costs, escrow...

When I'm eyeing that mid-century modern,

I wanna strike while the iron's hot.

If only we were born knowing how to plan for life's big expenses.

Start saving today. TIAA.org

For more infomation >> Tips on Saving Money to Buy a House: Big Chunk of Change | TIAA - Duration: 0:31.

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Week 3: Gamification - Duration: 2:57.

[music]

Greetings!

Phylise Banner here, Curator of the InSync Blended Learning Hub.

This week, we're going to be exploring how both gamification and game-based learning

can be used to foster collaboration and social learning within our blended learning campaigns.

Our lessons and curated resources will focus on the value of collaborative problem solving

and immersive learning within the scope of modern blended learning.

When we play together, we engage in so many different ways.

We typically develop some sort of common understanding and a language around the games we're playing.

We follow rules - when we're supposed to - and collectively shape the outcomes of our games.

When we learn together, we see increased participation in group discussions, more sophisticated levels

of conversation and dialogue, and collective decision making - social interaction.

Think about how these two play (pun intended) side-by-side as you explore the resources

and activities and events we have in the Hub this week.

Start with this week's blog post on how we can use game-based learning and gamification

to bring our learners together towards a greater understanding and interdependence within our

blended learning solutions.

Then journey through our infographic to learn more about the logistics behind the design

of engaging learning games.

Try your hand at the self-paced interactive matching game strategies to learning outcomes

to learn how Bloom's Taxonomy can guide the selection and implementation of game-based

learning treatments and associated technology.

And we have a very interesting whitepaper to share with you this month.

We've invited experts in gamification and game-based learning to share their insight

and expertise with us.

They shared their thoughts about the future and ideas about how you can integrate gamification

and / or game-based learning into the learning pathways of your modern learners.

If you have time to join us this week in the "Let's Make a Game!"

Modern Learning Makerspace, where we'll play together and use Goosechase to create a game

for the Hub.

If we have enough time, we might even create a badge or two to go along with our game.

The questions we pose this week for you to contemplate focus on community and social

interaction.

And I hope to see all of you interacting in the Hub in some way or another.

It's always great to hear your perspectives, and I know you that I have so much to learn

from all of you.

Next time you're playing a game with a group, think about the collaborative aspects of that

game and how you can leverage the benefits of that collaboration in the blended learning

campaigns that you design, develop, deliver, produce, facilitate, or manage.

Let's play together and learn!

See you online!

For more infomation >> Week 3: Gamification - Duration: 2:57.

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English Causative Verbs - MAKE, LET, HAVE and more. Part Two - Duration: 7:02.

Welcome back to part two of our video on causative verbs.

Last week we looked at the meanings of three common causative verbs.

You can see part one here if you missed it.

This week we're going to look at some grammar and fix some common mistakes.

There are lots of causative verbs and 'make', 'let' and 'have' are the most common ones.

They're all irregular so it's make, made, made, let, let, let and have, had, had.

Easy, huh?

The tricky thing is the pattern they follow when they're causative verbs, and it's

this.

There's the causative verb, then the person who does the action, and then the action.

Let's see an example.

What does your dad do if the room is a mess - if your bedroom is a mess?

He makes me sort out my clothes and put them away.

'Sort out' and 'put away' are phrasal verbs.

Sort out means organize and tidy and when we put things away we put them in the place

they're kept.

He makes me sort out my clothes and put them away.

Notice the structure here.

There's the causative verb, then the person who does the action, and then the action.

It's the same with the verb 'let'.

Do your parents let you eat ice cream for breakfast?

Well actually, unfortunately, no.

No.

But they let me eat pancakes.

Oh well they're very nice, aren't they?

And some maple syrup.

So make and let follow the same structure.

Causative verb, person action.

Now here's the thing.

Suppose we change the verbs 'make' and 'let' to the verbs 'force' and 'allow'.

They're causative verbs too.

If we use them instead the meaning stays the same, but look what happens to the structure.

There's a 'to' there.

After make and let, we don't say 'to'.

That's strange.

After most verbs we put 'to', but not with make and let.

And it's the same with the causative verb 'have'.

Sometimes I walk Carter myself and sometimes I have the dog walker take him out

We could also say 'get' here.

Get is another causative verb and it means the same thing as have, but the pattern is

different.

Sometimes I get the dog walker to take Carter out.

In structures with 'get', we say to.

The elevator's broken down.

I had to climb up ten flights of stairs.

Oh dear.

Oh.

Hello? Vicki, I've got a package for you, but the

elevator's broken down.

Yeah, I've just heard.

Don't worry.

I'll have Jay carry it up.

It's quite heavy.

No problem.

I'll get him to come and collect it now.

So remember, 'make' 'let' and 'have' - we don't say 'to'.

That's the first tricky thing.

Now the next tricky thing.

What about the past tense?

If something happened in the past, which verb is going to take the tense?

The causative verb or the other verb?

Let's see.

We'll watch a story and then I'll ask you some questions about it.

And then the princess married the prince and they lived happily ever after.

Is that it?

Yeah, it's time for you to go to sleep now.

Can't I have one more?

All right then.

Layla, it's time for you to go to sleep now.

We're just going to read one more story.

Just one more.

Oh all right then.

Are you asleep?

Yep.

He's fast asleep.

OK, I've got two questions for you.

First one.

What did we let Layla do?

We let her stay awake a little longer.

We let Layla have one more story.

Perhaps it'll make her sleepy.

Next question.

What made Layla's dad sleepy?

It was the book.

The story made him fall asleep.

So which verb took the past tense?

The causative verb.

The other verb doesn't change.

Let's have another example.

Someone's at the door.

Can you make Carter go to his crate?

Sure.

Carter, crate.

Good boy.

Down.

Good boy.

Have they gone?

Yes, you can let him out now.

Carter, come.

Good boy.

Such a good boy.

So first we made Carter go to his crate and then we let him come out.

It's the causative verb that takes the tense.

Great.

Now there's just one other thing you should know.

It's about the causative verbs 'have' and 'get'.

We often use them in the passive, so we talk about having things done and getting things

done.

We've made another video about that.

Click here and you can watch it.

And make sure you subscribe to this channel because we have new videos every week.

Watching our videos will make your English rise to new levels!

See you next Friday.

Bye!

I have the dog walker.... hah hah.

Sometimes I get the dog walker.. ha.

I love taking Carter out for his... ha.

Good boy.

Turn around.

Turn around.

Hah hah hah.

Sometimes I get the dog walker to take Carter out.

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